I’ve been playing this game for a while now, and honestly, the replayability is insane. The whole setting, a world dominated by humans after a brutal war, now torn apart by internal power struggles, is really compelling. There’s this great mix of political intrigue and raw fantasy chaos that sets it apart from your usual visual novel fare.
Right off the bat, the world-building grabs you. The premise is fantastic: you play as Sabia, a warrior thrown into the middle of an orc camp, stripped of her status, and forced to survive in this hostile environment. Sabia herself is really interesting because you get to shape her personality, either as a dominant warrior or a submissive survivor, which adds depth to both the story and gameplay. Your choices lead to completely different paths, and you can miss entire questlines and scenes on one playthrough. That alone makes you want to dive right back in and explore what you didn’t see.
The combat and skill systems are solid. There’s some grinding for money, but it never feels like a chore or detracts from the fun. The plot unfolds gradually over time, and it’s clear the developers have a strong, overarching story in mind, which is always great to see. The writing at the start is especially strong, immersive, detailed, and full of meaningful choices that genuinely affect how the story progresses. Whether you play Sabia as a submissive pawn or a dominant force manipulating those around her, your decisions truly matter.
On top of that, the art early in the game is a huge highlight. The characters are detailed, expressive, and distinct, and the scenes are visually striking. It’s obvious a lot of care and effort went into the design. As you progress, the content keeps impressing too, the developers regularly release new quests and scenes. For example, a recent Sabia side quest added six new scenes and a bunch of fresh choices, showing just how much there is to explore in this massive world.
That said, the game does lose a bit of steam later on. The quality drops in some places, with repeated scenes and reused art becoming more common. Some updates feel like filler, which can be frustrating because you can tell the devs had bigger plans but might have lost momentum. Later sex scenes aren’t as dynamic, and the art style shifts in ways that might not appeal to everyone.
Still, despite some rough patches, this game is unique and definitely worth trying if you enjoy rich fantasy settings with RPG elements and a strong female lead who’s far from one-dimensional. The early complexity and replayability make up for the flaws later on. Just be prepared to maybe imagine your own ending since the game feels technically abandoned, but honestly, the journey while it lasts is pretty enjoyable.
Right off the bat, the world-building grabs you. The premise is fantastic: you play as Sabia, a warrior thrown into the middle of an orc camp, stripped of her status, and forced to survive in this hostile environment. Sabia herself is really interesting because you get to shape her personality, either as a dominant warrior or a submissive survivor, which adds depth to both the story and gameplay. Your choices lead to completely different paths, and you can miss entire questlines and scenes on one playthrough. That alone makes you want to dive right back in and explore what you didn’t see.
The combat and skill systems are solid. There’s some grinding for money, but it never feels like a chore or detracts from the fun. The plot unfolds gradually over time, and it’s clear the developers have a strong, overarching story in mind, which is always great to see. The writing at the start is especially strong, immersive, detailed, and full of meaningful choices that genuinely affect how the story progresses. Whether you play Sabia as a submissive pawn or a dominant force manipulating those around her, your decisions truly matter.
On top of that, the art early in the game is a huge highlight. The characters are detailed, expressive, and distinct, and the scenes are visually striking. It’s obvious a lot of care and effort went into the design. As you progress, the content keeps impressing too, the developers regularly release new quests and scenes. For example, a recent Sabia side quest added six new scenes and a bunch of fresh choices, showing just how much there is to explore in this massive world.
That said, the game does lose a bit of steam later on. The quality drops in some places, with repeated scenes and reused art becoming more common. Some updates feel like filler, which can be frustrating because you can tell the devs had bigger plans but might have lost momentum. Later sex scenes aren’t as dynamic, and the art style shifts in ways that might not appeal to everyone.
Still, despite some rough patches, this game is unique and definitely worth trying if you enjoy rich fantasy settings with RPG elements and a strong female lead who’s far from one-dimensional. The early complexity and replayability make up for the flaws later on. Just be prepared to maybe imagine your own ending since the game feels technically abandoned, but honestly, the journey while it lasts is pretty enjoyable.