The moment I saw this game pop up with some preview images, I was instantly hooked.
It looked damn good. And if you’ve seen the tags or the intro post, you’ll know it’s got that grind-heavy progression, so if you’re after a quick fap-and-done kind of game — this might not be for you.
But hear me out. I’m not even into heavy grinding games, yet here I am, hours in — loving every minute of it. Not just the payoff, but the actual journey is well worth it. Even the bar grind is rewarding, visually and gameplay-wise.
What stands out:
The art style is solid, and Angelina (the MC) is incredibly well-crafted. Every detail from her facial expressions to animations is carefully designed.
Animations and expressions are top-tier for this kind of game — you really feel every moment.
If you’ve played Fashion Business or Bright Past, this does what they do — but better. Grinding is more streamlined, thanks to the skill level-up system, which helps a ton.
The sleeping scenes are straight-up fire. The way she’s drenched in sweat at night, sometimes having naughty dreams or getting a sneaky visit – god-tier stuff.
The OnlyFans-like photo platform with AI integration is a great concept, especially with potential for blackmail mechanics down the road.
The bar outfit and interactions are hot as hell. From getting groped to naughty seating events — it’s immersive and hits just the right balance between slow-burn teasing and payoff.
Even though some scenes like showering or subway events are still in early stages (v0.2.1), the potential is huge.
And finally: Frisson Studios is absolutely killing it. The dev listens to feedback, communicates well, and clearly cares about this project. If updates keep coming at a ~3 month pace, this game’s going places.
What could be better:
The story is still pretty light — understandable at this stage, but will need more depth and branching over time.
The rent system feels too harsh, especially if you’re going for a pure route. Even going corrupt doesn’t always help much with how tight the money is.
Toning that down just a little would let players explore upgrades and events more comfortably.
Some mechanics feel undercooked for now:
Drunkenness doesn’t seem to affect gameplay (yet).
Right now, it doesn’t really matter if I cook or let my roommate do it — nothing seems to change. Would be cool if this had some effect later on.
Lock repair cost is weirdly high and doesn’t offer much return gameplay-wise.
Final thoughts:
For a corruption-style sandbox that’s still in early development, this game is already knocking it out of the park.
It’s rare I get this into a slow-burn grindy sim, but this one nails it with atmosphere, visuals, and potential.
I’ll be keeping a close eye on every update.
Massive props to Frisson Studios — you’ve got something truly special here. Let’s keep this momentum going.
P.S. Any plans for pubic hair toggle? Asking for a friend.