World of Sins
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- May 6, 2018
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Hey, you seem to be the best expert I can find on here for creating your own prompts... Do you have any advice on how to get started with actually editing the prompt builder? I don't understand a lot of the language in it and so it's hard for me to tell what to change and what to leave alone, and what doesn't even matter...*facepalm* You are correct. Those are all in a separate subfolder I completely skipped. I'll work them in over the next few days to test.![]()
I will try and post later today what I have been slowly working on. Real work has me super busy so things have slowed down for the holidays. I have been hyper focused on an IntoRealism Ultra v5.0 prompt set with as much data as I can get.Hey, you seem to be the best expert I can find on here for creating your own prompts... Do you have any advice on how to get started with actually editing the prompt builder? I don't understand a lot of the language in it and so it's hard for me to tell what to change and what to leave alone, and what doesn't even matter...
Any advice would be incredibly helpful!
hey i think i can help you with that. Just change the color code in SDClient_Ren.py to #000000hold up how'd you cut out the background? i get a big ass white background and nothing else for whatever reason
Thanks for the quick reply, and that's astonishing!I will try and post later today what I have been slowly working on. Real work has me super busy so things have slowed down for the holidays. I have been hyper focused on an IntoRealism Ultra v5.0 prompt set with as much data as I can get.
Here's an example output:
View attachment 5505680
Bro, I'd love to see the generation data for that image or even what you've got set up in your JSON prompt file, because I've been trying to use the IntoRealism Ultra v6.0, and I don't know if there's just THAT much difference between version 5.0 and 6.0, but my images have been coming out like shit lol.I will try and post later today what I have been slowly working on. Real work has me super busy so things have slowed down for the holidays. I have been hyper focused on an IntoRealism Ultra v5.0 prompt set with as much data as I can get.
Here's an example output:
View attachment 5505680
I just switched to CyberRealistic Pony v14.1 to try to get some like that and IMMEDIATELY had incredible results. Granted, I was massaging the prompt pretty significantly. All of mine start with this in the positive:Bro, I'd love to see the generation data for that image or even what you've got set up in your JSON prompt file, because I've been trying to use the IntoRealism Ultra v6.0, and I don't know if there's just THAT much difference between version 5.0 and 6.0, but my images have been coming out like shit lol.
Work done and bourbon in hand. Lets get this part started.Thanks for the quick reply, and that's astonishing!
Here, if it might save you some trouble, I'll list the questions I have - and I'll also keep looking for these answers in other places and doing other testing, so you don't have to feel responsible for answering them all or anything, lol.
First, I've somewhat figured out how to make my prompts auto-populate based on a lot of factors (I pretty much copied that list of position prompts you posted last month, for example), but so far I only know how to EDIT the things that are already called up for prompts in that SD_PromptBuilder_ren.py, and I don't know how to ADD things to it. For example, I really want to add a section where it checks if they're wearing any neckwear, like a choker or a necklace, and then add that. Additionally, I want to make it check their arousal, or whether they're in a trance, to make their expressions change appropriately. How would I add these things? Can I do it with just that file or do I need to go deeper?
Also, is there a list somewhere of all the source-code terms for various items, like clothing, positions, stats, etc.?
Lastly, and this is specifically for you, that pic looks fantastic, and so far I haven't had a ton of luck with lifelike models, just some high quality artistic ones, but the goal is to get to the lifelike ones. Do you find they generate properly with consistence? Can can you tell characters apart easily like with a LoRA or something, so that, say, Stephanie always has Stephanie's face - or at least close to it? Have you had success?
Any help you have time to give is greatly appreciated, so thank you again!
For CyberPony user, I still haven't found a modded mod that works better than that the one from Crudi. It also works with almost any checkpoint that uses (weights:1.5) and ((Priority)) prompt style. And has some speciffic narrated scenes which are great.Attached is the V0.01 alpha release of a mod I'm working up from AnotherMike's narration text version. It currently only works properly with theYou must be registered to see the linksbut I'll be adding more over time. It's meant to better fit generated GenAI images to what's happening in the game. Eventually I'll train a checkpoint optimised to LR2 image requirements and post a link in this forum.
This was all helpful AF, just so you know, lol.For CyberPony user, I still haven't found a modded mod that works better than that the one from Crudi. It also works with almost any checkpoint that uses (weights:1.5) and ((Priority)) prompt style. And has some speciffic narrated scenes which are great.
I've made a lot of additions to the prompt builder though. I'm trying to make it so the generated image includes as much as possible from the VT tracker and game UI.
Arousal past 50% = moist down under
Arousal past 110 = wet
doses of seed 1 = drip, 2 = ooze, 3 = overflow
baby bump grows as it get closer to delivery etc...
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All this make the game much more immersive as the effects of flirting and doses or trances linger but that also means A LOT MORE generted images per intraction. So if your generations take more than 15sec it might not be worth the waits.
I suggest using the LR2_AIO_Script.bat (just google that) it will install LR2 dev version and update dev version every time you run it after. Seems to be a minor script update about every 3 days or so... they finally fixed infinite erection bug where you never had to change position... you can still continue past zero energy though.
Also, I highly recommend using StabilityMatrix to install and manage SD. It basically automates installing a1111 or forge or comfy and keeps all checkpoints centralized. Forge classic seems to be the best balance for me on 32gb ram, 8GB vram. CyberPony DPM++2M, Karras, at 832x1216 gens are about 10 seconds each. StabilityMatrix also has a built in checkpoint browser and you can directly update or download from hugging face and CivitAI - just gotta add your api keys. Make sure to check CivitAI for each checkpoint's suggested settings. Look for "Show More" in the info or somtimes in the "About This Version"
If you have 8gb vram like me, and use 6gb checkpoints, I suggest adding " --always-high-vram" to Forge, set COMMANDLINE_ARGS=. It will keep the checkpoint in vram ALWAYS, so no more loading from ram... but if you use loras it could backfire and keep that checkpoint in vram and your lora would end up overflowing vram and running in regular ram. Ram is rouglhy 10x slower than vram.
All that being said, ComfyUI and Z-Image seem to be the future. So it so might be worth waiting a bit if you are new to SD local AI and have 8gb vram or lower.
** anybody know how to get Forge Classic - Neo, to run Z-image? They added support for it but I just get "Error: You do not have Qwen3 state dict!"
*** (A cyberpony 15.0 will be public in 11 days)
So to cover the quick answers. The modded-mod mostly helps refine the image and replace the background with something that reflects the area you are in. I also noticed it just naturally did great with collars and I didnt have to do anything special to get them to look correct. And now on to the fun stuff....It's hard to argue with bourbon and good results! I keep forgetting that the seed is probably key to maintaining their faces and I just end up resetting to a new seed when I get creepy mutations... But I might need to break that habit.
Okay, knowing that that's how it works then I guess I just need to go hunting for any specific clothing items or acts that I might want to focus on. I was going to specifically ask about adding prompts based on location, and it looks like you have them in here, so I'll dissect that a bit and see if I can apply it to my own setup. Thank you for sharing that, by the way!I also like that you added times of day, I wouldn't have thought of that, but it's cool!
What does this modded-mod add that isn't in the original mod? Is it something that I wouldn't already be able to have done myself?
Maybe i can help with that from what i posted a month ago on discordWhat does this modded-mod add that isn't in the original mod? Is it something that I wouldn't already be able to have done myself?
I'm not sure if this question is directed at my post but I'll give some information and an update.This work with ComfyUI? Don't really want to set up another workflow in Forge for this.