Lexiconloom
New Member
- Mar 14, 2025
- 12
- 4
MY SKILLS BREAKDOWN:
Before starting any animation project, careful planning is essential.
With a detailed : [Concept Art & Design: (character’s look, movement style, and personality) & the Skeleton /Rigging Plan.]
I can guarantee quality work where I major and employ my skills to:
1. Motion Capture or Keyframe Animation where I use both Motion Capture (Mocap) and Keyframe Animation to make sure manual and stylized animation is achieved where precise control is needed
2. Rigging & Skinning for Realistic Movement
As the character’s skeleton (rig) is built with joints and control points where I employ Inverse Kinematics (IK) and Forward Kinematics (FK) systems to help create natural motion.
3. I do Optimization for Game Performance where I ensure the character runs smoothly in the game without dropping performance.
4. On Animation Optimization I Reduce Bone Count as too many bones slow performance.
5. I then do integration into the Game Engine using Unreal Engine and Unity as am an expert in both.
6.I opt for Testing & Iteration next to confirm on gameplay testing and stress testing .
7.Lastly I do Bug Fixing & Tweaks:
METHOD OF CONTACT:
Message me here first and we'll exchange Discord info once you like to take the next step of involving me in your project.
EMPLOYMENT TYPE AND RATES:
Am open for Negotiations and affordable rates.
But remember: #Cheap is Expensive
AVAILABILITY
Am open and available for hire currently.
Working schedule can be discussed once you have confidence in my work and willing to invite me to work with you in your project.
PROJECT SAMPLES:
View attachment Daz3D vid 1.mp4
Before starting any animation project, careful planning is essential.
With a detailed : [Concept Art & Design: (character’s look, movement style, and personality) & the Skeleton /Rigging Plan.]
I can guarantee quality work where I major and employ my skills to:
1. Motion Capture or Keyframe Animation where I use both Motion Capture (Mocap) and Keyframe Animation to make sure manual and stylized animation is achieved where precise control is needed
2. Rigging & Skinning for Realistic Movement
As the character’s skeleton (rig) is built with joints and control points where I employ Inverse Kinematics (IK) and Forward Kinematics (FK) systems to help create natural motion.
3. I do Optimization for Game Performance where I ensure the character runs smoothly in the game without dropping performance.
4. On Animation Optimization I Reduce Bone Count as too many bones slow performance.
5. I then do integration into the Game Engine using Unreal Engine and Unity as am an expert in both.
6.I opt for Testing & Iteration next to confirm on gameplay testing and stress testing .
7.Lastly I do Bug Fixing & Tweaks:
METHOD OF CONTACT:
Message me here first and we'll exchange Discord info once you like to take the next step of involving me in your project.
EMPLOYMENT TYPE AND RATES:
Am open for Negotiations and affordable rates.
But remember: #Cheap is Expensive
AVAILABILITY
Am open and available for hire currently.
Working schedule can be discussed once you have confidence in my work and willing to invite me to work with you in your project.
PROJECT SAMPLES:
View attachment Daz3D vid 1.mp4