I think this game got away with much better review simply because of couple of well drawn frames. Gameplay experience wasn't all there. Let me elaborate.
Roleplay: 3/10
You can count with one hand how many impactful choice there are actually. Story doesn't sway all that much, i'd call it a linear VN more than anything.
Combat: 2/10
Implemented Slay the spire inspired combat but doesn't have the depth of it. You can't really pick and choose what goes on ur deck. Combat UI is very unintuitive as well. clicking on cards is inconsistent. I am often clicking on cards for 3-4 times to play. Slay the spire's swiping mechanism would have been much better. also, SFX/greyed out card for when not enough energy/invalid move would been lot less frustrating. Lastly, combat difficulty is awful. you either get a cakewalk or pure agony. should have been a medium/normal difficulty. Monsters should have had a difficulty indicator. Especially the main mission ones. So players have some idea on what their gear level should be.
Story: 7/10 (ignoring the ending)
You can tell some characters got lot more love than other characters. I do like a bunch of story bits but some spots had unnecessary exposition dumping. Aurelia definitely benefited from "give me quick summery" option in dialogues, something all semi-VN games should implement. Ignoring the ending, i can give it 7/10. There were some bits of story that connected with me, wasn't expecting that from an adult game.
Gameplay: 2/10
playing through this was kinda painful. First few hurdles i faced, there is no easy way to make money early game, no way to regen health freely, no way to figure out whether u under-leveled before jumping into a fight.
In term of minigames, puzzles made sense, google connection lost game was easy, qte were simple. fishing took a little time to get used to (its actually not same as stardew) but i figured it out. BUT arm wrestling game was painful. they should have substituted that with QTEs instead of using button mashing. my hands broke down after defeating tavern keeper.
their decision to force u to play through the entire game was diabolical. There were a lot of characters(mostly the red haired nun) i didn't care about but i had go through their quests anyway. Lastly, the survive in the cave game: figuring out all 4 mushrooms through trial and error wasn't on my mind when i started. If main guy kept mental note of what each mushroom does, it would been lot less confusing. I thought eating any mushroom has a random chance to get u poisoned. what i m saying is mushroom effects weren't communicated very well in the game.
CG and animation: 8/10
It's considered best part of the game. I agree to some extent. 2DCG are very well put together (some of them are wallpaper worthy) but i can not say the same for animations. Not all animation were made equally. Some characters got much more love than others. Sudden shift to 3D animation in a mostly 2D game was jarring as well. I hope the artist level up there perspective drawing game and keep it all 2D for the next game.
Some minor nitpicks: UI had few confusing elements. scroll up takes to the previous scene. i would often scroll up in my inventory to check things in previous pages but get surprised. also there is no item sorting in the inventory which made inventory a mess. and why the item count is on top right? shouldn't it be on the bottom right? is this a russian thing?
Overall: 4.4/10 -> 2/5
Unnecessarily large scope for the game, they bit lot more than they could chew. they could have chopped off few characters. made the story shorter with less character with higher quality. You will absolutely feel how rushed everything was how abrupt the story was. I did not enjoy the game and r18 scenes weren't worth the time investment.
Roleplay: 3/10
You can count with one hand how many impactful choice there are actually. Story doesn't sway all that much, i'd call it a linear VN more than anything.
Combat: 2/10
Implemented Slay the spire inspired combat but doesn't have the depth of it. You can't really pick and choose what goes on ur deck. Combat UI is very unintuitive as well. clicking on cards is inconsistent. I am often clicking on cards for 3-4 times to play. Slay the spire's swiping mechanism would have been much better. also, SFX/greyed out card for when not enough energy/invalid move would been lot less frustrating. Lastly, combat difficulty is awful. you either get a cakewalk or pure agony. should have been a medium/normal difficulty. Monsters should have had a difficulty indicator. Especially the main mission ones. So players have some idea on what their gear level should be.
Story: 7/10 (ignoring the ending)
You can tell some characters got lot more love than other characters. I do like a bunch of story bits but some spots had unnecessary exposition dumping. Aurelia definitely benefited from "give me quick summery" option in dialogues, something all semi-VN games should implement. Ignoring the ending, i can give it 7/10. There were some bits of story that connected with me, wasn't expecting that from an adult game.
Gameplay: 2/10
playing through this was kinda painful. First few hurdles i faced, there is no easy way to make money early game, no way to regen health freely, no way to figure out whether u under-leveled before jumping into a fight.
In term of minigames, puzzles made sense, google connection lost game was easy, qte were simple. fishing took a little time to get used to (its actually not same as stardew) but i figured it out. BUT arm wrestling game was painful. they should have substituted that with QTEs instead of using button mashing. my hands broke down after defeating tavern keeper.
their decision to force u to play through the entire game was diabolical. There were a lot of characters(mostly the red haired nun) i didn't care about but i had go through their quests anyway. Lastly, the survive in the cave game: figuring out all 4 mushrooms through trial and error wasn't on my mind when i started. If main guy kept mental note of what each mushroom does, it would been lot less confusing. I thought eating any mushroom has a random chance to get u poisoned. what i m saying is mushroom effects weren't communicated very well in the game.
CG and animation: 8/10
It's considered best part of the game. I agree to some extent. 2DCG are very well put together (some of them are wallpaper worthy) but i can not say the same for animations. Not all animation were made equally. Some characters got much more love than others. Sudden shift to 3D animation in a mostly 2D game was jarring as well. I hope the artist level up there perspective drawing game and keep it all 2D for the next game.
Some minor nitpicks: UI had few confusing elements. scroll up takes to the previous scene. i would often scroll up in my inventory to check things in previous pages but get surprised. also there is no item sorting in the inventory which made inventory a mess. and why the item count is on top right? shouldn't it be on the bottom right? is this a russian thing?
Overall: 4.4/10 -> 2/5
Unnecessarily large scope for the game, they bit lot more than they could chew. they could have chopped off few characters. made the story shorter with less character with higher quality. You will absolutely feel how rushed everything was how abrupt the story was. I did not enjoy the game and r18 scenes weren't worth the time investment.