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RPGM - Completed - Labyrinth Flowers [v2025-08-26] [Dry Parsley]

  1. 2.00 star(s)

    kohi_kohi

    Played a bit up to Floor 5, but in version 1.0, doing the mildly-challenging endurance quest resulted in me getting bugged. It didn't reward me a missing item.

    Furthermore, reading into the official channels, all story rewards and endurance quest rewards are bugged; they are never given. In fact, if you progress up to Floor 16, you might miss out on a key item crucial to progress, soft-locking you.

    While I enjoyed this game due to me enjoying Etrian Odyssey, the overall difficulty is much, much less challenging. The influence is still obvious regardless, but at its current state, the nostalgia is the only one bringing this review to 2/5 stars, as the bugs are rather game breaking, to say nothing of the translation issues, or rather, a lack of QC thereof.

    Credit where credit is due though; for a 3D dungeon crawler made on RPGMaker, it is very, very performant. Not unlike another one whose RJ number escapes me, which involved a teacher and a purple-haired student trying to raid a school. That one was laggy as crap.

    - A majority of the classes remain untranslated when offered as prompts. Thankfully, I can read Japanese, but by god that's a very poor showing, Shiravune.
    - Iffy translation choices. Grated door? Has nobody heard of a portcullis?
    - Despite selecting another character, the background entry you get for the first character you recruit is always the Paladin.
    - Endurance Quests give no items despite the game telling they do.
    - A progression bug exists which can theoretically be fixed by cheating the needed items in.

    If Shiravune fixes the bugs, which they usually never do, I might reconsider doing another review or amending it.
  2. 4.00 star(s)

    Lurkermin

    Played until Floor 5 to unlock the endurance feature tried it out, lost, leveled a little bit and won the fight and got a little accessory.
    Played one floor of the dungeon and spending one night with a girl is not enough to see everything this game has to offer. To put it simply. I tried servicing with 3 different party members and each one did either a different action or a different pose.
    Priest gives a HJ and can kiss you <- personal favorite so far
    Sniper gives you a BJ and can lick the shaft
    Dark knight gives a BJ and nipple stimulation


    Minor point: There is a "skip H-scenes" button, but it really is only there for people who, for some weird reason, download a H-Game and want to skip the H-scene, or for someone who is just trying to speedrun or something. It's not like the H scenes are hour long anyways.

    Story: You are weak adventurer with the power of magic jizz, we've seen it before, it's not like we weren't gonna be using it. may as well give it a passive bonus too.

    Gameplay: You run a floor of the dungeon, choose a new girl to add to party, they gain affection and unlock new poses. Each night you choose one girl to sleep with and she gets a stat boost each day. It costs 20 gold each time you rest, but the first floor trash mobs loot will give you enough gold to more than pay for a week in the inn if you wanted to.
    Dungeon crawler wise, as of floor 5, I have not located any secret rooms or hidden doors, the puddles of water might poison, or might give some gold.

    There is the Adventurers Guild, the Shop, and the Dungeon. I've located two locations you can save, in front of the dungeon and once you reach floor 2 you find this crystal that lets you save in the dungeon.

    Shop holds all your obligatory fantasy items, each girl is limited to what she can wear based on her class.

    Dungeon is your run of the mill dungeon crawler. After clearing a floor you can recruit a new girl who will be lv. 1, but thankfully, the EXP rate is pretty fast as long as you take on the next level of the dungeon instead of trying to repeat the same floor. By the end of each floor, generally speaking, my new girl was 1 level below my 2nd newest girl. So by floor 5 I had LV 7, 7, 6, 5, and 4
    The girls start with only a basic weapon, They wont get stomped in one hit, but getting them some armor will go a long way.

    Art: It's not that bad, a little less fidelity than Koikatsu on medium settings. Short animations and some have alternating poses for the animation (such as HJ -> Kiss + HJ. They are novel, and I feel they contain a good enough level of charm.

    This game isn't going to redefine the market, but after 5 dozen "hold CTRL until the next scene pops up" style games this is at the very least nostalgic, and at most, refreshing.

    Good concept of a game, I'd personally like to see this dev further evolve it, perhaps a game with fully interactive H scenes, fondling, maybe even mid dungeon H. Sky's really the limit.
  3. 1.00 star(s)

    ehendu

    Played until Floor 5 to unlock the endurance feature and decided it wasn't worth the grind (or trip to the store) to clear it and try and find out what that offered. If you played one floor of the dungeon and spent one night with a girl, you've seen everything this game really has to offer.

    Main point: If you feel the need to include a "skip H-scenes" in your H-game, you're already missing the point. Maybe try and make the H-scenes feel like less of part of the grind.

    Story: There isn't really any beyond the intro: You're an adventurer with the skill "womanizer" which grants your semen the magical ability to boost women's stats. A quality starting point for an h-game. Horribly executed by the....

    Gameplay: said H-scenes being one of 3 possible soulless positions with one of a large number of girls that you can recruit. Only one girl can get that stat boost each day. It costs money each time you rest.

    Aside from the snore-fest that are the H-scenes you can move from the Guild, the Shop, and the Dungeon. For some inexplicable reason you can only save the game in front of the dungeon.
    Guild you can recruit girls up to your current limit and pay gold to spend the night with one of the girls and later engage in endurance quests which I can't be arsed to see the point other than maybe win items?
    Shop is the Shop
    Dungeon is where you can save the game and clear a new floor. It's exploration is first-person PoV instead of the usual top-down RPGM. After clearing a floor you can recruit a new girl...who will be lv. 1 and need to be brought up to level or buy quality gear/items to keep them alive the deeper you dive.

    I suspect at some point you'll need to make decisions about which girl to bring into the dungeon. But I quit before getting to that point.

    Art: Simplistic 3DCG models that look awkward. Short, static feeling animations. Feels utterly soulless. Skippable and you'll honestly probably want to skip it if for some reason you don't skip on this game.

    I had a bad feeling when I saw the H-scenes had a skip toggle and boy was it right. A lot of effort for almost no reward. Pure grind. No story. Might honestly have a better argument that this is "art" than "porn".

    I will note the concept is great...if only the bothered to build any sort of plot around it. But this feels like a skeleton of a game and obnoxious proof-of-concept of the mechanics. It'd be great to see a similar game where the MC can choose a path of "good" and romance the girls to clear some overarching dungeon delving plot or path of "evil" and corrupt the girls. But you get nothing in this.