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Finally beat this game today. Ran a melee build with these weapons, the flail for groups and the hammer for single targets.
Now that I finally know how to play effectively I want to post some tips here;
- Look for Magic Keys, open Runed Chests. This is how you get perks in the perk tree and advance your class.
- Kill as many enemies per floor as possible. When I was sneaking to the exit ASAP on another build I ended up at the first boss with basically no gear. You can farm floors with a "warzone" in the middle for thousands of gold if your build replenishes resources enough to sustain itself (going pure magic wouldn't work unless there's a way to reliably get infinite mana)
- I know this is a porn game but don't bother getting a lot of restraints if you want to make it to the end. Accuracy and fizzle chance determine everything and there seems to be no way to really mitigate that with shrine perks.
- Speaking of which, pick shrine perks which synergize with each other. I picked a bunch of perks that make you horny when fighting and taking damage, then picked orgasm control so my character wouldn't cum without explicitly pressing the button, then I dealt +100% damage constantly.
If anyone manages to make a build with the petsuit perks that doesn't suck, please let me know.
I tried 'spellspear' build of mine, to put it simply:
Start: Wizard with cold proj spell, and the passive ability that slows down any target that was hit by cold damage.
First 4 levels: Finding a proper spear/any other long-range melee weapon. Gain perks to reduce the inner power cooldown to 6 turns, and amplify it with the passive perk that removes inner power cd's reset when fighting in melee.
Goin' as low on mana consumption as possible to gain at least +10 bottles. Upgrade SP and Mana points.
After that, before the first boss, try to gain fire spells to deal massive amount of damage with cryospells, as well as making 'fog', which can help when you want to escape.
General strat: Using spell to slowdown enemy - finish it off with long-range attacks. In the close range - use the slowness of the enemies that were hit by cold spell to dodge their attacks/escape them.
After the first boss battle:
Start building off-side perks in 'specific' scenarios.
Known to me:
Latex/Slime passive perks: invisibility in the slime/latex; +50 slime damage resist
Latex/Slime active perks: Conjure slime/latex gag;(very efficient when you fight magic enemies - they won't be able to cast spells for some times.)
P.s. - you can find an item which can turn 'broken' enemies into dolls, which can help against the final boss as the distractions.
Generally, Latex/Slime spells and perks are very good for later mid-endgame, since you can slowdown and reduce enemies' effectiveness and moves.
Illusion/camoflauge perks: Invisibility/Upgraded Invisibility. Allows you to escape dislikable scenarios. Upgraded invisilibity has high chance to completely escape most of the battles.
At the start of doll factory it was rather possible to have 70+ mana potions, almost all max'd out SP/Mana/DP/WP, and 10+ potions of every other type.
At this point, you can just spam stronger fireball just to slay most of the enemies, as well as having enough potions to withstand against the pain.