v2.0.3
I really don't know where I exactly stand with this one. I like the mechanics, ideas, and the potential is there, but currently there's a lot issues with it that unfortunately doesn't give me high hopes for this game. If I could I would've given this a 2.5, but with how ratings work I'm rounding this to a 2.
It currently plays like a dungeonmaster-esque genre with some strategy combat to it. However, Latex & Tentacles uses a 3d environment + 2d sprites that unfortunately doesn't work with the current mechanics. In combat, it's impossible to gauge where your melee attacks land, and trying to use your range attack or trap attack becomes frustrating as the 3d environment doesn't work in your favor, leading to missed shots. In the lair, the 3d environment becomes pretty crowded, and without planning you'll easily lose track of everything you place.
The main UI, while stylish, also takes up too much of the screen. I like the idea and it reinforces the theme of being a tentacle monster, but I also prefer an option to see my entire lair without 20% of my screen being blocked off.
The tutorial gives you a good idea of basic combat and lair management, but it can quickly become confusing. Once you finish the tutorial your essentially left to fend for yourself and figure things out without any pointers. For example, you start of with "tentacles" and can unlock "Latex" and "Plants" later down the lines as you progress, but these a labeled as "Skins," and the game does not explain that these a essentially different tiers that are essentially better compared to tentacles.
Another problem is the "lack" of H content. There's only 1 capture scene, and a lot of the production building animations feel rather similar. One of the biggest disappointments is that brainwashing captured prisoners are rather lackluster in the H department. I like that you can upgrade their stats and armor with different looks as you progress, but their only function is to act as an ally. This works fine itself, but once you convert them you can't actually do any other H-scenes, only customizing their looks.
Bugs are also prevalent. The most annoying one I encountered was during one of the boss stages, where in the very beginning of the stage, the camera would lock onto the boss at the very end of the stage but wouldn't go back to my character, essentially soft locking me as I couldn't see where I was going with enemies attacking me.
Maybe in a few years this would be an interesting experience. But seeing that the developer is currently working on a few other projects simultaneously, I don't have too high hopes for this.
I really don't know where I exactly stand with this one. I like the mechanics, ideas, and the potential is there, but currently there's a lot issues with it that unfortunately doesn't give me high hopes for this game. If I could I would've given this a 2.5, but with how ratings work I'm rounding this to a 2.
It currently plays like a dungeonmaster-esque genre with some strategy combat to it. However, Latex & Tentacles uses a 3d environment + 2d sprites that unfortunately doesn't work with the current mechanics. In combat, it's impossible to gauge where your melee attacks land, and trying to use your range attack or trap attack becomes frustrating as the 3d environment doesn't work in your favor, leading to missed shots. In the lair, the 3d environment becomes pretty crowded, and without planning you'll easily lose track of everything you place.
The main UI, while stylish, also takes up too much of the screen. I like the idea and it reinforces the theme of being a tentacle monster, but I also prefer an option to see my entire lair without 20% of my screen being blocked off.
The tutorial gives you a good idea of basic combat and lair management, but it can quickly become confusing. Once you finish the tutorial your essentially left to fend for yourself and figure things out without any pointers. For example, you start of with "tentacles" and can unlock "Latex" and "Plants" later down the lines as you progress, but these a labeled as "Skins," and the game does not explain that these a essentially different tiers that are essentially better compared to tentacles.
Another problem is the "lack" of H content. There's only 1 capture scene, and a lot of the production building animations feel rather similar. One of the biggest disappointments is that brainwashing captured prisoners are rather lackluster in the H department. I like that you can upgrade their stats and armor with different looks as you progress, but their only function is to act as an ally. This works fine itself, but once you convert them you can't actually do any other H-scenes, only customizing their looks.
Bugs are also prevalent. The most annoying one I encountered was during one of the boss stages, where in the very beginning of the stage, the camera would lock onto the boss at the very end of the stage but wouldn't go back to my character, essentially soft locking me as I couldn't see where I was going with enemies attacking me.
Maybe in a few years this would be an interesting experience. But seeing that the developer is currently working on a few other projects simultaneously, I don't have too high hopes for this.