0.9.5.1, Joiplay on Android, all content completed.
Runs on an ancient game engine, has several confusing progression requirements (Linda's bedroom has the Bomb for the wall, you use Tineli's Necklace for the Blue Stone, Alysson is found at the bottom left of Faradrim Desert's camp map and accessed from the southern map), throws one extremely unbalanced boss at you near the end, is extremely backloaded in terms of content and quality, and definitely needs a proofreader/editor.
Get past all that and you have one of the most in-depth level drain games I've ever seen. Either your HP, MP, or levels will get drained pretty much every five seconds.
30+ different succubi to fight, each with different combat styles and progression as they drain you while you watch their max HP slowly increase.
Breast expansion, ass expansion, gradual brainwashing, enemy turning into a succubus, enemy turning into a higher ranked succubus, skill stealing, stat draining, HP/MP drain on almost every attack, soul sucking, tail/boob/ass/blow/hand/pantyjobs, et cetera. Note that all drained levels and stats are returned when winning, which doesn't detract from the experience since regrinding after every fight would be a major headache.
For succubi that change in the middle of combat with breast/ass/whatever changes, which are half of them, they gain new sprites, CGs, and dialogue for the remainder of the fight alongside a non-overwhelming difficulty increase. I consider this mechanic to be one of the game's highlights. A few have multiple transformation stages. In particular, the not-final boss has an entirely different fight if she drained you enough times in a prior one.
Combat is normally on the easy side with the exception of a couple of endgame bossfights, although part of that is fishing for extremely powerful status ailments from your skills and scoping out elemental weaknesses.
The game has generic RPG random encounters that die in one/two hits and act as EXP/item piñatas.
Towns and dungeons are mostly just there, but at least the dungeons usually have some sort of gimmick or puzzle to prevent them from being completely monotonous. The dungeons definitely do not overstay their welcome, being just the right length.
There are two artstyles in the game, with the second one coming much later and generally featuring much more complicated CGs. They're both well-done however.
For improvements:
tl;dr, if you can get past the first hour or two and aren't bothered by imperfect English, you get what I'd consider to be one of the best implementations of level drain mechanics-wise.
Harelixia is my favorite of the enemies, being a smartly-dressed potions master with a cool colour palette and a fairly fun fighting style. Also, her boobs grow, though sadly only if you lose, but she does have a proper combat and field sprite for it at least.
Runs on an ancient game engine, has several confusing progression requirements (Linda's bedroom has the Bomb for the wall, you use Tineli's Necklace for the Blue Stone, Alysson is found at the bottom left of Faradrim Desert's camp map and accessed from the southern map), throws one extremely unbalanced boss at you near the end, is extremely backloaded in terms of content and quality, and definitely needs a proofreader/editor.
Get past all that and you have one of the most in-depth level drain games I've ever seen. Either your HP, MP, or levels will get drained pretty much every five seconds.
30+ different succubi to fight, each with different combat styles and progression as they drain you while you watch their max HP slowly increase.
Breast expansion, ass expansion, gradual brainwashing, enemy turning into a succubus, enemy turning into a higher ranked succubus, skill stealing, stat draining, HP/MP drain on almost every attack, soul sucking, tail/boob/ass/blow/hand/pantyjobs, et cetera. Note that all drained levels and stats are returned when winning, which doesn't detract from the experience since regrinding after every fight would be a major headache.
For succubi that change in the middle of combat with breast/ass/whatever changes, which are half of them, they gain new sprites, CGs, and dialogue for the remainder of the fight alongside a non-overwhelming difficulty increase. I consider this mechanic to be one of the game's highlights. A few have multiple transformation stages. In particular, the not-final boss has an entirely different fight if she drained you enough times in a prior one.
Combat is normally on the easy side with the exception of a couple of endgame bossfights, although part of that is fishing for extremely powerful status ailments from your skills and scoping out elemental weaknesses.
The game has generic RPG random encounters that die in one/two hits and act as EXP/item piñatas.
Towns and dungeons are mostly just there, but at least the dungeons usually have some sort of gimmick or puzzle to prevent them from being completely monotonous. The dungeons definitely do not overstay their welcome, being just the right length.
There are two artstyles in the game, with the second one coming much later and generally featuring much more complicated CGs. They're both well-done however.
For improvements:
- A proofreader/editor is needed to check almost every line in the game, especially earlier ones. The two main issues are incorrect punctuation (in a consistent manner) and incorrect verb tenses. Unlike MTLs however, it's perfectly understandable as to what is being conveyed.
- Some of the earliest game content needs a touchup to have similar quality to the middle and later parts. For reference, the first bossfight has a static standing image and a footjob CG with a cumshot. A random hard-to-find optional bossfight halfway through the game has four different standing images, a blowjob CG, another footjob CG with 3 variants, and a transformation (technically two).
- Even with Yanfly's plugins, VX Ace is aged for a game still under development. The game's simple enough from a programming standpoint that changing engines wouldn't be too difficult, but this is low priority.
- A way to check enemy stats and/or profiles would be nice.
tl;dr, if you can get past the first hour or two and aren't bothered by imperfect English, you get what I'd consider to be one of the best implementations of level drain mechanics-wise.
Harelixia is my favorite of the enemies, being a smartly-dressed potions master with a cool colour palette and a fairly fun fighting style. Also, her boobs grow, though sadly only if you lose, but she does have a proper combat and field sprite for it at least.