SlidingSubject
Well-Known Member
- Feb 17, 2024
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My god, those first two sections I italicized and crossed out and gave me "Take that you worm"-tier flashbacks. More on that a few lines below.Ideally for the mod I have in mind, I want to keep the story as it is now but make navigating and the grind towards the events more enjoyable in a sense; the idea is to reduce the amount of grinding you'll have to do, assuming you not using cheats or URM to boost numbers, but also make the grind more enjoyable and interactiveto deepen the connection a player might have with the character in the game, answering questions about them and Sensei, having conversations with them, small dates and if you really want to get twisted,make those events glitch out from time to time, have them know conversations from the future or the happy events,corrupt the characters and make them insane momentarilyor hell you can even makeAmiHiwamari appear in those events from time to time, it might add mystery, intrigue, arouse the curiosity in people to make them more invested in the game and the characters. Later on, you can have this events changed up to reflect thecorruptiongrowth the characters have gone through.
The first section I bolded seems cool, though it'd have to give the "I know things I shouldn't" feel only if you play it after you reach the relevant section, otherwise it has to seem like a natural flow of the conversation, which is why I bolded it, but still think it's kinda unrealistic since it's kinda... too much effort for a one-off? Not that, if you pull it with important characters, but it's gonna be hard to write.
The other italicized crossed out section is... cheap. I mean, I can understand why you're giving suggestions that try to make the game more palatable for the wider audiences, but, again, it came out to me as a "Take that you worm" suggestion. Not that I'm saying Worm is a masterpiece, but Young Adulting it and Lessons in Love is definitely something I only want to see in my nightmares.
Your last suggestion that I bolded is pretty good, though, I think is something Sel already does? I mean, IMO, the generic events are the best examples of this.
All in all, AzureVolt I feel your suggestions would work for TLotHB if it was still being developed. As it is now, they feel a bit... let's say, infantilizing (though I'm probably overreaching, sorry).
In the words of chinese web novel protagonists, this can be summarized as Solving this? YOUR GRANDMA IS SOLVING THIS. Come out, Selebus, I promise I won't beat you to death!And the difficulty of the dumb reset events oh my fucking god, you can do so much things in order to make the logic puzzles easier while also increasing in difficulty later if you wanted to, I'm not smart, I honestly wouldn't have passed the first reset without the wonderful members here making guides and walkthroughs for my pea-brain. Here's an idea, can't you have the souls/bodies of the previous Senseis stuck in the same room as they giving you small hints and insights of what events you need to review or what information you'll need to pass the lock and as you go on, since the Senseis get filtered out for being dumb as me, you get fewer Senseis to gives you hints as the loops go on and go on but you'll grow as player and be able to remember important information that might come up later in a loop event. FUCK anything in game that could give you hints or guidance to complete the event, don't we have gods whisper insane things in our heads during those events? Why don't you make them into a gameplay mechanic, they give you hints but in a insane/lunatic type of way making you have to think as fucked as the gods themselves and give you a point of reference for later events to understand their rumblings and insane speeches without having to decode them too deeply.
That said, it IS a flaw in the design, though one made on purpose, I think. The resets are the way the game tells you to stop playing. I'm pretty bad at this design thing, but I agree with you there should be a better method of making it playable while still keeping that fuck you for playing this, you better not get past this feel the resets have. Though the one you proposed, while reminiscent of the Elden Ring thing, feels a bit lacking, even if I think it'd be kinda cool, though I guess it'd be hard to implement.