- Sep 11, 2017
- 380
- 140
Nal'quenias SethXZoe artstyleAny recent/current version saves with the memory room 100% unlocked? Don't care what race/species. Human preferred.
Nal'quenias SethXZoe artstyleAny recent/current version saves with the memory room 100% unlocked? Don't care what race/species. Human preferred.
I totally agree.Honestly, LOQOO is probably my favourite out of the three, mostly because the secondary characters (aka not Opala/Farah/Osira) actually have a presence, a shame that some of them seems to be hated by the dev (especially Laquadia)
The story itself is ok too, even if there's weak points here and there
The problem of LOQOO really resides in the "side content"
It's like the developer wants to branch out the game in many different ways, but in doing so, never makes any progress
Story-wise, a really good example is the "future world" thing, there's a beginning, but it stops before it actually gets somewhere
If, for example, the current story of the future world stopped after the tower, you would actually know what the story there will be about (the protagonist's objective here, for example), which would create hype about what will happen after
Gameplay-wise, well, a lot of people are already talking about it here, but the many mini-games that gets added despite being underwhelming
One or two great mini-games is more than enough, you don't need 15 different mini-games just because it can exist
Also, I think it would've been better to actually make some NG+ stuff to do, even if the game is not complete yet, to make it look more complete instead of being kinda empty everywhere
For example, being able to craft all the craftable outfits if you NG+ multiple times would be nice and wouldn't be much of a problem since they have to release them at some point anyway (even if they should give outfits with quests instead imo)
The RPG Maker XP getting very old doesn't help either, but all LOQO games are in XP so there's that
But if you're like me and tend to sneak a peek inside the game files to see how the game is actually made, you will realise the ultimate problem of the game : It's a huge mess, especially in the variables and switches part
Those kind of stuff aren't a big of a deal by themselves, but it does tell a story, and I wouldn't be surprised if the development progress gets hindered in some way because of how it would be hard to find a specific variable
like i said in a previous post the only way i had been able to fix it is to download a previous ver. of the game a use it again the game will unjoin them and you can go back to the current ver. and rejoin themMy teammate dissappear after returning from ruin of the past. Try to add them back from camp but game says party is full. Can anyone help?You don't have permission to view the spoiler content. Log in or register now.
I fixed it, but a new problem arise. When devon is captured to stronghold and beatrix joined, party is now stucked with only 2 characters. I try the same method but doesn't work this time. Trying to go to ruin of the past to reset party doesn't work anymorelike i said in a previous post the only way i had been able to fix it is to download a previous ver. of the game a use it again the game will unjoin them and you can go back to the current ver. and rejoin them
Follow the installation instructions as well as there is a readme file in the zip.For some reason I can't open any of the queen opala games, and I can't find out why it first launch the small window and then close itself no matter which game, I tried the compatibility options to maybe try playing it as a windows 7 game, and a few other things. Does someone has an idea as to why it could happen?
I did but it still crash. The only thing I haven't yet tried (From the read me file) is the dll file but I believe that would show me an error as to what file is missing am I wrong?Follow the installation instructions as well as there is a readme file in the zip.
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I'm having this same problem it keeps crashing . Update i have the RGSS installed properly but it makes no sense for why it crash's i went into common files/enterbrain/RGSS/standard and clicked on game but it's a ico file that is just a image i think Op MEGA file download is busted.Follow the installation instructions as well as there is a readme file in the zip.
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I tried different download for the other games and had little success so I don't believe it to be the case here but if you actually manage to do it with another download here please do tellI'm having this same problem it keeps crashing . Update i have the RGSS installed properly but it makes no sense for why it crash's i went into common files/enterbrain/RGSS/standard and clicked on game but it's a ico file that is just a image i think Op MEGA file download is busted.
I completely agree with you there man, that alternate future ending was easily my favorite part of the game, I would've loved to see how we built up to making Laquadia our wife cause she's best girl to me, the CG is cool and I am super satisfied with that "Bad ending" but I feel like there just could've been more there.Honestly, LOQOO is probably my favourite out of the three, mostly because the secondary characters (aka not Opala/Farah/Osira) actually have a presence, a shame that some of them seems to be hated by the dev (especially Laquadia)
The story itself is ok too, even if there's weak points here and there
The problem of LOQOO really resides in the "side content"
It's like the developer wants to branch out the game in many different ways, but in doing so, never makes any progress
Story-wise, a really good example is the "future world" thing, there's a beginning, but it stops before it actually gets somewhere
If, for example, the current story of the future world stopped after the tower, you would actually know what the story there will be about (the protagonist's objective here, for example), which would create hype about what will happen after
Gameplay-wise, well, a lot of people are already talking about it here, but the many mini-games that gets added despite being underwhelming
One or two great mini-games is more than enough, you don't need 15 different mini-games just because it can exist
Also, I think it would've been better to actually make some NG+ stuff to do, even if the game is not complete yet, to make it look more complete instead of being kinda empty everywhere
For example, being able to craft all the craftable outfits if you NG+ multiple times would be nice and wouldn't be much of a problem since they have to release them at some point anyway (even if they should give outfits with quests instead imo)
The RPG Maker XP getting very old doesn't help either, but all LOQO games are in XP so there's that
But if you're like me and tend to sneak a peek inside the game files to see how the game is actually made, you will realise the ultimate problem of the game : It's a huge mess, especially in the variables and switches part
Those kind of stuff aren't a big of a deal by themselves, but it does tell a story, and I wouldn't be surprised if the development progress gets hindered in some way because of how it would be hard to find a specific variable
Press the menu button (escape, X, 0) on the overworld map and you get to camp with a tentIt may seem like a silly question, but it is legitimate. Where is the main character's tent?
Honestly even more frustrating because it's one of the few visual nsfw games were you can play a non-human and a number of them too having sex with hot females. Along with kinks that are very rare these days as payment processors squeeze everyone to their own morality.Honestly it a massive issue... because Gabe has proven she can write a good story.
Heck, LOQO1 is considered a classic of nsfw gaming for a reason, even if simple, because the characters were charismatic enough.
LOQO2 has also a pretty decent story and character arcs, fleshing the family of the previous game a whole lot more. The handicap of that game is how confusing traveling is
LOQOO has the best story out of the three IMO... but the sidequests, the constant optional stuff, the constant re-making assets... it's all too much. It gets to a point where every time i play a version that follows the story once every six to eight months I open the game and don't even know where i was or what should i do. Sometimes I don't remember the main story because it's impossible to remember all of the details and to make clear in my brain what was optional and what is main stuff... and it's development hell. It's been what? two years since we got a big boss from the story fight?
Also gabe said the game would be finished by late 2023 on 2022... so she seems to think she is close to the finish line with the story... but with how many stuff is left open and all the sidequest that don't have a resolution and with the mini-games she keeps adding... this game has still 5-8 more years in development if she keeps going at this pace...
Gabe's case is frustrating because is not a developer over her head that doesn't know how to create a satisfying experiences, but a dev blinded by the want to do new stuff to the point where she never finishes the stuff she left open.
There's so many plots, b plots and c plots without a proper resolution or explanation in LOQOO that it seems absurd and each of those could get expanded on in a full game of their own or take 6 month of constant work to resolve each.