Yeah.
To go into a little more detail about how I work on the mod, I've actually already written a python program that does what is described here: search through the game's files to find event information and generate entries for any new events it finds in the format needed by the mod (it also checks to see if any changes have been made to existing events). I look these over, add them to event_list.rpy if they look okay, and the program then creates all of the files for the mods. When all goes well, it's really fast; I had the 0.26.0p3 version of the mod done less than two minutes after downloading the update patch.
The whole thing is about 95% automated. But it's not 100% and never will be. Most updates have one or two things that I have to do by hand, usually because Selebus has done something that he hasn't done before.