Alright so this is one of those few H games that actually got acclaim even outside of the usual handjerk circles. Here's my take;
PROS
- The game is paced well. There isnt a moment while I was playing the game where I thought it dragged. Most of it is a result of adding even small details, like changing the dialogue as the trust increases, or a simple smile. A shining example of what can be done with little content.
- There is a reason why this game is titled 'teaching feeling' because essentially that's the end goal; to enable a traumatized girl to feel again. And the emphasis on the feel makes the game emotionally satisfying. You could just fuck her like a toy if you like, but you wont, because youre not a monster. And the game makes that a point.
- Plenty of customization. You can change her clothes, hairstyle, hell you could even change the colour of her clothes if you so fancy. Cant remove those scars though :/
- Surprisingly, H gameplay is robust. In fact, its incredible considering that there isnt any VA nor animations. The interactions you can have with Sylvie means youre not just spamming spacebar, and her reaction to your fucking means youre not fucking a plank of wood. Incredible. Why arent more H games, big or small, just designed like this? So simple its baffling how many games dont do it.
CONS
- The game is bereft of content. Basically speaking, the game practically shows its hand the moment the fucking starts, which is usually about the third hour, depending on how much headpats or dialogue you so wish to explore.
- Speaking of which. Despite my praise of its pacing and emotional satisfaction, it cannot hide the fact that you are basically just spamming headpats/talk until the game progresses. And even then you'll still be spamming headpats/talk because what else is there to do? You get to take her for walks and that's about it. Our protagonist is a doctor. But you'll never know it because he never really do any work. Also, there's some sort of silliness going on when you spent entire days headpatting her like some kind of psycho.
- The game is great. But aside from its H gameplay, its about as complex as sitting on a barstool. To fail in this game is basically to fail as a human being. You quite literally cannot possibly get the bad ending unless you purposefully want to get it. And the path towards rehabilitating Sylvie is basically a linear progression of headpats/chatting. A shame really. Because a game has the potential to test the limits of our humanity but instead its basically just yet another simplistic VN, where the sex is entirely the reason to play it.
COMMENTARY
Alright, so let's get past some introductions. You play as a doctor. One day a stranger visits you and claims you saved his life. In return, he gives you a packet full of cash...and a slavegirl named Sylvie. Oh yes, how much any of us wish such a thing is even remotely believable, especially considering that despite the tragedy that have befallen the girl, shes somehow still a virgin. Perhaps the most unbelievable part of them all.
Your task is essentially just be human, and slowly teach Sylvie what it means to be human again...teaching feeling, if you will. Its all done is a very neat, very smart manner which for some reason is rarely ever explored in H games. Sylvie's dialogue and mannerisms slowly adapt as her trust improves. Its really that simple. Have gameplay affect the characters, and thus make it emotionally satisfying. Not spamming needless minigames, or have the entire game centered around sex. There's plenty to be had just focusing on small details.
The artwork is simple. Its about average, nothing to shout about. The art design is not likely to ever make you cum just by looking at it. Very much remind me of Kotoyama's style, but clearly amateurish. Cant help but wonder what heights this game would have reached if the artwork was sublime.
CONCLUSION
So all in all, the game fully deserves its acclaim, because it manages to do so much with so little that you cant help but feel it should be the premiere example of a VN done right. Its not paced like a snail going past a salt mine like waifu konko, is somehow more emotionally satisfying than imouto monochrome, and the H is far simpler yet better than 1room in every aspect of the imagination.
Only nitpick is that its short, perhaps a tad too short. But that's not stopping me from replaying the game, and it still gave me a granite boner. Heartily recommended.
PROS
- The game is paced well. There isnt a moment while I was playing the game where I thought it dragged. Most of it is a result of adding even small details, like changing the dialogue as the trust increases, or a simple smile. A shining example of what can be done with little content.
- There is a reason why this game is titled 'teaching feeling' because essentially that's the end goal; to enable a traumatized girl to feel again. And the emphasis on the feel makes the game emotionally satisfying. You could just fuck her like a toy if you like, but you wont, because youre not a monster. And the game makes that a point.
- Plenty of customization. You can change her clothes, hairstyle, hell you could even change the colour of her clothes if you so fancy. Cant remove those scars though :/
- Surprisingly, H gameplay is robust. In fact, its incredible considering that there isnt any VA nor animations. The interactions you can have with Sylvie means youre not just spamming spacebar, and her reaction to your fucking means youre not fucking a plank of wood. Incredible. Why arent more H games, big or small, just designed like this? So simple its baffling how many games dont do it.
CONS
- The game is bereft of content. Basically speaking, the game practically shows its hand the moment the fucking starts, which is usually about the third hour, depending on how much headpats or dialogue you so wish to explore.
- Speaking of which. Despite my praise of its pacing and emotional satisfaction, it cannot hide the fact that you are basically just spamming headpats/talk until the game progresses. And even then you'll still be spamming headpats/talk because what else is there to do? You get to take her for walks and that's about it. Our protagonist is a doctor. But you'll never know it because he never really do any work. Also, there's some sort of silliness going on when you spent entire days headpatting her like some kind of psycho.
- The game is great. But aside from its H gameplay, its about as complex as sitting on a barstool. To fail in this game is basically to fail as a human being. You quite literally cannot possibly get the bad ending unless you purposefully want to get it. And the path towards rehabilitating Sylvie is basically a linear progression of headpats/chatting. A shame really. Because a game has the potential to test the limits of our humanity but instead its basically just yet another simplistic VN, where the sex is entirely the reason to play it.
COMMENTARY
Alright, so let's get past some introductions. You play as a doctor. One day a stranger visits you and claims you saved his life. In return, he gives you a packet full of cash...and a slavegirl named Sylvie. Oh yes, how much any of us wish such a thing is even remotely believable, especially considering that despite the tragedy that have befallen the girl, shes somehow still a virgin. Perhaps the most unbelievable part of them all.
Your task is essentially just be human, and slowly teach Sylvie what it means to be human again...teaching feeling, if you will. Its all done is a very neat, very smart manner which for some reason is rarely ever explored in H games. Sylvie's dialogue and mannerisms slowly adapt as her trust improves. Its really that simple. Have gameplay affect the characters, and thus make it emotionally satisfying. Not spamming needless minigames, or have the entire game centered around sex. There's plenty to be had just focusing on small details.
The artwork is simple. Its about average, nothing to shout about. The art design is not likely to ever make you cum just by looking at it. Very much remind me of Kotoyama's style, but clearly amateurish. Cant help but wonder what heights this game would have reached if the artwork was sublime.
CONCLUSION
So all in all, the game fully deserves its acclaim, because it manages to do so much with so little that you cant help but feel it should be the premiere example of a VN done right. Its not paced like a snail going past a salt mine like waifu konko, is somehow more emotionally satisfying than imouto monochrome, and the H is far simpler yet better than 1room in every aspect of the imagination.
Only nitpick is that its short, perhaps a tad too short. But that's not stopping me from replaying the game, and it still gave me a granite boner. Heartily recommended.