Patreon being shitters like usual.I don't understand where this sudden change in direction is even coming from.
Patreon being shitters like usual.I don't understand where this sudden change in direction is even coming from.
To quote Cookie himself from an earlier Patreon post:I don't understand where this sudden change in direction is even coming from.
We’re thinking about making this change because it would help with a lot of game design aspects. Getting grappled would not interrupt the flow of combat anymore. We would not have to design enemies around being able to have grapple moves and reach Kincaid in any situation. And it would feel more like a reward. It would also clear up which enemies are lewdable and which won’t be (like the insects).
Basically we’re seeing a whole bunch of benefits to the approach but before making a change like this in the middle of development we wanted to ask you guys what you think! ^w^
Again, this hasn’t been decided yet. We’d just like some initial feedback and thoughts on this! Null is working on a short prototype version of what this would look like that we’re going to release together with a poll in January.
I guess doing both is the solution ? That way the Sub Gameplay stays and the Dom Acts are optional because you decide if you wanna do it or not. Win/Win i would say and no one can complain.meh, don't like this stuff, when you change gameplay it's become different game (by the way, this is what ruined the continuation of some old games ), it's look like dream now. I don't understand this solution
Then you would have to offer additional animations. People would ask why there are two ways to start sex but the animations are always the same. "Lazy dev" is just one of many possible opinions people might get from that.I guess doing both is the solution ? That way the Sub Gameplay stays and the Dom Acts are optional because you decide if you wanna do it or not. Win/Win i would say and no one can complain.
That is not going to happen - to quote that same Roundup again (at the very end of the post):I guess doing both is the solution?
I suggested that they might have one level/planet where it switches to "Domcaid mode" as sort of a theme, but Cookie noted that that would actually be a lot of work and would make a mess of the game code. So that's not an option either. :/We’re not looking to make this a toggleable option, we have considered that.
It seems that I am alone in appreciating this change. Apart from the convenient game design aspects for the developers, I think it fits the tone of the art and setting better honestly since all of the animations are so clearly consensual. It also gives Kincaid more agency and strength as a character since the player will not be intentionally killing her all the time.That is not going to happen - to quote that same Roundup again (at the very end of the post):
I suggested that they might have one level/planet where it switches to "Domcaid mode" as sort of a theme, but Cookie noted that that would actually be a lot of work and would make a mess of the game code. So that's not an option either. :/
So yeah, it really is one way or the other.
Yeah, I had that one too. And one bug where the camera wouldn't zoom back out after sexy time.I will say though that, in the provided demo, the character sprites get duplicated whenever the slime and wolf animations finish (e.g. I have a controllable Kincaid and a 'getting stuffed' Kincaid both on screen).
Yeah but consider that all the supporters right up until that announcement decided to support a game where the erotic content was initiated by the enemies and not by the character. Maybe a portion of them are okay either way, but the game started out and got all its support with it already being one way.Inevitibly, both options will be welcomed by one part of the supporters, but also shunned by the other.
Agreed.Yeah but consider that all the supporters right up until that announcement decided to support a game where the erotic content was initiated by the enemies and not by the character. Maybe a portion of them are okay either way, but the game started out and got all its support with it already being one way.
That is a fair point, though one could argue that the scene itself is that incentive.Unless there's a sufficient benefit to actually going out of the way to dom down enemies
How about an optional hardmode where if you leave too many enemies "hanging", the rest gets faster and stronger as the map's horny level increases?There are certainly ways that could be added as a functional gameplay mechanic though. Maybe doming a defeated enemy restores stamina or health a small amount or something similar that is transiently useful but not necessary for progression? I honestly see that as a more cohesive fusion of gameplay and porn than strategically dying because I have a locked gallery slot.
RELEASED: Experimental Build "Domcaid"
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Feel free to share your opinion on this, if you haven't already. :3
I personally like this, but as Cookie already knows, both submissive Kincaid and Domcaid are fine with me. I certainly am happy that every enemy has their own individual "taunt" animation, instead of copy-pasting the same thing with just different dialogue.
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Sure, here you go:hey stuffie, sorry to bother you i wanted to try the experimental build but the download doesn't work, could you post it again? i'm really curious for this changed they made regarding her