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Unity Lethal Fantasy (Giantess, Rougelite) [Game Dev Diary]

LadyEbony

Newbie
Nov 2, 2021
19
17
Was doing some behind-the-scenes stuff with converting the .pmx files into proper .fbx files and all the issues that arise from that. It's all boring, stupidly annoying, and at one point I had a crisis thinking that I messed everything up. Typical game dev stuff.

I redid the step/stomp collider so they could carry a "shockwave" of sorts. The video below is how that's gonna be used. It's for fun animation polish.

My current goal is to create a varied enough map for the demo. I predict a month for something that I would be satisfied enough with. Then another 2 weeks or so to bring everything together for a simple concept demo. Well that's the goal anyway.

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HaruGrad

New Member
Sep 10, 2023
2
0
This sounds like a really promising concept, I'm excited to see where you will take it.

(Also, you mentioned up there, the idea to implement multiplayer (at some point far in the future) for the memes. If that would become reality, I know at least three people who would be willing to pay AAA-money for it. The multiplayer-niche for fetish games is sadly way to barren... and even discouraged... I don't get the dunking on, shouldn't fetishes be something that is supposed to be enjoyed together?)
(I have seen the reasonings but I say, could we just... not? Video Games and fetishes are places for my fantasies, I'll prefer to keep the awkwardness for the real life.)

So yeah. Non-VN or RPGM giantess game with proper Gameplay and chances of Multiplayer? Revolutionary! Count! Me! In!
 

LadyEbony

Newbie
Nov 2, 2021
19
17
This sounds like a really promising concept, I'm excited to see where you will take it.

(Also, you mentioned up there, the idea to implement multiplayer (at some point far in the future) for the memes. If that would become reality, I know at least three people who would be willing to pay AAA-money for it. The multiplayer-niche for fetish games is sadly way to barren... and even discouraged... I don't get the dunking on, shouldn't fetishes be something that is supposed to be enjoyed together?)
(I have seen the reasonings but I say, could we just... not? Video Games and fetishes are places for my fantasies, I'll prefer to keep the awkwardness for the real life.)

So yeah. Non-VN or RPGM giantess game with proper Gameplay and chances of Multiplayer? Revolutionary! Count! Me! In!
This is only my opinion but porn/fetish games are primarily an artistic medium and very rarely a programmer medium. And multiplayer is one of the hardest things to code properly. It's probably why we don't see much multiplayer H games. Also there may just not be enough interest. I can spend a month of development time for multiplayer only for the majority of players to not even try it for whatever reason.

That being said, I would like to implement multiplayer at some point if there's enough interest, even if I know that implementing said feature in the middle of a project is an absolutely terrible idea. I just want to create the base game first.
 

LadyEbony

Newbie
Nov 2, 2021
19
17
Week one of setting up props in houses. Added some lights, added some more animations for small objects to bounce and fling when the shockwaves are close. Internally I finished house 1, hope to finish two more houses for next week.

Also worked on some performance stuff by culling and disabling the animations of the inside furniture of a house if the player is not near it. Very necessary. I can now litter houses with all sorts of props, animations and such and not be afraid that I would completely lag the game.

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LadyEbony

Newbie
Nov 2, 2021
19
17
Well I had a busy and sick week.

I added an audio system so similar overlapping audio would diminish in volume. Also added some new sound effects for stomping and building destruction. This is all so there isn't an overwhelming assault to your ears just cause the giantess destroyed 3 buildings at the same time.

Also added the proper Unity terrain. Huge pain in the ass, terrain doesn't take kindly to URP shader graphs. But because I added the Unity terrain I can add small bits of dirt path along the stone paths based on the village's generation. That was like 2 months of on-and-off research to solve that. Unity docs are ass.

And one new building interior variant. I promised two but the previous two features was very time-consuming. I also have to create another system if I want to add more variety sized buildings. Always new systems.

Anyway a lot of things coming together. That one month-ish estimate for the public super pre-alpha demo is certainly a possibility.

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LadyEbony

Newbie
Nov 2, 2021
19
17
Nothing much to report this week. Had to setup some code to create "zones" for buildings of different sizes to be automatically plopped down. Took me some time. Also holidays how could I forgotten about the holidays. That takes up a lot of time too.

I'll wait for next week to show the final result. I think it'll be a lot cooler to see it all together.
 
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