Thanks for this ElatedOwl and thanks for sharing the public version with us. Sponsor sites and Discord both are banned here but at least the zone isn't... yet so thank goodness for posting about your game on some communities. Nice art and even though my LoL lore is close to zero, love the characters and humor.
I'm sorry if those have been fixed in the latest version but here goes. I also haven't had time to playtest everything but will do asap. (I also haven't had time to take a look at the code so those are rough guesses.)
- The round exits after facing 3 combatants and Ahri counts as one, so you can see where this goes since after Ahri shows up on round 6+ there are 4 of them (one of them won't be faced before being sent back to town)
- Cleaning Irelia's boots will send Summoner back to town. If performed during a tournament, the current round can be repeated the same day
- More importantly, the dom check is likely one-time only as she will then give Summoner the boots but the "Hello, peasant" prompt will never show up again (I believe this also means the unlocked "training" is missable)
- Visual: Irelia's blades stay onscreen during the Blade Dance skill (left side of the screen, missing erase picture?)
- Visual: Irelia's "Hello, peasant" sprite calls in town remain onscreen due to not being erased (they will be next time a picture erase happens, such as talking to Katarina after that)
- Visual: The performance handler event (green portal) is visible on the Forgotten Town map
- Dialogue repeat: A few loops repeat dialogue (both inside and outside of battle), will have to do some testing on this
- Continuity: If Katarina's jail scene occurs after the tournament has ended for the day, Summoner will still complain about not being able to participate
Not really bugs, more like funstuff - test/debug remnants in current public version:
- "Qiyana is not implemented" when talking to the (supposedly unreachable) Qiyana sprite
- Supposedly unreachable lootable chest with 3 liquid angers, 3 stoneskin potions and 1 pickaxe in addition to the 100G that is displayed on the Lost Forest map
I'll try and test more things as time allows for it, please let me know if you'd like me to focus on something that hasn't already been fixed and hasn't been fully tested.
As for the balance, I'm biased since I've been deliberately getting my ass kicked while testing, though I also did play normally and had no major issues even at level 1 (without RMMV/RMMZ js console, SuperToolsEngine or save editing).
Refilling the map chests after a tournament ends might help players a bit; alternately, giving more gold at the end. Disabling self-switches requires script calls so you could also use a regular tournament check one so they can be looted again on the next day. Just a random suggestion if people have trouble with money and don't want to save edit/
$gameParty._gold = 1e9
.
Keep it up and thanks again!