Castle Evil is the most recent finished-and-translated metroidvania I can remember coming out.Nice, i finished it aswell. For those trying, look for a button with the same color ^^
Animation wise, very polished and huge potential size-wise!
I'm not a huge fan of entirely linear platformers, but this looks very neat.
I remember playing a similar game with female protagonist and several types of enemies such as slimes, tentacles and weird flowers, all with animations and such, but i've lost the name sadly.
Yep that's right. For pixel art I use Asesprite and a bit of Photoshop for certain tasks. I use Clip Studio Paint Pro for my illustrations. We started out building the game in Unity but have since moved over to GMS2.if I had to guess, Game Maker Studio and Aseprite. Those are probably the two most common. If not Aseprite, then probably photoshop, but it can be inconvenient for beginners trying pixel art due to the large amount of options you have.
These were for a different game we put on hiatus! It would have been a (J)RPG with some visual novel elements. Here's a mockup I made:Do you have plans to add other playable female characters, like the rabbits in your gallery?
I saw your comment! I'm playing with the idea in my head and plan on buying Tower of Succubus to check it out more in-depth.Not sure if you saw my comment, but what do you think about a system to "attract" enemies as an attack rather than requiring them to knock you out?