Well I played the new version having forgotten I had played and reviewed an older version. This review is for v0.3.5.3, the previous review is spoilered below.
Oh man, there were issues before that my review reminded me of, and there are issues now (though different ones now).
Previously this was a daily life innocent girl in a new village standard story. It's still pretty much the same, except the girl isn't that innocent and the corruption mechanic is completely gone.
The art and scenes are fine, pretty much the same as the previous version I reviewed.
The gameplay is the big issue (aside from the development time). It's a roguelite autobattler. So you choose a map node to travel to and fight, encounter friendly characters, get gold, exc. You can use the gold you get to buy upgrades for the town and your stats. However, it's really slow and terribly balanced in every respect. Equipment only lasts 1 adventure, so it's pointless to buy it in town when odds are you're going to lose in the second fight. It's far better to get gift items (worth either one slow moving scene or 50 gold) or just more gold until you manage to get base stats increased 2-3 times. Without cheating, you need to be MASSIVELY lucky or spend a LONG time grinding the first 1-2 fights. Basically, you're guaranteed to lose every time you go in the 2nd or 3rd fight for a long time. Stat increase (permanent, equipment, or buffs) have minimal noticeable effect, you increase damage, and odds are you'll still only do 2 damage most of the time, you seem to need to increase it 2 times to get +1 actual damage. The same applies to other stats, where theoretically stat increases help but the RNG will just fuck you randomly. Like increasing initiative should mean you'll go first in the first fight in the zone, but no matter what the first 1 HP enemy will still sometimes go before you twice. This holds true for every stat, especially block chance because you literally cannot block before rescuing a character AND spending 750 gold to fix the building and buy the skill to block, but you'll need to spend 250 more if you want to have a chance block and dodge, otherwise you have to pick on ore the other.
Gold gain is terribly done and slow in two ways. First, every time you get gold (except quest / gift rewards) it basically gives you the gold in 5 parts instead of all at once, it basically adds nothing but more time to playing for no reason. Just giving 50 gold right away would be better than giving it in sets of 10 counting up. You always get the same amount of gold (within the random number values of like 30-50 per fight) no matter the difficulty or number of enemies you fight. So, beating the 1 HP initial goblin might give 50 while the set of 3 3 to 5 HP ones still only give 50.
I could go on more, but seriously I've spent more time on this version than it's really worth.