Mod Ren'Py Lab Rats 2 - Reformulate - VT Mod [v4.0.31] & CT Mod 1.0.7 [Elkrose]

Simp Cattu

Member
Feb 5, 2019
120
262
I'd suggest a clarification of all the serum trait description, or at the very least add an option to toggle between the "realistic, unmeasured effect" (which is weird considering other vanilla traits have detailed stats) and the precise stat changes. For example instead of "Permanently increases (stats)", change it to "Permanently increases (stats) by X points over X turns" or "Permanently increases (stats) by X points and an additional temporary Y points for (durations)", depending on your intention because I don't know which one your serum is. Or append "This serum causes discomfort" with an accurate "- X happiness/obedient/etc over (duration)" so we know how to balance it out.
1735892340383.png
I don't even know what to say about this. Are you just copy-pasting the effects?

Like, really. Let us see the stats. Given that we can manually put single traits on individual primitive vials and monitor its effect on a test girl, but isn't that what the damn 2000 serum research is for?
 
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Edwarf

Member
Jun 8, 2017
414
470
Is there a description of the different personalities and their in-game efect?

TIA
 

Elkrose

Member
Oct 20, 2018
107
141
I'd suggest a clarification of all the serum trait description, or at the very least add an option to toggle between the "realistic, unmeasured effect" (which is weird considering other vanilla traits have detailed stats) and the precise stat changes. For example instead of "Permanently increases (stats)", change it to "Permanently increases (stats) by X points over X turns" or "Permanently increases (stats) by X points and an additional temporary Y points for (durations)", depending on your intention because I don't know which one your serum is. Or append "This serum causes discomfort" with an accurate "- X happiness/obedient/etc over (duration)" so we know how to balance it out.
View attachment 4404175
I don't even know what to say about this. Are you just copy-pasting the effects?

Like, really. Let us see the stats. Given that we can manually put single traits on individual primitive vials and monitor its effect on a test girl, but isn't that what the damn 2000 serum research is for?
VT 4.0.32 update, have fun
 
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Elkrose

Member
Oct 20, 2018
107
141
hi I found a bug where the clone asks me to hire its mother even though it is a clone
pretty sure that was fixed in the develop... I'm still waiting for the next stable release to be released, but unfortunately VT 4.0+ only works on the Develop now as core features have been altered.
 

Simp Cattu

Member
Feb 5, 2019
120
262
AttributeError: 'VTPerson' object has no attribute 'human_resource_potential'

I am downloading develop branch of the base game. Will update post if it fixes the error.


Works now. No problem at all.
 
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wildstar1

New Member
Sep 7, 2019
4
2
VT 4.0.32 update, have fun
Hey ,

I have just downloaded and installed the latest version from you. However, in the game it shows that it is version 31 instead of 32. See also the picture.

I also get an error message when I click on the people's information (and rview staff too) ---) "Human Resource Potential
 

Elkrose

Member
Oct 20, 2018
107
141
Ah dammit, yeah it is still 4.0.31 my bad... haven't released 4.0.32 yet, still working on it.
Hey ,

I have just downloaded and installed the latest version from you. However, in the game it shows that it is version 31 instead of 32. See also the picture.

I also get an error message when I click on the people's information (and rview staff too) ---) "Human Resource Potential
Also according to the pic you sent... it won't work on 2024.08, as stated.. you would need the development one as core files have changed, along with a more recent renpy (which is included with the development one in a zip file) and then VT 4.0.31 will work as usual.
 
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Elkrose

Member
Oct 20, 2018
107
141
What should I be looking out for? Do they just show up like regular events on the map? Still haven't had a single one trigger.
No... the NPC will seek you out, or when you enter a room they appear. Employees usually when you enter lobby/CEO office, lily/jen etc usually when you head home, but yeah most times the yellow ! marker will flag the event.
 

TigerDiamonds

Newbie
Aug 7, 2023
90
63
Ok, I've spent like 2 hours trying to get this to work with the dev build as you said.
I've gotten to the point where the base game works, but when I put the mod files in the game folder I get this:

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Elkrose

Member
Oct 20, 2018
107
141
Ok, I've spent like 2 hours trying to get this to work with the dev build as you said.
I've gotten to the point where the base game works, but when I put the mod files in the game folder I get this:

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Ren'Py 8.1.3.23091805 <------ like I said... in the develop, you need to use the LR2R-Runtime.zip.... open the zip file and copy the files to the folder it is in.
and the develop I am referring to.. is
 

TigerDiamonds

Newbie
Aug 7, 2023
90
63
Ren'Py 8.1.3.23091805 <------ like I said... in the develop, you need to use the LR2R-Runtime.zip.... open the zip file and copy the files to the folder it is in.
and the develop I am referring to.. is
Thanks, I was using the renpy sdk linked in the github instructions and missed the part about the zip in the other post.

Edit: Ok, I used the link you provided, and the base game launched fine, but again when adding the mod files I got this; am I dumb, do the mod files not just go into "game"?

Edit Edit: game/mods I'm fuckin stupid X.X
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Elkrose

Member
Oct 20, 2018
107
141
Thanks, I was using the renpy sdk linked in the github instructions and missed the part about the zip in the other post.

Edit: Ok, I used the link you provided, and the base game launched fine, but again when adding the mod files I got this; am I dumb, do the mod files not just go into "game"?

Edit Edit: game/mods I'm fuckin stupid X.X
No, you are not stupid. A lot of people make the same mistakes, I know I did when I first started with the whole renpy thing... not realizing a mods folder could be 'mod' folder named as well XD so yeah, spelling counts... has nothing to do with stupidity, just inconsistencies, hence why I got the community to finally accept it as mods folder and now part of the core game even when there is nothing in it. But yeah, once you pop it in there, VT will do the rest.

Hope your doing well! :coffee:
 
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Flyingdesmond

New Member
Dec 23, 2024
4
1
Its i very nice mod thanks for working on it

after using this mod i am not able to hire anyone in the company thats the only error i faced till yet
 

RowingBoat77

New Member
Feb 25, 2020
2
0
Hi guys! What's about this error? Appears when I click "View detailed information" exclamation mark to the left of any girl's name.
I'm no aspiring programmer, so I couldn't find any VTPerson object at all.
Could it be possible that I'm playing 2 identical copies of LR2, but one is without mod, the 2nd is with it (not at the same time ofc)?
LR2R 2024.08

Have also found golden lotus as my 1st ??? girl in a new playthrough lol



I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/mods/LR2R/game_screens/character_screens/girl_overview_ui.rpy", line 1, in execute
screen person_info_detailed(person):
File "game/mods/LR2R/game_screens/character_screens/girl_overview_ui.rpy", line 1, in execute
screen person_info_detailed(person):
File "game/mods/LR2R/game_screens/character_screens/girl_overview_ui.rpy", line 42, in execute
vbox:
File "game/mods/LR2R/game_screens/character_screens/girl_overview_ui.rpy", line 301, in execute
hbox:
File "game/mods/LR2R/game_screens/character_screens/girl_overview_ui.rpy", line 304, in execute
frame:
File "game/mods/LR2R/game_screens/character_screens/girl_overview_ui.rpy", line 307, in execute
vbox xfill True:
File "game/mods/LR2R/game_screens/character_screens/girl_overview_ui.rpy", line 309, in execute
text f"HR: {{potential_colour=hr|{person.human_resource_potential}}}{person.human_resource_potential}% Company Efficiency{{/potential_colour}}" style "menu_text_style"
File "game/mods/LR2R/game_screens/character_screens/girl_overview_ui.rpy", line 309, in <module>
text f"HR: {{potential_colour=hr|{person.human_resource_potential}}}{person.human_resource_potential}% Company Efficiency{{/potential_colour}}" style "menu_text_style"
AttributeError: 'VTPerson' object has no attribute 'human_resource_potential'
 
Last edited:

Elkrose

Member
Oct 20, 2018
107
141
Like I mentioned before, won't work on 2024.08, one would need the develop version for it to work. I was hoping the new master would of been uploaded by now. The core has been changed, and VT works on the develop, but not the 2024.08 as it doesn't have 'human_resource_potential', it only exists in develop atm. Sorry to say, if I known it was gonna be this long, I would of added a fix to allow 2024.08 to work as usual. Meh.. the joys of modding :rolleyes:
 
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RowingBoat77

New Member
Feb 25, 2020
2
0
Like I mentioned before, won't work on 2024.08, one would need the develop version for it to work. I was hoping the new master would of been uploaded by now. The core has been changed, and VT works on the develop, but not the 2024.08 as it doesn't have 'human_resource_potential', it only exists in develop atm. Sorry to say, if I known it was gonna be this long, I would of added a fix to allow 2024.08 to work as usual. Meh.. the joys of modding :rolleyes:
Oh, my bad, read it like it will ONLY work on 2024.08 lel.
Can u drop me a link on the dev version? I don't rly get which one of them is :HideThePain: