Unity Lethal Fantasy [Alpha v7.1] [LadyAlice]

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mysticedit1

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Jan 2, 2024
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I modded the game too, removed the height limit, kept the growth (can be changed RNG values) and made a key to bind growth on Akipo. im learning C#, C++ and blender so i could help developers on the game or mostly LadyEbony.

However i wont make it public to respect devs work unless they give me permission to do so.
Would you please post that with instructions, that sounds hella fun. I wish this community had a discord for this game so we can find everything in one spot
 
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YukinoLover01

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Sep 13, 2022
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Would you please post that with instructions, that sounds hella fun. I wish this community had a discord for this game so we can find everything in one spot
It can be a bit tricky since you have to tweak a lot of things on the code test them in-game and then rewrite if they don't work /crash. However its kinda fun to try new things, so i get that feeling.

That said, im not sure if im allowed to share the gamecode from LadyEbony's game as i see that as intellectual property and i totally respect that, or maybe drop my modded Assembly-C# file instead.

Alternatively, I could create a pdf/word file including the guide on how to read or use DNSpy to mod variables (i couldnt add functions since i dont have the unity project file, so instead play with the ones ingame), i firstly used DNSpy so its more comfortable to me. But i bought some books about coding on C++ and Unity game developing, so please dont expect too much from me for now. :unsure:
 

anon30000

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Sep 17, 2022
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The developer has given permission. If you guys have mods for this game, can you share them? So those of us without coding skills can join in the fun! :D
I think YukinoLover01 is gonna have the better mod, but here's my own mod that I've been using for myself if you want it. Here's what it does:

Stay shrunken for a minute and a half after leaving a shrink house
Akipo leaves the village around 1100m instead of ~700m
Magical Influence powerup multiplied by 5, for more growth when spending crystals

I could upload a different version if you don't want all of the modifications in one file, just lmk, again it's just what I use for myself.

Instructions:
1. Make a backup of your Assembly-CSharp.dll file so you can revert your game to an unmodded version if you wish.
File location is in ...\LethalFantasy_Data\Managed
2. Ovewrite existing Assembly-CSharp.dll with mine
3. That's all

Also I made it for the most recent release, 8.0, so it probably only works for 8.0.

 

PvtRyan96

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Apr 17, 2020
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Is the shrunken state an either/or kind of thing, or does it handle intermediate heights just fine? Would love to see a mod (or an official feature!) that makes the statues shrink you a little bit when they hit you.
 
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YukinoLover01

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Sep 13, 2022
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Here is my mod, i have 2 versions since 8.0 is for testing but 7.1 is public. If Anon30000 wants, we can merge them together so you can have both modified versions on the same C#.

-For Lethal Fantasy 7.1 public ver this C# changes the following:

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesnt stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops, sometimes it glitches her behaviour and it wont make her grow after some time. I bet you won't survive long enough to see)
4- Decreased Akipo's growth spurts through the game a litte,
5- Increased Akipo's final growth spurt after finishing collecting food.
6- Increased crystals RNG (from 150% to "1125%" chance ingame if im correct, which means around 5-7 crystals for each one)



I also include version 8.0, however its a test build, its made for supporters so i dont know if it will be useful

-For Lethal Fantasy 8.0 test ver this C# changes the following:

1- Height limit removed (you can't select it since the max height slider is broken, removed the float value and its code lines.)
2- Infinite growth (doesnt stop at 11500m, Akipo keeps growing.)
3- Key "G" added the growth function. Press G and akipo will grow, its accumulative so if you press G 4 times she'll grow 4 times. (on final minigame you have to wait until Akipo's stomp animation order stops , sometimes it glitches her behaviour and it wont make her grow after some time. I bet you won't survive long enough to see)
4- Increased crystals RNG (from 150% to "1125%"chance ingame if im correct, which means around 5-7 crystals for each one)
5- Lowered the cooldown to create new artifacts to 10%.
6- Enchantments with cooldowns are reduced to 10% aswell, which means for example the contract will hapen each 6 seconds instead of 60 seconds. Same with the death one (can't remember the name) which gives you 300 seconds but will apply on 30 seconds so don't grab it.



Instructions are the same.

1- Create a backup file for your original "Assembly-CSharp.dll" file and move it outside the folder ...\LethalFantasy_Data\Managed
2- Overwrite the Assembly-CSharp.dll with the modded one (only works on your right ver.)
3- Execute the game.
 
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CattyFruit

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Feb 23, 2023
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Is the shrunken state an either/or kind of thing, or does it handle intermediate heights just fine? Would love to see a mod (or an official feature!) that makes the statues shrink you a little bit when they hit you.
Say less. I think i managed to create this idea decently well.

As you enter the village now you feel a defensive aura hit you and it causes you to shrink a bit every time you enter a level, your able to dispel it but just barely. The statues now have that same magic that shrinks unwelcome guests, when ever they tag you and send the offensive magic at Akipo the magical explosion not only causes Akipo discomfort but reverberates back to you and disrupts your defenses to the shrink magic, causing a slight lapse that shrinks you slightly (Akipos growth magic counteracts any shrinking so she just gets flash banged still).

Spent the day researching DNSpy and reading LadyAlices code, had a bunch of trial and error but i figured it out, the code was well written so that helped a good bit. Its not perfect of course and had to do some fiddling to get things right but it works decently well if i do say so myself, i was able to complete a whole run while shrunk about half way for most of the run.

It looks liked most things work well in my limited testing, you can get semi soft locked in tiles where you need to jump up boxes to get to a higher tile and dont jump inside the cauldron. Akipo can boost you out of areas with her stomps though so not all hope is lost, double jump would probably be very useful too. other than that try not to get shot by a statue and enter a shrinkhouse at the same time, i think its still playable though. It also seems like you can get stuck on the castle walls more easily too. Any feedback or bugs you think would be the result of this mod i welcome you to discuss.

1563064441 -Map: Dawn- Good seed for testing, has 2 shrink houses and 2 statues right at spawn



Instructions are the same. This was created on version v8_0_Test

1- Create a backup file for your original "Assembly-CSharp.dll" file and move it outside the folder ...\LethalFantasy_Data\Managed
2- Overwrite the Assembly-CSharp.dll with the modded one (only works on your right ver.)
3- Execute the game.


List of features:
when you enter a level you shrink by 10%.
Every time a statues projectile blows up on akipo you shrink by 10%.
As you shrink it gets harder and harder to manuever the larger level, and dodge Akipos even bigger feet.
For fun i made the lobby Akipo half her normal height.

Disclaimer:
of course back up the .dll file unless you want to extract the game again.
No crashes or anything like that with my testing but of course idk what could happen with these changes so know that unpredictable things from the program could result from this.
Feel free to modifly or share this mod however you please, if you want to improve upon it be my guest.
 
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