Moonflare
Engaged Member
- Aug 23, 2023
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The hype, as you asked, is twofold imo: The gameworld and story heavily changes based on your decisions (which are by themselves very complex and far-reaching as months and years go by), and the story itself which is very interesting.What’s the hype of Last Sovereign about? I quit by the time I recruited the sister because the game is just too unforgiving and requires the players to follow a guide to the dot. Started over 3 times by then, once because I didn’t kill the early enemies which caused my characters to be too weak, second time to strip the early characters off their equipment since the enemies were still way too strong and money making opportunities too limited to waste it on something that turns out to be the ‘wrong’ thing, third time because I recruited the sister after defeating enemies in the cave and house. It’s mandatory to know about every single detail in advance and follow a predetermined order you won’t know about until you failed and ought to repeat the last 45 minutes.
I thought these pseudo sandbox games like LiL are stupid for expecting players to repeat scenes hundreds of times in pursuit of the new events, but that game really took the cake
As for mechanics, I'm sure that many people enjoy it, but for me personally, as someone that sucks in most games of this genre, I simply cheat my characters/party to have maximum health, money and pron (investment money) - as I play for the story and consider rpgm mechanics themselves to be an obstacle to it. What you said about the guide is correct though, this either requires you to follow a guide and choose your path based on it or have some unexpected consequences even with cheating.
Kind of the same approach I have to LiL in that regard, since I try my utmost to ignore the game design by every means possible. Granted that LiL requires a lot less messing around - you just have to follow the guide mod and fish for the reset answers.
If I remember correctly she has deployed two anti-cheating mechanisms, one in the form of a level you aren't supposed to get to (since there is no grinding in this game), and the other around a character that you wouldn't be able to beat/or able to beat in x turns... It turned out not being that convoluted, but one should look for it in the guide just in case. Also I personally find this anti-cheating silly in regard to single-player games, but what can you do...It is perhaps Sierra's only real shortcoming as a dev imo, her games are strict, complicated and filled with traps to trip up cheating,
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