leweder

Member
Dec 8, 2018
242
304
Loading the new_game+ save works fine on the new release, extras are in the menu.
Also be aware that on these saves combat animations and cut-ins are disabled or sped up to max, so make sure to enable them at the speed you want.
*Also some equipment disables h-attacks in combat.

As for mods, H attacks from enemies now have a ~1/3 chance of getting her to climax.
If you have a version where the game data is packed into a "Game.rgss3a" file you'll need to extract it first with Rpgmaker Decrypter, then move/overwrite from the extracted folder to the main directory and rename or delete "Game.rgss3a".
After that you can replace the data/skills.rvdata2 file with my modded file.
 
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Mori cho

Newbie
Aug 19, 2019
88
22
Loading the new_game+ save works fine on the new release, extras are in the menu.
Also be aware that on these saves combat animations and cut-ins are disabled or sped up to max, so make sure to enable them at the speed you want.
*Also some equipment disables h-attacks in combat.

As for mods, H attacks from enemies now have a ~1/3 chance of getting her to climax.
If you have a version where the game data is packed into a "Game.rgss3a" file you'll need to extract it first with Rpgmaker Decrypter, then move/overwrite from the extracted folder to the main directory and rename or delete "Game.rgss3a".
After that you can replace the data/skills.rvdata2 file with my modded file.
nice i just got the status now damn it takes a while to get to that thanks
edit: also status debuff landing on Hazuki dependent on INT or WIS? or just DEF
 
Last edited:

leweder

Member
Dec 8, 2018
242
304
nice i just got the status now damn it takes a while to get to that thanks
edit: also status debuff landing on Hazuki dependent on INT or WIS? or just DEF
None of it.
INT == MAG (Magic Attack -determines how much damage you can do with magic based abilities if the devs included it in a skill's formula)
WIS == MDF (Magic Defense -determines how much less damage you take from magic abilities if included in their damage formula)
DEF (Defense -how much less damage you take from physical attacks/skills if included in their damage formula).

Chance of debuff landing depends on the base chance of that debuff landing, multiplied by the targeted actors chance of taking that debuff, so 1/3~0.33 and Hazuki has no modifications to this debuff chance so it defaults to 1, henceforth:
(0.33 * 1) *100% = 33%
That is then further multiplied based on attackers LUK (luck) minus target's LUK:
JavaScript:
 [1.0 + (user.luk - luk) * 0.001, 0.0].max
So if your attacker has 50 LUK and you have 100 LUK: 1 + (50-100) * 0.001 = 0.95
Finally: 33% * 0.95 = 31.35%

Alas the menu doesn't display your LUK stat, as for enemies they have a base LUK of 10.

For this game specifically having arousal state will increases climax state chance by 200% and taunt state increases it by 300%, however taunting stance is strictly momentary to when you use it and disappears before next action so it never interferes with your or your enemies next action. Arousal will likewise fade instantly in almost all circumstances. So neither of these chance modifiers are ever actually applied.

*Also if you take 50% damage or more the climax state will be interrupted.
 
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