- May 4, 2017
- 147
- 475
Hey fellow F95ers,
Don't worry i'm not here to judge your kink or something like that. No i want to talk with you as player and also with developers around here about the "direction" of the adult-gaming genre. A round-table between players and developers if you will.
Let me explain a bit what i actually mean with all that gibberish up there.
I've joined this community almost exactly two years ago and i like it here, however over the two years i noticed a few things that made mesad think:
That shall be it for now, i'm eager to hear your feedback and to see if that thread will lead us somewhere.
All the best.
i'd like to start a little conversation about the "direction" of the adult-gaming genre.Edit: Small note upfront. I'm not trying to create the next big hit or some form of game changer here! I also want you to not care about the question if something would be way to hard to pull off for one or a small team of developers. We all know pulling off a lewd game in the scope of a AAA game would be way to heavy. The questions that i asked at the end of the post are solely there to get a feel for your preferences in games and not something i have planed.
Don't worry i'm not here to judge your kink or something like that. No i want to talk with you as player and also with developers around here about the "direction" of the adult-gaming genre. A round-table between players and developers if you will.
Let me explain a bit what i actually mean with all that gibberish up there.
I've joined this community almost exactly two years ago and i like it here, however over the two years i noticed a few things that made me
- (Directed at Game-Devs) The very first thing is the lack of advancement. 8 out of 10 games are either RenPy VN's or GameMaker RPG's.
Now don't get me wrong, i got nothing but love for everyone who creates games with those solutions and no doubt every once in a while we get extremely solid projects who were made with RenPy or RPGM. But unfortunately it doesn't change the fact that we stagnate, both in terms of general game-design and in terms of technical progression.
I know game development mostly consists of copying "Project X" and then slightly change it to "Project Y" (sry for the lack of a better explanation) but too many games here follow a certain paradigm that seems to be set in stone, be it from a story perspective or from a design perspective.
Sure it's easy to create a story around a young boy in a city or household full of submissive women but it get's dull pretty fast especially if your "competition" does the same (just as an example, it's not directed towards anyone or anything). Creating rich and interesting stories doesn't mean that we have to double down on the sexual content, nor is it a thing exclusive to all the non-sexual themed games out there. I'm sure we have more than enough outstanding story writers around here.
From a technical/design standpoint we're stuck as well. We have a wide array of outstanding game engines at our hands who offer almost endless possibilities but we prefer to waste hours with waiting for our single-shot frames to finish rendering (Arr shit i forgot to hide that clothing part, well here we go again).
I've seen only a handful of games who actually made full or at least good use of an offline-renderer in the past two years.
I'm sure most of you follow the major game-engine developers out there, so i don't need to explain that the difference between an offline-renderer and realtime is minimal these days (for the majority of our needs at least).
We are able to do amazingYou must be registered to see the links(Project for free available in the sidebar) orYou must be registered to see the linksthat stands its ground against offline-renders. Sure it's not a "drop in and be done with it" solution like in DAZ but getting your character from DAZ to Unity or UE4You must be registered to see the linksand hYou must be registered to see the linkscountless times before. If we support each other with the migration process from DAZ to EngineXYZ we are able to establish a proper and easy to use/follow workflow, even for someone who is totally new to it.
I don't know why we restrain ourself, maybe some of you can enlighten me.
- (Directed at Players & Game-Devs) Another thing i noticed is that players and developers sometimes seem disconnected from another. Often times when i read a thread about a game i stumble upon players who provide their honest feedback (good feedback without flame) or request certain features but way to often this feedback is either rejected with the words "If you don't like it, don't play it" or it goes completely ignored because the developer itself is either not active on F95 or simply just don't care.
I know that some developers are not particular happy about F95 but ignoring it will lead to nothing, if you engage in the community you can show your passion about your project and who knows it might resonate with someone who then decides to support you directly.
BUT i don't want to blame just the developers here, also players need to understand a few things. It's not uncommon that i see players who ask for a certain feature that would totally change the direction of the game or questions about certain design decisions. The always famous question about NTR comes to mind. You have to understand that every game, be it a lewd game or regular game, has predefined boundaries. Boundaries like the general theme, story, mechanics, world-design etc. and changing one of those boundaries almost always leads to a fail. Try to suggest additions and not radical changes.
- (Directed at Players but Devs should read) That's the part that interest me the most.
What would you like to see in upcoming games? Please feel free to ignore any worries about scope or possible technical limitations. But also keep in mind that this is not about a certain kink that you feel is underrepresented, let's talk purely game and tech here.
If you can't think about something straight out of your head let me give you some questions that you can answer or take as an entry point.
• Would you like to have deeper stories with sex-scenes who rather act as a side-activity instead of being the main focus?
• Would you like to see more common gameplay approaches like having First Person or Third Person games, something in the line of Mass Effect or The Witcher?
• Do you prefer a god or a bad protagonist as the main character?
• How about Character Customization? Going a bit further how about NPC Customization, settings presets (small boobs, big boobs, thick, thin etc.) for the characters you will meet throughout the game (in a non-spoiler way ofc).
• Since most developers use DAZ for their characters, how important are custom DAZ characters for you? Do you dislike seeing the same character in multiple games or do you don't mind?
• Would you like to see larger game areas and have the possibility of exploring these areas to your hearts content?
• How important is a good looking environment for you?
• What's your favorite game of all time? (You can name a lewd game or a regular game)
• Which game had the best gameplay in your opinion? (You can name a lewd game or a regular game)
• Which game was the most impressive from a purely visual standpoint? (Let's stick to regular games here please)
• What is the answer to the question of life, the universe, and everything?
That shall be it for now, i'm eager to hear your feedback and to see if that thread will lead us somewhere.
All the best.
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