Lilith’s Descent – Review
Overview VE4.1
Lilith’s Descent is an RPG Maker game that delivers a stronger experience than expected in combat feel and visuals, but several systems in the current version hold it back.
Gameplay — 7/10
The combat is great for an RPG Maker game and feels smooth and satisfying early on. However, as you level up, fights become repetitive and can start to feel boring. In its current state, the system often feels frustrating during longer sessions.
A fast-forward option for combat, better command remembrance, or a full Battle UI overhaul would greatly improve pacing and overall gameplay flow.
Visuals & Art Style — 10/10
The visuals are outstanding and genuinely unique. The visual art is amazing, and the character designs are very attractive, expressive, and well-polished. The game stands out visually even when compared to other RPG Maker titles.
Adult (H) Content
The H scenes are high quality and well-made, but overall they feel mechanically irrelevant to the game. The standard in-game H scenes don’t restrain the character, apply meaningful debuffs, or knock the player down; the scene plays out and the character immediately continues as if nothing happened, making them feel disconnected from both the combat system and overall progression.
As a result, the in-game combat H content rates around 6/10.
The losing H scenes are the only ones that attempt to tie into gameplay, but in the current version they still feel incomplete. Player agency is very limited, interaction is minimal, and the system feels more like a placeholder than a fully integrated mechanic, putting the losing H scenes closer to a 5/10.
Interface & Controls
Reordering the Actions tab so Weapon Arts appear first would improve combat flow. Combined with better command memory and faster combat pacing, this would significantly improve the overall feel of battles.
Progression & Version Issues (v4.1)
In the current version (4.1), there appears to be no legitimate way to obtain the Ascension Jewels required to open the first gate after defeating the boss, effectively blocking progression. Manually editing save data to obtain the jewels does allow the gate to open and confirms that there is additional content behind it.
Additionally, accessing certain areas early can trigger errors., so its not recommended you do this, there is not additional context passed the first gate other than background visuals.
Overall Impression
Lilith’s Descent has strong foundations—solid combat for the engine and outstanding, unique visuals—but in its current state, the systems don’t fully work together. Progression bugs, combat pacing issues, and weak mechanical integration of H content hold it back. With fixes and quality-of-life improvements, the game could be significantly stronger. The potential here is very high, and with refinement, this game could be amazing. I look forward to the release of the new verisons!
Overview VE4.1
Lilith’s Descent is an RPG Maker game that delivers a stronger experience than expected in combat feel and visuals, but several systems in the current version hold it back.
Gameplay — 7/10
The combat is great for an RPG Maker game and feels smooth and satisfying early on. However, as you level up, fights become repetitive and can start to feel boring. In its current state, the system often feels frustrating during longer sessions.
A fast-forward option for combat, better command remembrance, or a full Battle UI overhaul would greatly improve pacing and overall gameplay flow.
Visuals & Art Style — 10/10
The visuals are outstanding and genuinely unique. The visual art is amazing, and the character designs are very attractive, expressive, and well-polished. The game stands out visually even when compared to other RPG Maker titles.
Adult (H) Content
The H scenes are high quality and well-made, but overall they feel mechanically irrelevant to the game. The standard in-game H scenes don’t restrain the character, apply meaningful debuffs, or knock the player down; the scene plays out and the character immediately continues as if nothing happened, making them feel disconnected from both the combat system and overall progression.
As a result, the in-game combat H content rates around 6/10.
The losing H scenes are the only ones that attempt to tie into gameplay, but in the current version they still feel incomplete. Player agency is very limited, interaction is minimal, and the system feels more like a placeholder than a fully integrated mechanic, putting the losing H scenes closer to a 5/10.
Interface & Controls
Reordering the Actions tab so Weapon Arts appear first would improve combat flow. Combined with better command memory and faster combat pacing, this would significantly improve the overall feel of battles.
Progression & Version Issues (v4.1)
In the current version (4.1), there appears to be no legitimate way to obtain the Ascension Jewels required to open the first gate after defeating the boss, effectively blocking progression. Manually editing save data to obtain the jewels does allow the gate to open and confirms that there is additional content behind it.
Additionally, accessing certain areas early can trigger errors., so its not recommended you do this, there is not additional context passed the first gate other than background visuals.
Overall Impression
Lilith’s Descent has strong foundations—solid combat for the engine and outstanding, unique visuals—but in its current state, the systems don’t fully work together. Progression bugs, combat pacing issues, and weak mechanical integration of H content hold it back. With fixes and quality-of-life improvements, the game could be significantly stronger. The potential here is very high, and with refinement, this game could be amazing. I look forward to the release of the new verisons!