I found the first portion of the game fairly enjoyable (i.e. maxing out affection, impregnating every villager multiple times and getting your first wife)
I was not able to finish the game and marry all 16 characters. The game was simply too grindy. I may be incorrect, but it looked like there would be 0 dialogue for the remainder of the game with brief breaks every 100,000 Gold to get an additional CG.
That said, the first portion of the game was worth it, in my books. Great art, specifically catering to my impregnation fetish.
If I had not played such a large volume of RPGM games in the past, or if I was not a working adult and could tolerate throwing away 10hour on gameplay that is just pressing the z key, then I would have liked this game more.
If you did not find it, there is a debug room in the well in front of the MC's house. After I post this review, I am going to cheat in max money to buy the remaining 15 wedding rings.
All in all, the loop of talking to villagers daily is still more enjoyable than a standard RPG maker game as it does not have any soulless rpgmaker combat.
Edit:
It took 2 hours after cheating to marry every villager with affection already maxed. You will still need to wait 2 days after each proposal and 2 in game hours every ring purchase. There was no additional harem CG.
The debug room gives you 1,000,000 Gold, which is not actually enough to buy every wedding ring. This is less a testament to the debug room giving too little money and more a testament to just how absurdly expensive the wedding rings are.
Additional Notes:
- Nothing in particular happened when all the cribs in the temple were full.
- Only the first farm beast shows up through an event. The remaining beasts must be purchased by clicking on the signboard next to their hay pile in the shed (or birthed).
- The trees will give different items depending on the season.
- Although the statue in the open field looks conspicuous and interactable, it is just a prop for proposals later in the game.
- I was correct and there was no more dialogue but the weddings after I had already maxed affection
- Once the house is expanded for additional wives, there is a timeskip cg in each wife's room (unlocks after they give birth 3 times)
- I did not understand what the point of cooking was, but after expanding your house for 1 wife, you unlock a stove to cook villagers specialty meals.
There was clearly a lot of love put into this game by the dev. I feel as though the ending is painfully grindy as the dev became just as sick of using RPGM as I was of playing it and rushed to finish.