RPGM - Lethal Cumpany [Alpha v0.1b] [Dok3i]

  1. 4.00 star(s)

    DrWeeb

    As a first release, it's actually pretty good. Though, having a gun definitely takes away from the feeling of actual Lethal Company. Goes from, "Oh no gotta run" to "just fucking kill everything" which I have mixed feelings about.

    Gameplay, 3/5: Bored After 10 Minutes, but Quite Unique
    It's interesting, but running around and clicking/pressing Z on scrap while just spamming right click to kill enemies gets boring quick. It's quite unique VS other RPGMs at least the ones I've seen. I think the main problem with it getting boring quickly is that there's little progression in the core gameplay. Shooting is also janky but more at fault due to engine quirks.

    Visuals, 5/5: Very Nice
    The character sprite is unique and animated, and the moons are also animated. The tilesets are pretty good and while the enemy sprites are generic, they fit well enough.

    Audio, 4/5: Nice, but Some Hurt.
    As the header said, most of it is nice/average/generic/fitting. The shop also has the drop-pod loot ice cream truck music too which is cool. My main issue is the high-pitched beeping of saving and accessing the nav. terminal, selling scrap, etc. Hurts my ears.

    Overall, 4/5: Surpassed My Expectations of a Porn Parody
    As an individual game, obviously needs a lot more done. More enemies, suits, environments, etc. Hoping to be able to go outside in PJ's or "birthday suit" some day. But still, is a decent time waster for a couple of minutes to explore and laugh at how a funny horror game became yet another victim to Rule 34.
  2. 4.00 star(s)

    MidnightKing

    Review for Alpha v0.1b

    As you might guess from this being the first version of an Alpha, the game is essentially just a proof of concept in terms of content to play. But damn is it a good concept. As a fan of hot women + monsters this caught my eye pretty quickly, and after playing this I can at least say it has a lot of potential.

    Assuming you don't know Lethal Company, which this is parodying, the premise is pretty simple. We fly onto these abandoned moons to loot facilities for scrap parts to take back and sell. The catch being all the monsters roaming around, though in this case they want to fuck you instead of kill you.

    The game itself plays pretty simple too. It's not standard RPGM combat, but instead real time where you shoot roaming enemies that move towards you and grab you if you let them get too close. Then you get a pretty standard "button spam or see the defeat scene." You click a button on the UI to extract once you've collected enough parts, which you then bring back to the company moon to sell and buy items.

    The art is great and the game functions, but it can improve and expand in pretty much every direction. I agree with the sentiment that the suit design is kinda plain. Animations, while maybe not completely necessary, would be great. The enemy AI needs variety. The combat is trivial. Forcing yourself to get grabbed and lose to see scenes has always been annoying to me. Etc Etc.

    But once again it's literally the first version of the game so I'm giving some leeway here. It's neat, but the novelty would wear off fast if it stays this simple imo. I'd definitely say wait for this to develop more, but if you're like me and enjoy checking out new games this was interesting enough. A game I'll be keeping an eye on for now.
  3. 5.00 star(s)

    shyvagoddess

    I can see the gameplay becoming pretty fun, it's basic and simple, run around collecting scraps and shoot, or just get caught by the enemies to see the scenes, you can sleep and repeat with no penalty, pretty good, also...

    There is something about these kind of suits that is so tasty
  4. 5.00 star(s)

    asd_asd80

    I am looking forward to the update of the follow -up content. The current feeling is good. It is recommended that clothing hopes can be more complicated. It feels too monotonous that the simple orange rubber is too monotonous. In addition, it will feel better.