Came for the art, stayed for the art.
If you like the artstyle in the previews and the cover, try the game.
I appreciated the gameplay, most of the story, loved the scenes, and found the characters to be fairly interesting. However, this review will cover more flaws than benefits, since those were the ones to hit me later on in my playthrough.
Disclaimer: I played on the "tactical" mode, which feels more gameplay-oriented than story-oriented. The balancing appears to reflect this.
It's a game with all the mechanics of a proper game, but with a few critical flaws. The combat is interesting enough to make the "grinding" in the game not feel terrible, but as it uses a turn-based card system, the inability to pick and choose your cards cripples this gameplay element.
The use of ren'py was certainly an interesting choice, and this game pushes the engine to its limits. Kudos.
It's really not an H-game at all, in all honesty. It's an RPG game with h-scenes, and it bears the marks of a modern-day Patreon game, with minigames strewn about and drastic changes in animation styles between scenes. However, the core art remains some of the best I've seen on the site. (Also, I'm pretty tired of 3dcg.)
Minor spoiler:
The story ends on a cliffhanger for two of its main plot points (three, if you consider Arachne), and it really detracts from the experience. It feels like the game is considered "completed" only because its part of the story is over.
Did I mention how good the art is, though?
If you like the artstyle in the previews and the cover, try the game.
I appreciated the gameplay, most of the story, loved the scenes, and found the characters to be fairly interesting. However, this review will cover more flaws than benefits, since those were the ones to hit me later on in my playthrough.
Disclaimer: I played on the "tactical" mode, which feels more gameplay-oriented than story-oriented. The balancing appears to reflect this.
It's a game with all the mechanics of a proper game, but with a few critical flaws. The combat is interesting enough to make the "grinding" in the game not feel terrible, but as it uses a turn-based card system, the inability to pick and choose your cards cripples this gameplay element.
The use of ren'py was certainly an interesting choice, and this game pushes the engine to its limits. Kudos.
It's really not an H-game at all, in all honesty. It's an RPG game with h-scenes, and it bears the marks of a modern-day Patreon game, with minigames strewn about and drastic changes in animation styles between scenes. However, the core art remains some of the best I've seen on the site. (Also, I'm pretty tired of 3dcg.)
Minor spoiler:
The story ends on a cliffhanger for two of its main plot points (three, if you consider Arachne), and it really detracts from the experience. It feels like the game is considered "completed" only because its part of the story is over.
Did I mention how good the art is, though?