It's a fun concept, I though felt better in the first one. There seems to be more padding steps and modding sessions in a row vs the first one, less story. But the story sections are more work to do, than color changes on modding sections. I'm feeling more grind this time and I imagine if I spreadsheet it out, it would show more busywork added.
I am a fan of the "caveman" version of Patrick Nagel art direction, though.
Literally on Day 26 they started doing things again with Sophie and even commented about not doing anything together in a while. As well as Upper Management institute a policy change, which is the first one of these in the sequel, I think? Maybe it's all just a "me" issue or just a pacing glitch.
I am a fan of the "caveman" version of Patrick Nagel art direction, though.
Literally on Day 26 they started doing things again with Sophie and even commented about not doing anything together in a while. As well as Upper Management institute a policy change, which is the first one of these in the sequel, I think? Maybe it's all just a "me" issue or just a pacing glitch.