Unity Lethal Fantasy (Giantess, Rougelite) [Game Dev Diary]

LadyEbony

New Member
Nov 2, 2021
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Lethal Fantasy
Hello, I am developing a giantess fetish game heavily copied inspired by Lethal Company. This will be a single player focused experience where your only ally is of course also the antagonist, the giantess. You will be exploring a randomly generated, deserted village in the search for supplies to bring back to your people. You just have to avoid the dangers of navigating the monster-infested, giantess-existing village. Don't fret though, the giantess is willing to provide a helping foot based on your situation, or she can also just make it much worse too. The game will be more gameplay-focused with the giantess serving as the catalyst for many of the gameplay features, visuals, audio, etc. In other words, this is more of a fetish game than a porn/sex game.


I mentioned "single player focused experience" earlier as I have ideas for this game to have multiplayer too, purely for the memes. Considering that playing R18 games with friends sounds perhaps too memey, I haven't fully decided on whether or not I would actually implement that yet.

A little about me. I have developed a handful of games, completed and game jam entries, over the past 6 years. I also created one of the most popular Lethal Company interior mods ironically enough. When it comes to making a good game, I have full confidence. When it comes to making a fetish game though, this is admittedly new territory for me. Please bear with me.

This is no playable demo and there will be no playable demo until 2-3 months from now. Consider this thread my personal game dev, nerd-talk diary as I develop this game over the coming weeks. Expect update posts around Tuesday.
 
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LadyEbony

New Member
Nov 2, 2021
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Alright some nerd talk starts now. I have to decide on the art style and the Unity render pipeline for the game. This is what the visuals look like with the assets I am using. Please ignore Flandre, she's not going to be the giantess. (That being said it seemed relatively easy to throw any MMD character onto Unity. Makes me wonder of the possibility of importing any model for the giantess as a feature).

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By itself the visuals are fine. Nothing eye catching but your eyes should be on the giantess, not much the environment anyway. That being said, I will have to eventually sample between other 3d asset packs and their art styles are going clash eventually. I want to try and avoid this so I've been playing with some shaders to see what I could do. TBH, I'm a bit of dumbass when it comes to shaders so I'm throwing stuff at the wall and seeing what fits.
 
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LadyEbony

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Nov 2, 2021
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This is the HDRP with a dithering effect and some outlines. This may seem familiar to you as it is inspired by what Lethal Company actually does.
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The skybox may look like a .jpeg file to you but it's actually the dithering post processing effect. The color range is being reduced from the 16.7m combinations to just 4096. It does make the town and overall environment look more desolate. I did have an idea where objects in the distance (such as the sky and the giantess) would have a higher color range so the skybox looks less .jpeg but I have yet to try it. The outlines also look nice too. But the giantess still looks kinda bland imo.
 

LadyEbony

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Nov 2, 2021
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This is URP with the toon/anime shader. It looks more anime what more can I say.

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It is certainly a lot more vibrant and cheerful, and the giantess looks a lot more pretty, at least to my tastes. I personally have no complaints but I also really liked the desolate looking village with the previous dithering effect. I'm probably going try and combine both effects tomorrow.

I mentioned URP since I was trying some other shader effects such as stylized shadows, but then I realized that I would lose HDRP's volumetric fogs and some of other HDRP's features. Those fogs alone are so worth it so I'm probably switching to that. Performance wise I've heard that HDRP is dreadful, it killed City Skyline 2's performance I heard. But I'm also stealing another Lethal Company technique by actually rendering the entire game as half size, then upscaling it. It's why the screenshots may look a bit pixelated.

Anyway that's the nerd talk over.
 

LadyEbony

New Member
Nov 2, 2021
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what specs will i need to run this?
There is no playable demo for a fat while. I want this game to run fine on an okay computer so I'll be focusing a lot on optimization stuff. My experience with giantess games (such as GlitterInvitation, love the game though) is that they tend to run like ass so I want to avoid that.