RPGM - Completed - Kate's Test [Azurezero]

  1. 3.00 star(s)

    ExcitedCharacter

    This game is one that starts off very strong. It starts with a mysterious setup, immediately intriguing the player. This turns into a sort of childlike wonder as the player enters the different worlds. There are a lot of jokes and wholesomeness that had me smiling the entire time I was playing through the first world. However, that smile began to fade over time.

    I went to the stealth/ninja world first. The tutorial was very useful, and drew me in to the mechanics. I was quickly drawn out of it however when I discovered that the guards (at least the ones I encountered) continued to run after me when I was out of sight and supposed to have lost them. This made it rather frustrating, as being seen guaranteed a fight. The rest of that world went rather well, but the bug with how the guards worked was very frustrating.

    The next world is the casino world. This one started off really fun, as I'm a sucker for casino minigames. I was slightly let down by the lack of variety, having slot machines as the only game, but I didn't let it get to me too much. I managed to make quite a bit of money trying out all the slot machines, then came across one that cost a tenth of what the normal ones did and spun extremely quickly. I spammed the stop button in an attempt to get lucky, and managed to win on my second try. I was shocked at the immense payout, giving me practically unlimited money. After a couple more times of just spamming the button, I managed to win again, confirming that it didn't seem to be a fluke the first time. I went back to the prize counter, and noticed shuriken were for sale. If I had not completed the stealth level earlier, this I would have had an extremely easy time doing so as I could just go in guns (or shuriken) blazing. With no indication that this was an option, I found my smile slipping a bit further.
    The next part of the casino level really ruined it for me. This part was a time-based minigame, essentially a different type of stealth game. What really got on my nerves was the amount of empty running that was necessary. The "maze" was really just running along a path for a minute and hitting a lever. I also somehow opened the locked door before getting the key, which I found strange. This was when the time-based stealth game was introduced. This part was relatively easy, as most of it consisted of running in a straight line after the guards walk past. I made it to the end after a few minutes of this, only to find that I needed to run all the way back. On my way back, I noticed that every possible door was closed, meaning I needed to backtrack and pull the levers I pulled initially, essentially making me go through the exact same thing as when I came in, just in reverse. This felt like it was just padding out the playtime without actually adding any content. If there was a quick way back after getting to the end, I don't think I would have become so annoyed. But when no new content is introduced and the player needs to go through the same thing just in reverse, it becomes grating and boring.

    Finally, I got to the Legend of Zelda inspired world. This one was rather enjoyable, but again, there was a lot of empty running with no other content. One thing that did frustrate me to no end was some poor level design in one of the temples. After passing the room where I needed to
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    I wanted to check out something in the corner of that room. I went back inside, and the door closed behind me. With the room being reset, I was completely stuck, with no way to move anywhere. This caused me to have to use the escape rope item provided, and make the long trek back to the dungeon and avoid making that mistake again.

    This game has quite a few problems. A lot of it seems like empty filler, some systems are easily abusable if you know about them, and there were quite a few frustrating bugs. The h-scenes in it are pretty good, with the art style adding a new layer of lewd wholesomeness, but it lacks a gallery (or at least I couldn't find it) which meant that viewing the scenes again required multiple saves at every location. The gameplay was varied, but a lot was lacking in content. The story and jokes peppered throughout are arguably the strongest point in the game, but get overshadowed by the filler content and monotonous moments. Overall, this is a short game with a lot of good content, if you can overlook the glaring gameplay flaws.
    Likes: jttth