Alright, here's a review (among the hundreds of other reviews) of Karryn's Prison.
Overview: You play as Karryn, the excellent secretary and stand-in bodyguard of the Emperor. Karryn and the emperor is at the beginning of the game visting the most dangerous prison in the empire. The prison revolts whilst there, and after briefly protecting the emperor, the useless warden tells you about the state of the prison and that some shadowy figure called "The Captain" is hatching a plot to take over the empire. A bit far fetched, but oh well. Anyways, Karryn is pressured by the emperor on one side, and her own pride on the other to take the job as warden and get a hold on the prison.
Overall gameplay: From there on the gameplay revolves around getting hold of the prison. The prison has 5 levels that must be subjugated while at the same time balancing of the finances. In this way the gameplay turns away from a pure RPGM game with endless combat, to a combination of combat and management. This, as it turns out, is an interesting fusion.
Systems: There are different stats to take of too. Most notably is Control and Order. Order is something you can increase through a number of actions such as; clearing levels, subjugating criminals, enacting edicts, helping at the reception and so on. Control is harder to come by and is reserved to edicts. Edicts are stuff such as laws, repairing facilities and other affairs that changes the prison. Certain edicts can either decrease or increase the revolt risk. Every day there's a risk of revolts - and if they revolt you will have to re-subjugate the level and take a hit to Order. I like the system a lot, as it means that you must balance income, corruption vs revolt risk etc. The only really annoying problem is that the system is not transparent at all. For instance, one edict may say "+ revolt risk" or "-- revolt risk at level 2". that's all fine, but it doesn't really matter when I can't see the score of the different levels. Is level 1 running the risk of revolting, and if so, by how much? It often leads to revolts, which then trashes your level and so you will need to rebuild. It's also not
that fun to put down revolts over and over. Simply having a table and easier access to these numbers would make the game more transparent and enjoyable.
Battles: Most of the game is about beating through the levels and reaching the bosses of each. The combat is quite interesting. It is split into two phases; 1. Mental Phase. In this phase you can use several abilities like lowering sensitives or increasing the power of attacks. 2. Battle phase, here you choose an attack or other physical action. You can only pick one. It's a very interesting system, and I liked it a lot.
What about the Art you say? Well, the art is nice. However, I'm not really into gigantic tits - I mean, Karryn basically have cow tits attached. I don't actually think that this is a particularly fapable game. Perhaps this is because the sex part happens as a part of the battles... Perhaps I'm just too attached to actually playing well, and so I almost forget about the sex part. Another reason is that seeing the same animations of fingering, sucking fingers, kissing, giving a handjob etc, is not that interesting. Sometime the same sprite is used of a man, even if it is actually a slime, goblin or orc that is fondling your breasts.
So, let me break it down, which hopefully also will make for faster reading.
The Good:
- Interesting battle system.
- Good fusion between battle and management systems.
- Varied game play as you can take different jobs.
- The game is well enough balanced to be hard without being too hard (at medium difficulty)
- There's a feeling progression as you gain options throughout the game.
- I like that you get to choose how Karryn acts. Is she basically the prison slut, or will she brutally beat all the inmates into submission. Depends on how you want to do it.
- That said, I do think more options could be enabled. For instance as the secretary job, why not add an option where Karryn volutarily bends over or slips or panties off so that the goblin has access?
The In-between:
- The bar job kinda becomes an exercise of remembering drinks, which is not overly interesting. Adding a note block edict that allows Karryn to remember who ordered what could avoid that.
- The art is good depending on whether you like huge tits or not. I don't really.
The Bad:
- The riot risk system needs transparency and access to the numbers. This could be shown through a revolt risk of each level and perhaps a breakdown of the different modifiers influencing it.
- Subjugating the same levels over and over is not that fun.
And so, the game ends on 5 stars for me. It occupied me for a rather long time (until I got bored of endless riots).