Kinky Dunge-о-n
Probably the best lewd game about bondage that I have ever played, the theme of bondage is fully revealed and is at the heart of both the game and the story
The roguelike genre itself is very addictive due to its replayability, but only if the game is made well and Kinky Dungeon is one of such games.
Pros
+ Bondage - The whole game is built around this mechanic in one way or another and it's great.
+ Lore/story - This is the first time I've seen a story where immortality is combined with slavery and bondage, although if you think about it, it's very truthful
+ Music - It's amazing and immediately immerses you in the atmosphere of the game, I especially liked the tracks Doll Storage and Ancient Tombs, they are simply the best
+ Character editor - Not a bad appearance editor, affects only the visual display of the character's doll
+ Combat, classes, skills, etc. - This is certainly not PoE, the dynamics of the game are much slower and more about exploration, but with each update it confidently moves towards a real RPG game with builds, the game has a lot of skills, spells and their combinations with each other or the environment near which they were used, I love this part of the game, but as in any RPG of course there will be problems with balance, where one skill / class is weaker than another or has no worthy use at all, but that's ok, we love games first of all for freedom and feedback from the game to our actions, and the balance can always be fixed
+ Factions and Relationships - All factions are different, both visually and in terms of gameplay, so far there aren't that many interactions and bonuses from good relations with them, but still it exists and is developing further
Cons
They exist, but they are not so significant that we should focus on them too much, as described above, there are problems with the balance of some classes and spells, for example, if a Warrior finds a tower shield and teaches all the passives for block, then he is practically invulnerable and can fight the entire map at the same time, maybe this was the plan, I don’t know, considering that at the end of the game (at the moment it is 20 floors) NPCs in the dungeon appear literally after 2 steps and it’s good if you have positive relations with most of them, otherwise you will have to fight the entire map and the further you go, the more tiring these battles become and they happen automatically.
Also, the interface is still far from convenient and understandable, even when you fully understand it and get used to it, you will still get confused once again by opening the wrong window or pressing the wrong button, especially when it comes to inventory
Anyway, many thanks to Ada18980 for this project, because it is really done at a very good level
Probably the best lewd game about bondage that I have ever played, the theme of bondage is fully revealed and is at the heart of both the game and the story
The roguelike genre itself is very addictive due to its replayability, but only if the game is made well and Kinky Dungeon is one of such games.
Pros
+ Bondage - The whole game is built around this mechanic in one way or another and it's great.
+ Lore/story - This is the first time I've seen a story where immortality is combined with slavery and bondage, although if you think about it, it's very truthful
+ Music - It's amazing and immediately immerses you in the atmosphere of the game, I especially liked the tracks Doll Storage and Ancient Tombs, they are simply the best
+ Character editor - Not a bad appearance editor, affects only the visual display of the character's doll
+ Combat, classes, skills, etc. - This is certainly not PoE, the dynamics of the game are much slower and more about exploration, but with each update it confidently moves towards a real RPG game with builds, the game has a lot of skills, spells and their combinations with each other or the environment near which they were used, I love this part of the game, but as in any RPG of course there will be problems with balance, where one skill / class is weaker than another or has no worthy use at all, but that's ok, we love games first of all for freedom and feedback from the game to our actions, and the balance can always be fixed
+ Factions and Relationships - All factions are different, both visually and in terms of gameplay, so far there aren't that many interactions and bonuses from good relations with them, but still it exists and is developing further
Cons
They exist, but they are not so significant that we should focus on them too much, as described above, there are problems with the balance of some classes and spells, for example, if a Warrior finds a tower shield and teaches all the passives for block, then he is practically invulnerable and can fight the entire map at the same time, maybe this was the plan, I don’t know, considering that at the end of the game (at the moment it is 20 floors) NPCs in the dungeon appear literally after 2 steps and it’s good if you have positive relations with most of them, otherwise you will have to fight the entire map and the further you go, the more tiring these battles become and they happen automatically.
Also, the interface is still far from convenient and understandable, even when you fully understand it and get used to it, you will still get confused once again by opening the wrong window or pressing the wrong button, especially when it comes to inventory
Anyway, many thanks to Ada18980 for this project, because it is really done at a very good level