Cheat Mod Ren'Py Onhold Lewd Island - Cheatmenu [v.0.12][Ikarius]

Ikarius

Active Member
Compressor
Nov 13, 2017
662
5,543
Overview:
A simple mod to change Sanity and to allow skipping of unseen Text.
The Design of the Dialog-Background is also changed to transparent.
It's just one file that is not an original file, so it can be removed easily.

If you have an idea or something is just irritating, write a reply maybe I can implement into the mod.
Press ' , ' [Comma} to open menu.

Updated: 26.01.2019
Game/Creator: by
Modder: Ikarius
Mod Version: v0.12
Game Version: Day 7 Evening
Language: English

Features:
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Installation:
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Download: - -
Samples/Screenshots
Design.jpg menu.jpg Sanity.jpg
 

Ikarius

Active Member
Compressor
Nov 13, 2017
662
5,543
Thanks, it'll spare me from having to use the console.
That was exactly the reason why I wrote the mod. I don't want to open the console everytime after I choose the "wrong" choice (even though I want to know what happens). So a little loop helps a lot. And in the ~60 lines of code is a new design and other helpful features.
 

Cirro84

Resident Evil-doer, part-time Candyman
Dec 24, 2016
1,435
1,463
Hey high flyer! Please set a link to the original game in the OP. Should always be done, it's just more convenient that way. Our mems will know exactly for which game this mod is.

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Thanks for keeping my sanity in check. ;)
 
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Cirro84

Resident Evil-doer, part-time Candyman
Dec 24, 2016
1,435
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A more logical distribution makes more sense to me tbh.
 

Ikarius

Active Member
Compressor
Nov 13, 2017
662
5,543
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A more logical distribution makes more sense to me tbh.
The Problem is that there is a limit on the Sanity. (Attachment)
Lets say you have Sanity at 10 and you chose a good choice, Sanity wouldn't be at 11 because the limit will automatically reduce it to 10. The same is with 0 Sanity, you can't have <0 Sanity. If you delete limit.rpy (and limit.rpyc) it would be possible to have more than 10 Sanity, but the Game Over would be buggy (or doesn't even work anymore).

Short: 10 is the maximal Sanity right now.

Maybe I will create a real Mod in the future and not just a Cheatmenu dialog. Also because this is one of my first projects i don't want to change any original files and work with only one .rpy file.
 
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Cirro84

Resident Evil-doer, part-time Candyman
Dec 24, 2016
1,435
1,463
Essentially my thoughts Ika. Mean, if these 'good boy points' are in, they're part of the game. No matter how dumb it may look. Wouldn't delete them either, as they're base of the mechanics. Already speculated if it could be done though, even with rewriting half of the game framework. One thing I can say (this is why I mentioned it):
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Cool to know you seem to think the same way. Would be even better if devs take that more seriously, perhaps include improvements created by a dedicated community. Sorry for the WOT mate. Have fun. :)
 
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