Before, I thought this game felt a bit pretentious, but had potential. Today, I would like to rescind both of these statements. The game has no potential, and it's very pretentious. I would also like to add a third, perhaps far more important aspect:
This game is cheap as fuck.
Yeah, that's right. This game is both cheap AND pretentious. It's the worst of both worlds. It uses low effort bullshit to make it seem like it's art, and it's disgusting. Here, read these two characters hanging out. Actually, nevermind: LOOK AT ME THROW WHITE TEXT ON SCREEN! STOP PLAYING THIS GAME, STOP PLAYING THIS GAME!. Anyway get back to your normal scene now. Actually, nevermind AGAIN: let me SCRIBBLE THE CHARACTERS EYES HAHA YEAAA YOU LIKE THAT? OOOOO CREEPY anyway haha just joking man carry on. Wink wink.
Then you click to go to another location and oops: screen flashing and now here's the fun text: GOD IS DEAD JUST BE HAPPY! Look at this character contort randomly and say shit in Japanese (that when translated means jack fucking shit and is irrelevant by the way) now while I give you fifteen lines about religion or some bullshit. Now let me make this character say some quirky shit in english HeeHee! >< Just Be Happy!! Haha ok now back to the game with you.
Does it matter? Does it go anywhere? Why are you using caesar cypher or hexcode or another language to have the character say "WHY?" thirteen times? Why do they swap to japanese or spanish in these """""denpa""""" scenes? Here's why: Because it's the cheapest fucking way to create mystery and make the scene feel different and like it matters. But the vast majority of it doesn't, and it never goes anywhere. And four years ago, when the game was still in its infancy, I could excuse that. I could give it a pat on the head and say "well, maybe this just needs time to grow. Maybe it'll become something." I was wrong.
After every weird scene in this game, it's like you can feel the game begging to be more than what it is. God is dead! (This has to be deep, right?) Look at this character model tweak out mid-scene! (This is sooo denpa, right?) Hahaha look at me put a smiley face on this clock! (This is symbolism, right?) Just be happy! (Okay this has to be deep. Have I done it? Am I denpa? Am I cult? Let's just throw some more white flashes and japanese characters on the textbox to be sure...)
What's the absolute best way to pretend the game is something? I know: Let's make it long. And I mean LOOONG. And I mean REALLLLLY FUCKING LONG. Read the developer release logs: this guy thinks measuring story progress and update quality by "thousand of words" is a real thing, and it fucking shows, because holy shit is there a lot to read here. Now, just so I don't shit on EVERYTHING: Some of the dialogue is cool! Some of the story and character settings are actually not bad! Sift through the debris of this massive steaming pile of shit that is Lessons in Love in its entirety, and there's actually something there that makes you want to give it an honest go; I like some of it, sure, but you still find it surrounded by the aforementioned massive steaming pile of shit, so it's really hard to appreciate it. But is this really a merit to the game? I mean, if it has 3 million lines, at least some of it has to be not shit, right? Is it a merit or is it the bare minimum I should expect? I don't even know anymore.
Want another way to pretend the game is something? Here: Every denpa thing mean absolutely jackshit as I said. How can we make these things mean something? Plug them into the game as "puzzles" the player has to solve, so he has to pay attention or screenshot every little dumb shit we throw in the screen so he can put them into a random place at the end of the chapter! I'd love to hate on this, but writing this review, it puts it into context how hilarious this is. I mean, it's a genius take, honestly: how can I make people start caring about this unimportant, irrelevant "denpa" bullshit I put into my game? Oh! Well, if I force them to need the irrelevant denpa bullshit, then now it's no longer irrelevant, even if it's useless for the story, as it's necessary to functionally progress through the game! I, too, am very smart.
I apologize if this review sounds like I'm infuriated. Obviously, that is because I am. I wanted to like this game so bad, but it's just Cheap&Generic: The Game. Cheap ways to scare you or bring ""denpa"". Cheap editing. Cheap scene composition - dark and foreboding ooo here comes the emote swap! Single shot on a character, here comes the model tweaking out! Conversation coming to a lull, here comes the smiley face and bullshit!. And all the cheap things feel like they want to become something more, but the truth is the overwhelming majority never do, and the game just feels pretentious across every single aspect of it. And there is something in this game; there's some nice stories around trauma, some resolutions that I'd like to like, things that I'd like to read this for; to reach the conclusion of the story, to see how some threads unroll and what they become. And it's so hard to read through the rest of it. So, so unbelievably hard.
This game is cheap as fuck.
Yeah, that's right. This game is both cheap AND pretentious. It's the worst of both worlds. It uses low effort bullshit to make it seem like it's art, and it's disgusting. Here, read these two characters hanging out. Actually, nevermind: LOOK AT ME THROW WHITE TEXT ON SCREEN! STOP PLAYING THIS GAME, STOP PLAYING THIS GAME!. Anyway get back to your normal scene now. Actually, nevermind AGAIN: let me SCRIBBLE THE CHARACTERS EYES HAHA YEAAA YOU LIKE THAT? OOOOO CREEPY anyway haha just joking man carry on. Wink wink.
Then you click to go to another location and oops: screen flashing and now here's the fun text: GOD IS DEAD JUST BE HAPPY! Look at this character contort randomly and say shit in Japanese (that when translated means jack fucking shit and is irrelevant by the way) now while I give you fifteen lines about religion or some bullshit. Now let me make this character say some quirky shit in english HeeHee! >< Just Be Happy!! Haha ok now back to the game with you.
Does it matter? Does it go anywhere? Why are you using caesar cypher or hexcode or another language to have the character say "WHY?" thirteen times? Why do they swap to japanese or spanish in these """""denpa""""" scenes? Here's why: Because it's the cheapest fucking way to create mystery and make the scene feel different and like it matters. But the vast majority of it doesn't, and it never goes anywhere. And four years ago, when the game was still in its infancy, I could excuse that. I could give it a pat on the head and say "well, maybe this just needs time to grow. Maybe it'll become something." I was wrong.
After every weird scene in this game, it's like you can feel the game begging to be more than what it is. God is dead! (This has to be deep, right?) Look at this character model tweak out mid-scene! (This is sooo denpa, right?) Hahaha look at me put a smiley face on this clock! (This is symbolism, right?) Just be happy! (Okay this has to be deep. Have I done it? Am I denpa? Am I cult? Let's just throw some more white flashes and japanese characters on the textbox to be sure...)
What's the absolute best way to pretend the game is something? I know: Let's make it long. And I mean LOOONG. And I mean REALLLLLY FUCKING LONG. Read the developer release logs: this guy thinks measuring story progress and update quality by "thousand of words" is a real thing, and it fucking shows, because holy shit is there a lot to read here. Now, just so I don't shit on EVERYTHING: Some of the dialogue is cool! Some of the story and character settings are actually not bad! Sift through the debris of this massive steaming pile of shit that is Lessons in Love in its entirety, and there's actually something there that makes you want to give it an honest go; I like some of it, sure, but you still find it surrounded by the aforementioned massive steaming pile of shit, so it's really hard to appreciate it. But is this really a merit to the game? I mean, if it has 3 million lines, at least some of it has to be not shit, right? Is it a merit or is it the bare minimum I should expect? I don't even know anymore.
Want another way to pretend the game is something? Here: Every denpa thing mean absolutely jackshit as I said. How can we make these things mean something? Plug them into the game as "puzzles" the player has to solve, so he has to pay attention or screenshot every little dumb shit we throw in the screen so he can put them into a random place at the end of the chapter! I'd love to hate on this, but writing this review, it puts it into context how hilarious this is. I mean, it's a genius take, honestly: how can I make people start caring about this unimportant, irrelevant "denpa" bullshit I put into my game? Oh! Well, if I force them to need the irrelevant denpa bullshit, then now it's no longer irrelevant, even if it's useless for the story, as it's necessary to functionally progress through the game! I, too, am very smart.
I apologize if this review sounds like I'm infuriated. Obviously, that is because I am. I wanted to like this game so bad, but it's just Cheap&Generic: The Game. Cheap ways to scare you or bring ""denpa"". Cheap editing. Cheap scene composition - dark and foreboding ooo here comes the emote swap! Single shot on a character, here comes the model tweaking out! Conversation coming to a lull, here comes the smiley face and bullshit!. And all the cheap things feel like they want to become something more, but the truth is the overwhelming majority never do, and the game just feels pretentious across every single aspect of it. And there is something in this game; there's some nice stories around trauma, some resolutions that I'd like to like, things that I'd like to read this for; to reach the conclusion of the story, to see how some threads unroll and what they become. And it's so hard to read through the rest of it. So, so unbelievably hard.