- Oct 2, 2021
- 5
- 13
I'm just glad it wasn't another Ingrid shows you a hint of nipple if it was another Ingrid focused day I would have saved the 8 bucks
Thank you G
i only reuploaded what the other user gave us, sorryNo win version ?
My bad balrogNo win version ?
No need, actually.No win version ?
Ever since I first played this game I've considered creating a game with the same format.Too bad there isn't any other games similar to this style/format that are by a competent developer who can deliver quality updates within decent time frames
If I said graphics would comprise of DAZ renders, would that have made a difference? As an artist who uses both traditional and digital media, I never really understand the logic behind the anti AI thing. I don't think I could back to creating DAZ/CC4/Meta human renders when I know better technologies exist. Just curious.I liked nearly everything until you mentioned ai
Honestly everything here. But just hire an artist broEver since I first played this game I've considered creating a game with the same format.
When I first encountered this game it was definitely intriguing in concept, but I think like other commentators have pointed out, the main interest was not the moderation aspect, but the exchanges between your boss. In fact, moderating images soon became a chore, not helped by the graphic style of the game. This style, whilst unique, did absolutely nothing for me. I'm not sure if it was a design choice, but I can see why the author employed that style of graphic. You're probably not going to fall foul of most platforms that would monetise the game.
My outline for a game with the same format:
Main Loop.
Flirt then moderate. That's pretty much it, rinse and repeat. However, the moderation aspect would heavily influence how the game plays. I want the moderation phase to be a lot harder in that you have to pay attention, and that this phase will have consequences depending on your choices. Also, it will grant you XP which will give you access to different game branches.
Tech Stack.
Probably HTML based using INK. This would allow publication on various platforms. For the desktop version it would probably be Electron based or Godot.
Monetization Model.
Going to be straight up about this, it would probably follow that of the original game with monthly releases on Patreon. Sadly, I am no longer of an age where I can produce such games just for fun. Even a Patreon release though could be risky, and this one reason I have sat on the fence about creating such a game. If you head over toYou must be registered to see the linksyou can see the fluctuating revenue of this game.
Graphics.
Not going to beat about the bush on this, but probably AI generated. I know this may have pitchforks out straight of the bat, but as someone who is versed in DAZ, CC4, Blender and UE4/5, AI generation can create images both better and faster than I can achieve in any of the afore mentioned programs. Also, this is the only way the game could ever be produced, since I don't have the resources or time to do it any other way.
Any way, that was my plan, and if you have made it this far, thank you for reading.
AI steals from artistsIf I said graphics would comprise of DAZ renders, would that have made a difference? As an artist who uses both traditional and digital media, I never really understand the logic behind the anti AI thing. I don't think I could back to creating DAZ/CC4/Meta human renders when I know better technologies exist. Just curious.
The AI part kind of kills the idea for me too tbh. Ethical arguments aside, I just find AI pictures unappealing. They have no unique style, personality, or charm. Sure it can render well on a technical level, but that's not what makes artwork appealing. Self-expression and human error are part of what makes art enjoyable to consume, because that's where we find things to relate to. AI pictures are just so insanely sterile feeling and soulless compared to human made works, because of that.Ever since I first played this game I've considered creating a game with the same format.
When I first encountered this game it was definitely intriguing in concept, but I think like other commentators have pointed out, the main interest was not the moderation aspect, but the exchanges between your boss. In fact, moderating images soon became a chore, not helped by the graphic style of the game. This style, whilst unique, did absolutely nothing for me. I'm not sure if it was a design choice, but I can see why the author employed that style of graphic. You're probably not going to fall foul of most platforms that would monetise the game.
My outline for a game with the same format:
Main Loop.
Flirt then moderate. That's pretty much it, rinse and repeat. However, the moderation aspect would heavily influence how the game plays. I want the moderation phase to be a lot harder in that you have to pay attention, and that this phase will have consequences depending on your choices. Also, it will grant you XP which will give you access to different game branches.
Tech Stack.
Probably HTML based using INK. This would allow publication on various platforms. For the desktop version it would probably be Electron based or Godot.
Monetization Model.
Going to be straight up about this, it would probably follow that of the original game with monthly releases on Patreon. Sadly, I am no longer of an age where I can produce such games just for fun. Even a Patreon release though could be risky, and this one reason I have sat on the fence about creating such a game. If you head over toYou must be registered to see the linksyou can see the fluctuating revenue of this game.
Graphics.
Not going to beat about the bush on this, but probably AI generated. I know this may have pitchforks out straight of the bat, but as someone who is versed in DAZ, CC4, Blender and UE4/5, AI generation can create images both better and faster than I can achieve in any of the afore mentioned programs. Also, this is the only way the game could ever be produced, since I don't have the resources or time to do it any other way.
Any way, that was my plan, and if you have made it this far, thank you for reading.
Hi Hentaicrazed. Just wanted to say thank you for taking the time to post a rational reply beyond just the "AI art is theft" idea. Based on the limited feedback to my idea, creating such a game seems too much of a risk. AI image generation would drastically cut down the time required to create this game, and time is a luxury not all of us have. I also feel, that no matter how well the story or main game play loop turned out, it would always get a negative reception because of the AI artwork.The AI part kind of kills the idea for me too tbh. Ethical arguments aside, I just find AI pictures unappealing. They have no unique style, personality, or charm. Sure it can render well on a technical level, but that's not what makes artwork appealing. Self-expression and human error are part of what makes art enjoyable to consume, because that's where we find things to relate to. AI pictures are just so insanely sterile feeling and soulless compared to human made works, because of that.