- Feb 5, 2019
- 117
- 257
I'd suggest a clarification of all the serum trait description, or at the very least add an option to toggle between the "realistic, unmeasured effect" (which is weird considering other vanilla traits have detailed stats) and the precise stat changes. For example instead of "Permanently increases (stats)", change it to "Permanently increases (stats) by X points over X turns" or "Permanently increases (stats) by X points and an additional temporary Y points for (durations)", depending on your intention because I don't know which one your serum is. Or append "This serum causes discomfort" with an accurate "- X happiness/obedient/etc over (duration)" so we know how to balance it out.
I don't even know what to say about this. Are you just copy-pasting the effects?
Like, really. Let us see the stats. Given that we can manually put single traits on individual primitive vials and monitor its effect on a test girl, but isn't that what the damn 2000 serum research is for?
I don't even know what to say about this. Are you just copy-pasting the effects?
Like, really. Let us see the stats. Given that we can manually put single traits on individual primitive vials and monitor its effect on a test girl, but isn't that what the damn 2000 serum research is for?
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