This game seems really good; but (And it's not even a language thing) sometimes the scenes skip around so much (Likely because certain scenes 'really' aren't that fleshed out yet) that I reload the prior scene to reread and still get lost.
For example: I am on my way to school; almost get hit by a car and then get in the car with them. . . Asking no questions apparently.
They then get a call about someone needing help so now I'm in an alley. They then race away to find the person, leaving me alone. So then they're gone and new scenes with new characters play in same alley, likely connected. But the transitions feel so disjointed it wasn't until writing this and rereading the scene 3 times that I realized it was.
All this is in a span of about 40-50 text lines.
The thing is, the characters and the designs seem really really good. And with the above example I gave on vagueness, honestly I think it all could be resolved with just more text, give me some more dialog in the car explaining to the MC what is happening so I don't feel like I just skipped a chapter in a book. Double the length of the first day so characters aren't all just introduced with 2-3 lines of dialog and then disappear to make way for the next.
Still following this game to see where it goes; it has potential, but I think it needs to slow down its pacing a bit. Flesh out current scenes more and then add new ones.
Edit: Just realized the other two reviews are basically parroting me, so want to say to the creator, if they read this DO NOT GIVE UP on this project. Hoping that with the next few patches and fattening of the beginning this becomes something great!
For example: I am on my way to school; almost get hit by a car and then get in the car with them. . . Asking no questions apparently.
They then get a call about someone needing help so now I'm in an alley. They then race away to find the person, leaving me alone. So then they're gone and new scenes with new characters play in same alley, likely connected. But the transitions feel so disjointed it wasn't until writing this and rereading the scene 3 times that I realized it was.
All this is in a span of about 40-50 text lines.
The thing is, the characters and the designs seem really really good. And with the above example I gave on vagueness, honestly I think it all could be resolved with just more text, give me some more dialog in the car explaining to the MC what is happening so I don't feel like I just skipped a chapter in a book. Double the length of the first day so characters aren't all just introduced with 2-3 lines of dialog and then disappear to make way for the next.
Still following this game to see where it goes; it has potential, but I think it needs to slow down its pacing a bit. Flesh out current scenes more and then add new ones.
Edit: Just realized the other two reviews are basically parroting me, so want to say to the creator, if they read this DO NOT GIVE UP on this project. Hoping that with the next few patches and fattening of the beginning this becomes something great!