Knight of Love is a nice game that makes great use of Koikatsu resources to create a unique look.
Unfortunately, the biggest mark against this game is the fact that there are TWO builds for the game, each with similar, but effectively mutually exclusive content. If you decide to play this game and enjoy it, please make sure to also check out the "old version" as there is a significant amount of content there that hasn't made its way to the 1G2 version. While a lot of the core elements of the game remain the same between the two versions, there are a number of characters with sex scenes in one version and not the other. Furthermore, for the overlapping content, the Dev has opted to create new scenes (even when the differences are quite minimal) for the characters rather than recycling the previous versions.
Differences in builds aside, this game suffers the same annoyance that many free-roam/sandbox games suffer from - an illusion of exploration. In general, the plot has to progress linearly, so you'll spend most of your time checking with the Hint Giver to figure out how to progress the game and then supplementing it with an increasing variety of repeatable scenes as the game progresses. There are a few "side quests" and minor events to be found, but the main story seems to be effectively on rails. That said, a fair number of repeatable actions have no time progression, so you're best off just sitting at the bed advancing time as needed to make progress as applicable.
For graphics, the use of "2.5D" models is really quite nice and makes for a very unique game experience. Unfortunately, although there are animations, the game does not make use of typical Koikatsu animation physics and most feel quite stiff (similar to most Daz animations - a simple cycle between two body positions).
Finally, the game is a bit buggy, so make sure to keep multiple saves. I found many bugs to be exacerbated by excessive clicking on my end (because there is no way to adjust the text scroll speed) resulting in complete crashes and corrupted saves.
Overall, if you don't mind a little extra effort to progress a visual novel and enjoy unique art styles, absolutely give this game a go. Give it a pass if you don't like unnecessary clicks needed in order to progress the main story line and don't care for repeatable scenes.
Unfortunately, the biggest mark against this game is the fact that there are TWO builds for the game, each with similar, but effectively mutually exclusive content. If you decide to play this game and enjoy it, please make sure to also check out the "old version" as there is a significant amount of content there that hasn't made its way to the 1G2 version. While a lot of the core elements of the game remain the same between the two versions, there are a number of characters with sex scenes in one version and not the other. Furthermore, for the overlapping content, the Dev has opted to create new scenes (even when the differences are quite minimal) for the characters rather than recycling the previous versions.
Differences in builds aside, this game suffers the same annoyance that many free-roam/sandbox games suffer from - an illusion of exploration. In general, the plot has to progress linearly, so you'll spend most of your time checking with the Hint Giver to figure out how to progress the game and then supplementing it with an increasing variety of repeatable scenes as the game progresses. There are a few "side quests" and minor events to be found, but the main story seems to be effectively on rails. That said, a fair number of repeatable actions have no time progression, so you're best off just sitting at the bed advancing time as needed to make progress as applicable.
For graphics, the use of "2.5D" models is really quite nice and makes for a very unique game experience. Unfortunately, although there are animations, the game does not make use of typical Koikatsu animation physics and most feel quite stiff (similar to most Daz animations - a simple cycle between two body positions).
Finally, the game is a bit buggy, so make sure to keep multiple saves. I found many bugs to be exacerbated by excessive clicking on my end (because there is no way to adjust the text scroll speed) resulting in complete crashes and corrupted saves.
Overall, if you don't mind a little extra effort to progress a visual novel and enjoy unique art styles, absolutely give this game a go. Give it a pass if you don't like unnecessary clicks needed in order to progress the main story line and don't care for repeatable scenes.