This game is good in all regards.
It has proper rougelike gameplay with dungeons where you need to conserve your ressources and get skills during them.
The difficulty level is solid, specifically because it isnt too easy or too hard. If you are unattentive you will loose on some occasions,
which is preferable over other games where you can basically only loose on purpose.
Also loosing is not actually required to see the scenes which is nice because it avoids you having to reset from game over after each scene and from a game design perspective its nice that this game rewards you for playing well.
The scenes themselves arent animated but look pretty good and are well weaved into the gameplay. One scene after you beat the dungeon and sometimes a scene inside of the dungeon.
My only real complaint is that its too short and I would have liked more bosses and the translation is sometimes weird, but still very understandable.
It has proper rougelike gameplay with dungeons where you need to conserve your ressources and get skills during them.
The difficulty level is solid, specifically because it isnt too easy or too hard. If you are unattentive you will loose on some occasions,
which is preferable over other games where you can basically only loose on purpose.
Also loosing is not actually required to see the scenes which is nice because it avoids you having to reset from game over after each scene and from a game design perspective its nice that this game rewards you for playing well.
The scenes themselves arent animated but look pretty good and are well weaved into the gameplay. One scene after you beat the dungeon and sometimes a scene inside of the dungeon.
My only real complaint is that its too short and I would have liked more bosses and the translation is sometimes weird, but still very understandable.