Java - Lilith's Throne [v0.4.11.3 Hotfix] [Innoxia]

  1. 3.00 star(s)

    Anonymous Crab

    The unique scenes currently in the game, if they align with what you enjoy, are great and are worth tolerating the rest of the game for. There's a great deal of variety and player choice in game setting terms (and being able to avoid scenes if they're not your thing).

    Unfortunately, the game will probably never be completed due to a variety of reasons, which sucks as the story, lore, and foundations for something genuinely iconic are there. Hopefully this changes in the future, but overall I'd say it's worth suffering through the gameplay lag and learning the combat system to clear the existing content.
  2. 3.00 star(s)

    hagibi1012

    I cannot tell if I had bad RNG or if the dev is mocking me.

    Female enemies do not appear to spawn with vaginal virginity. This is true even for your own children. Children spawn into existence at 18 years old, but also spawn used and employed as prostitutes.

    I would not be surprised if the only named NPC that is a virgin is your aunt's slave, Rose, who has 0 vaginal sex scenes with you. Fittingly, Rose is still affected by the frustration mechanic, despite being unable to have sex, and gets progressively more pent up.

    I gave up before finishing Nyan's questline, as I assume she would be the same. I do not want to experience the disappointment of wooing the shy cat girl for a half dozen real life hours only for her insta-baby to come into existence unrapeable and hymenless.

    Pros:
    • Several characters sprite swap after a creampie to be 9months pregnant.
    • You can rape, impregnate, and enslave most generic NPCs
    Cons:
    • For a game whose combat boils down to 'click attack to win', it takes a lot of keystrokes
      • Looting after a victory takes so many keystrokes that it is almost never worth the time.
        • Timewise, it is best to enslave deep alley demons instead
      • Due to limited inventory, the take-all button is sub optimal.
        • most characters hold mostly garbage.
    • Most characters are the weird kind of furry
      • (i.e. slime centaurs, dobberman-girls, rat-men, etc)
    • The only way to rape is to first enslave, as otherwise the entire world will consent with you
    • Aside from giving passive income, slave encounters are fundamentally identical to random encounters and will not change much between sessions.
    • Around the time multiple enemies start spawning per encounter, the game gets unstable
      • Specifically the futa imp boss in the first submission questionline caused my game to softlock during sex.
        • If I removed their penises with the transform button before sex, the scene played out normally though.
  3. 2.00 star(s)

    Razor75

    The update pace for this game is glacial. Enjoy it and come back every few years. There is quite a bit here in the current version but it seems haphazardly implimented. Game suffers from severe scope creep.
  4. 3.00 star(s)

    DaveMcDaveDave

    I want to like LT.


    I have to agree with a lot of the reviews that say there's a lack of things to do. The customization options are great, but in the end, they don't amount to much when you can really can't utilize it much.

    The writing isn't bad for what it is. I don't mind that it's text-based at all. I enjoy the basic gameplay loop, although once you pick it up once or twice, you get the idea.

    But Elis came out four years ago and it hasn't been fleshed out much at all in that time, and we're supposed to be prepared for multiple further locations? I don't think we'll see completion by 2030 or at this rate.

    My biggest issue is Innoxia's lack of reliability and transparency.
    Innoxia may be going through some things, but it's up in the air if you peek in the Discord as to what Innoxia is doing at any given month.
    Promising and missing a deadline?
    Apologizing for missing deadlines?
    Going radio silent for several months to the point where people are performing wellness checks?

    And ordinarily, I'd respond with sympathy, but it's been an ongoing pattern for years that mirrors a very real problem with a lot of creators who survive off of monthly donations; sometimes, for some people, they come back when people realize their donations are going into a void and cancel. Sympathy garners more support than positivity.

    "I'm sorry. Things are hard. Here's an update that adds [animal race] and a few lines of dialogue for [character]."

    The community is appeased, they feel bad for being put off by the missed deadlines and lack of communication, the update puts the game back on the recent update page, the donations come in, Innoxia puts in a weekend of work and disappears again. I just can't support that.

    It's not that people are owed updates, but it's this pattern of dishonesty. "I'll update soon. Okay, I didn't update when I said I would. Okay I'm back. Nevermind I'm gone."
    There are people spending their money to support this in good faith who aren't being met in good faith.

    This isn't to say Innoxia is a bad person or anything like that. Sometimes people go through things and it's rough and I get it, but repeatedly making promises and not keeping them and coming back when the income starts to dip isn't honest. Moving forward, I hope Innoxia becomes more transparent about their plans and more genuine when they say they'll do something.
  5. 3.00 star(s)

    TheFreakyOne

    The best part of the game is how customizable your character is alongside the amount of fetishes there are(at least compared to others, also toggleable which is great)
    This type of customization is something I want in A LOT of games.

    However it kinda falls off in only one aspect which is that there is really not much to do at all, yeah you can make an extremely specific and cool character but there isn't much to do at all.(You could blame this to slow updates but also I feel like it's odd that there isn't much to do considering how old this game is)
  6. 3.00 star(s)

    FranklinClinton

    Discovered this game last week and had some fun with it. This games good for what it is and allows you to really customise your experience.

    I did two playthroughs, a non-sexual gay American man who just wanted to get home and the second was an arcane transbian birb who utilised the (sadly) deprecated companion system.

    The Good

    The good is that the game generally respects your wishes and interests, if you don't want incest you can turn it off. Don't want to be transformmed into a different gender or species? You can, although very certain NPCs may still try it you can avoid it by spitting out the potion. Don't want feet? You can turn foot fetish content off too!

    The game is extremely customisable for the random encounters. You can make the entire world gay transmen who have breasts and vaginas if you would like. You can prevent furries from being fully anthromorphic and end up more like a catboy than a cat cat, and there's options to also increase the number of humans to whatever % of any random encounter you would like so the game isn't furry focused. Though it doesn't apply to non-randomly generated characters such as shop keepers who will always be very furry.

    There's times where it feels like you can have genuine heartfelt moments with characters. Being able to give your children, friends or aunt a gift on Yuletide, it's a cute thing that allows you to feel like you can be closer with a character without getting in their pants.

    Another strength is that no often means no for a lot of content, I wasn't too big on having a dommy centaur trying to turn my booty into a gaping hole, or a characters mom popping up in one scene basically saying "should we have an incestous threesome?" so being able to say NO plain and simple and have them out of the game is something good. With non-con turned off you can even decline sexual interactions from random NPCs when they defeat you.

    The main story and quests that are there currently is genuinely decent, I found myself more invested in the story than going around sexing random NPCs, and the mini-quest to discover a rebel group from a prior war was a highlight, sometimes the quests that don't have any h-involvement work wonders to build a more interesting world.

    Adding on this, dialogue can be differed a bit, characters including your own can have lisps, more slovenly speech or outright Valley girl type speech, there's even a Chuuni perk which unlocks some humerous dialogue casting spells or with another character where she's featured.

    There's a toggable silly mode which adds some dialogue easter eggs, an overpowered weapon and most importantly - the American trait. This trait gives you extra dialogue options here and there, changes all British words for their American English equivalent and generally is just fun to have something less serious.

    Scarlett has amazing dialogue and I'd rather fail Helenas "romance" and get a Scarlett only route instead of having to keep her as a very well treated Slave so she can be a companion.

    The Middle Ground

    Companion content was great, my first playthrough was without a follower entirely so when I went back the second time and had someone there it was really nice to see them actually engage with some scenes warning my character about danger, and generally being acknowledged by characters in the game. Sadly this feature is great where it is but all content outside of the first town DOES NOT acknowledge your companion in dialogue or scenes and the feature will never be worked on again.

    The first town is great, there's a fair chunk of content, but the second you leave it the world outside is mostly deadspace with so much "to be added" content and this continues into the second town Elis. It feels very empty for what seems to have been in the game since 2021. I'll get into more of that further on.

    Probably a surprising take for a sex-game, lore reasons aside everyone in the game is almost too horny. If your gender matches their attracted gender they immediately want to get into your pants. Muggers won't mug you for money, your children just want to get inside your pants until you turn off incest, your friends are only in it for the booty. Arcane storms only further this by basically making every character a raging bisexual until it ends. The only way to make muggers feel like muggers and not Booty Warriors is to set an overwhelming majority of the random characters in the game to be the opposite of my gender.

    There's plenty of content for named characters with romance paths or other interactions but a very huge chunk of them are women and dominant to straight up sadist ones at that, if you were like my gay-guy character you have very little content and fully fleshed out romance paths like Nyans that isn't just going around blowing men for the sake of it. And the lesbian women who like to not be a doormat for pain also only have a few choices going for them.

    The combat is alright on the surface, there's not a lot of depth in the long run when you quickly realise taking a melee weapon and just pressing attack 3 times is cheaper, quicker to setup and requires less skill investment. Even on the 2nd hardest difficulty I found the only challenging thing was enemies early game being able to instant-kill you as they often have access to the exact same gear you do at that point, but hugely superior stats as a race like a centaur. The magic/arcane system is a nice concept, but melee requires hefty nerfs to make arcane usable for more than RP builds.

    There is no "pure/virgin" content beyond characters with vaginal virginity only. Anyone who lacks a vagina does not get anything special, and in a world where everyone is begging for sex when they get beaten up it's surprising someone who's fighting against lust doesn't get a mention.

    A huge one for the furries too, once you become a demon you cannot become an animal of sorts again. You could be a demonic centaur currently, but hellhounds, furys and anything like talons and claws is no longer accessible without debug commands.

    The Bad

    This game is in developement hell plain and simple. The game released over 8 years ago, Elis looked to have been released in 2021. Four years since then the town is light on substantial quests and characters, with even a spot or two in Dominion stating there's still content to come. And this is ontop of the fact the main story is going to seemingly take us to 6/7 more locations afterwards. It's shockingly unfinished for how long its been in the oven.


    End comment

    Give the game a shot if its your first time and you'll most likely love it, but currently as it is only one playthrough is really needed and anything past that is retreading old ground. Best worth revisiting several years later afterwards.

    Scarlett best character.
  7. 5.00 star(s)

    Hansi1508

    Overall absolutely great!
    - The UI is very good for a text based game. I normally only play games with graphical media. There are some NPC images, the game could improve with more images. I think a paper doll for the player and generic NPCs would be doable with reasonable work.
    - Cool story, it is kinda linear, however your decitions matter! The impact is reasonable but will never lock you out of progressing forward. I like the way the game solves story telling vs freedom.
    - It is an open world. You can ignore the story and do what you want. There is a lot to do beside the main quest.
    - Transformations could make a bit more of an impact imho. There are good key elements to it, especially for the story. The great freedom and the generic nature of some parts of the open world make it sometimes feel a bit flat. However still pretty good, also most NPCs are probably used to it now that I think about it.
  8. 4.00 star(s)

    m4ntra

    This game is like an alarm clock - every time it gets an update, it reminds me that I have wasted away another solid chunk of my life.

    As is, the game is actually a decently fun way to spend some hours - the core systems are actually quite engaging (if unbalanced), and there is just enough stuff to do to get you in to the groove.

    I know this is infamous for how slow the updates are, but I for one am excited for the day when my grandson will finally get to play halfway through the next main quest.
  9. 3.00 star(s)

    Kaldian

    A decent game with a lot of systems adding to the main gameplay loop, however:
    • Heavily text-based, meaning there's a lot of variables in the text depending on your customization choices creating repetitive walls of text. Yeah, I'm fucking her in the ass, you don't have to remind me my cock is ribbed and tentacled every damn time.
    • Way, way too easy, and pretty much no way to lose in any meaningful way. Hell, once you get yourself a shotgun fights rarely last longer than one turn.
    • No risk/reward mechanics anywhere.
    • Save/load infinite money gambling glitch.
    • Sex is just sex, you want both sides to cum as many times as possible, there's literally nothing there to make you pay attention outside maybe checking for kinks before you start hammering away.
    There's a lot of strengths too, customization, story, and some of the descriptions are on point, but without a reason to pay attention to which buttons you press it quickly becomes tedious. Enchantments are also interesting, but without any cost to them outside basic stats means you can basically make a ring, which gives all possible kinks. Adding a cost would make creating a perfect slave a much more challenging task.

    My favorite run was a female protagonist I made to be extremely submissive, but did everything in my power to keep her virginity intact. As I submitted to every beaten enemy, it added a much needed challenge to the sex part, as I couldn't just hammer away, or, god forbid, use the quick sex button.
  10. 2.00 star(s)

    pantyhosegg

    An absolute waste of potential. If you're on your first playthrough you'll likely be so blindsided by all the freedom your allowed within the game to really realize the fundamental flaws of the game. However when you actually realize it, it will ruin the game for you.

    For starters, the game is braindead easy, and yes it's a text based game, it's not really going to be hard. But even so, the combat within the game comes down to clicking the same button over and over again without a second thought. Simply get enchantments boosting your phys and you'll steamroll the game.

    To be fair, they did try to make getting money a little harder with nerfing slave milking...but even then just enslave a succubus, go to lilya's dungeon, add a bunch of obedience trainers, wait a few days, and sell off the succubus for an easy 200-300k at the slave market, or just constantly steal the demon gems and weapons from a succubus npc and sell them skyrim style.

    Now to be fair, I think the setting and worldbuilding is really good....the story....at it's best is generic. You're effectively the chosen one, you live with your suger mommy in her big mansion that you can do whatever you want with, and everyone wants your dick regardless of what you look like. People within the story are legitimately afraid to get on your bad side, regardless of what you do, because your sugar mommy is high on the social ladder.... It uh, kind of ruins the stakes of the story when there's no real consequences for your actions...

    In one of the most recent side quests added, you legit find a highly illegal operation headed by someone in the same social ladder as your sugar mommy, and you can raid her operation, take down her gaurds, expose all of her crap to the public, and you want to know what the person you were exposing does after you do so? She says "I don't want any problems with you" so she gives you free access to fuck her sister and continues to sell you the same products with no change... You'd think one of the most powerful people in the city, known for holding on to grudges, would have some sort of grudge against you...but uh nope...your sugar mommy is in a high position... Btw she enslaves her own sisters because she doesn't want them climbing the social ladder...not gonna do anything to you though...

    I haven't even talked about Innoxia's update schedule...and I mean, what else is there to say about that? Over the years of the game's development the actual amount of content added is almost 0, unless having an orange dick really means a lot to you. The game's code is made of spahgetti, and it runs very poorly...

    The only positives I can say about the game is that the customization is expansive (but shallow), the world building and setting are great...Everything else about the game is just a complete waste. It has potential, a shame it likely won't reach it.
  11. 3.00 star(s)

    reddwarf45

    For an almost enterally text based game, it's decent. With incredibly slow development it's hard to want to come back to once you reach the end of the available content.

    For someone who normally requires images in this day and age, Lilith's throne does a good job of getting by without them for the most part. It does mean you have to do some heavy imagination lifting when it comes to random NPCs. I would say that ultimately it does hurt the game by making things less personal.

    You find / make the perfect maid character but are ultimately left wanting more from it than a written description.

    General content is a little shallow, but the combat system is good, the idea of capturing and training NPCs is well implemented for the most part with a good range of jobs inside the house.

    Would be 4 stars but every time I give it a play I'm left feeling like something is missing.
  12. 5.00 star(s)

    Thatoneguybro678

    Best text based game I have played lots of possibilities and kinks for anyone. Looking forward to the updates. Options for different romance partners, can play as male or female, have multiple races and character customization, good story and the combat doesn't feel like a chore. It's not impossible to get to the good stuff and I never felt like I was missing anything.
  13. 2.00 star(s)

    MannBobinson

    A lot of reviews on this game are focused on the fact that it's stagnant, abandoned, etc, etc. But, I want to shine a light on where the game is actually at, as of August 24, 2024, as someone who really enjoys text-based games.

    TL;DR: The gameplay is shallow and unenjoyable, the sex stuff is a little better but becomes repetitive quickly. What you see on day 1 is what you get. So, very, much, TEXT.

    The Good
    As an avid player of RPGs and simulation games, I expected there would be a lot for me in Lilith's Throne. And for a short while, I was right. The RPG combat is serviceable for a short time, the concepts behind the sex system are quite appealing, and there are some emergent gameplay scenarios/stories that come up from the systems that I don't think other games can replicate in the same way Lilith's Throne does.

    For instance, I was playing as a character who was kind of a sadistic brawny meathead who liked to be violent and torment other people. I was pleased with how this character concept worked, as the "pace" system for sex allowed my partner's feelings to shift from eager to actively resisting and asking to stop once I had beat and choked them. This sort of character would not be possible in any other game I can think of!

    The Bad
    However, it falls short in many ways that prevent me from wanting to come back. The writing and structure of the game leaves a lot to be desired, the RPG mechanics feel tacked-on to an already bare-bones game, and the lack of content makes the game become quickly repetitive.

    One of my biggest gripes with the game is how its curated quest content is presented to the player. I don't mean to seem like a neanderthal who can't read, but there is SO MUCH TEXT at once. Seriously, in the beginning of the game you are hit with like 4 walls of mediocre dialogue and prose explaining everything that's going on. And unlike in other text-based games, there's no taking it one paragraph at a time -- your ass is SCROLLING through their Great Wall of Text. Imagine if you played an RPG and instead of the characters talking one-by-one they just spat all of the dialogue at you and you had to sit there and read it like a mediocre fanfiction. That's Lilith's Throne.

    Another thing that pisses me off is how little real content there is. Once the novelty of the dynamic sex system wears off, this game is like 1-2 hours long. The map is full of empty streets and alleyways dotted with shops that sell items that give you a 1% boost to cum magic or whatever. The main quest suffers from aforementioned text overload syndrome so you will never know what's going on unless you have the patience of an eighth-grade English teacher reading a student's narrative essay. And even if you do really enjoy the main quest, the only content featured is basically "go to this place, let this guy talk at you, fight this guy". And at a very early in the main quest, you hit a wall where you need to kill this powerful level 10 enemy, so you'd better get your ass grinding for that too.

    Speaking of grind, the RPG elements in this game seemed promising at first. I really like how critical hits are fulfilled by certain conditions, it almost makes combat seem like a puzzle to be solved. However, the game completely squanders this by allowing you no real way to customize your gameplan in fights. Status effects, buffs, debuffs, healing, and other staples of the RPG genre are either nonexistent or made obsolete by damaging spells, making combat feel like banging two action figures together until one of them breaks. And the perk tree is a fucking insult. Oh boy I leveled up, time to get... 1% increased spell efficiency (yes, really, this is what all of the "perks" are like)...

    Conclusion

    In conclusion, Lilith's Throne promises a lot and delivers on none of it. If this game was a little earlier in its development I wouldn't call it out for being so barebones, but it might as well be abandoned at this point. The RPG mechanics are promising, but end up being shallow and tacked-on. The sex mechanics are promising, but end up being repetitive with little variation between scenes. The result of all this promise is about 1 hour of fun and imagination before you realize that what you saw the moment you spawned in on day 1 is all Lilith's Throne has to offer.
  14. 5.00 star(s)

    SleepyVerse

    One of the only games which gives players this amount of freedom. Even the most sandboxy adult games tend to have some form of rail roading but you can kinda go crazy in this game. The main story is fun but unfinished BUT I don't think it's the main appeal. Instead it's how this game has randomly generated content and like almost infinite freedom for doing whatever else
  15. 2.00 star(s)

    Playfulpetfox

    tl;dr: Play if it's your first time, but don't bother if you've been waiting for more real content. Give it another 5 years.

    Adding my review on to this preemptive pyre. The game's not dead, but it may as well be. Content comes out woefully slow, the repetition of the game's earliest iterations remains rampant, and you've seen basically everything within an hour of playing.

    This is absolutely worth a try if you've never played it. If you have already played it, though, and are wondering "Is it worth another try?" No. It's not. Whatever made you stop playing back then remains a problem now. I went wild for this when I first played it years ago, but basically nothing has changed. The dynamic sex is still the same, the map is still the same, the UI is still the same. It's all the same. Yeah, a few tweaks here and there, but my god, not nearly what there should be. It's a shame that this game fell to the wayside, because once upon a time, it was really shaping up to be something.
  16. 2.00 star(s)

    clay74

    I would love to give this a higher rating, but there REALLY needs to be a way to adjust the UI scaling. This game is nearly unplayable on high resolution monitors.

    If this gets fixed, I'd say that this is a five-star game. I love the premise, and the in depth customization. But I may go blind trying to read the UI elements.
  17. 3.00 star(s)

    Notablandname

    This game used to make me nut like crazy.
    Not often you run into a sandbox like game where it gives you so much freedom.

    Now it's just another number among the corpses of abandoned games.

    Eventually you'll run out of content to do and be faced with repetition.


    Good game to play though the first time. Don't expect much content. ToT will be complete before this game probably.
  18. 1.00 star(s)

    snapson

    Preface:
    • Likely the most robust interactive sex scene system out there, with many action and positioning choices.
    • Has an excessively detailed body part system which helps maintain good variety in randomly generated NPCs as combinations color, size, length, style, etc will rarely clash.
    • NPCs will have their fetishes and turn-off which impacts what actions they choose and their reaction dialogue to your choices during interactive sex scenes.

    Where it goes wrong:
    • The cost of having such wide freedom of actions during the sex scene is that every action is described in the same 1-3 ways (literally, most of the time is just switching the adjective or appending/prefixing their current mood).
    • Whether you're fucking a Story NPC or a randomly generated NPC, it is exactly the same. There is no unique behaviour, dialogue, action, or positioning that is rewarded for entering into an interactive sex scene with a Story NPC.
    • The interactive sex scene will not have an ounce of influence from the scripted story events/dialogue in the 5 minutes leading up to the scene or the fighting if it was a result of a battle.

    What is respectable:
    • The game really lets you adjust what content you get. You can specify what sex / gender / species (fox , slimes, succubi) / degrees of furry (kemonomimi vs full anthro) you want to encounter. You can opt out of transformation content or allow it one-way. Only thing that is set it the sex / gender of Story NPCs, which you can avoid by not losing or offering your body to them.
    • Honestly, if you just treat it as something you can play every few months for 30 minutes to get off, the game is great as a interactive sex scene sandbox type deal. Probably even a 5/5 in that use case. Any more than that, it quickly gets boring and dissapointing.
  19. 4.00 star(s)

    Grantley44

    It's a fun game for a text RPG, but the updates are slow. The game is ambitious in many ways, but the lone dev with a handful of community contributors has overstretched her ability to deliver. It would have been wise to hire somebody to help with the coding at least part time some years ago, though I'm not sure the dev has the resources for that.

    Sex scenes are pretty great because they're dynamic, but it can get...lore dumpy at points, and the setting is pretty fun, if grimdark in a few aspects.
  20. 3.00 star(s)

    BaloneyAmone

    If there's one word that summarizes this game, it's "stagnant".

    Lilith's Throne is one of the older projects here that are still in "active" (term being used loosely) development. Released in 2018 amidst Corruption of Champion's unceremonious end, the game promised to develop even further on the essentials laid out in that influential game. The main appeal of this game is its wide range of character customization options, all of which apply to randomly generated NPCs: races, fetishes, gender, equipment, and more can be tuned to your liking, and the in-game content options allow even further tuning of the game to have these generated characters and world consist of whatever you want it to have. Want all humans? You can have that! Want everyone to be a catgirl? You can have that too! Want a mix of femboy gryphons and futa hyenas? Fair game! Want nobody to have body hair? You got it! The only real restrictions are on major NPCs, which have their own preconfigured appearances and fetishes that generally only change during events in their story (barring the ~2 that you can enslave); fetishes, which there are a few you can block entirely (e.g. lactation, incest, NTR, cum inflation) while others you can have NPCs not have interest in but doesn't actually block them from using sex moves associated with them per se; and to a lesser extent ages and personalities, the former requiring some shenanigans to toy with and the latter requiring a specific item that only affects personalities that tangibly affect dialogue.

    In terms of being a dollhouse that allows you to roll a bunch of OCs and then slam them into each other, barring a couple of ostensibly random restrictions (multiple penises not being possible for engine reasons, some races being a lot more difficult to gain access to outside of cheeses/cheating due to race balance issues) and the occasional awkwardness (trying to get positions set up, especially for group encounters), the game is very effective in that regard. For that reason alone, I give it a 3/5, since it's carved out for itself a niche that none have dared match in scope and execution.

    The chief caveat with this game is that it is basically pure text, with only the occasional bit of artwork for story-relevant NPCs existing as to give a better grasp of what they look like. Your imagination will be doing a lot of the heavily lifting, taking the altogether relatively barebones description of whatever sex act is going on and transforming it into a graphical image in your mind's eye. Those with aphantasia will have a very difficult time enjoying this game.

    With all that out of the way, as soon as you test the limits of the established sandbox, or you try to interface with the game as something other than a sandbox, you very quickly reach the game's ugly side.

    With how many RPG mechanics it has, it's not a very good RPG. In fact, I would even go as far as to say that it sucks.
    Combat is very rudimentary despite how many apparent options there are, and the balancing is complete and utter whack: even when playing with enchantment capacity (itself a bandaid to stop the player from scaling out absurdly with expensive gear), melee weapon builds are dramatically stronger than everything else, and simply pressing "attack" 3 times with the highest base damage melee weapon you can find is a safe bet to winning just about every fight in the game. Ranged weapons require you to burn arcane essence, the secondary currency in the game, for no apparent reason. Spells require markedly more setup for less results than smashing with a melee weapon. Lust damage requires substantially more setup for less results than smashing with a melee weapon, especially as non-magic lust is extremely undertuned, and magic-wielding characters (so most of the boss fights) can't be insta-defeated by maxing their lust. To make matters worse, this bad balancing goes both ways -- players and enemies use the exact same pool of equipment and skills. While this in theory makes for a fair playing field, given that offense is so ridiculous and defensive options both few and largely ineffective, you run into scenarios where enemies attack for 100 damage at the start of the game on the easiest difficulty because the AI spawned with the right weapon and decided to select "attack" three times. It inevitably forces you to glass-cannon builds that nuke enemies right away, exploiting the fact that all draws are considered a win for the player, and only adding HP/defense when enchantment capacity allows; or alternatively turning enchant capacity off and then buffing your stats through the roof to roflstomp every encounter.

    Furthermore, the main story, for how straightforward it is, is still somehow woefully thin for its apparent driving role. On the surface, it should be pretty cut-and-dry: after you get your bearings in the starting city, you're tasked to go around and beat up a bunch of lieutenant demons and take their power in order to get strong enough to take out the big tyrant Lilith and stop her from taking over the world. However, the layers that are added on top of this chassis (themselves necessary to give a bit of variety, even if it's not super-important to do so depending on how you want to look at this game) have almost no development to them beyond the broadest of strokes: each of the towns you have to go to to fight the next lieutenant has its own array of problems; there's a couple other factions out and about that have an interest in fighting Lilith; the supporting NPCs are not interesting in the slightest and only exist to 1) feed exposition and 2) have sex with; and underlying all of this is some very, very poor worldbuilding that quickly struck me as being made up mostly on the fly without any particular concern for logic. The prose, too, is only ever serviceable. Especially during the later content, I could almost taste the developer's ennui coming off of the story writing, as if the game were simply going through the motions to fulfill its obligation of telling a story rather than trying to do something fun or interesting with itself.

    I had mentioned earlier that the game was best described as "stagnant". The reason for this is pretty simple: the pace of development is glacial. After the main Dominion content was finished in ~2020, it took two years for the next city, Elis, to even be added, and then most of another year for the main quest there to be expanded to something vaguely resembling "complete", and has stalled out there since. Furthermore, the barebones systems and mechanics have remained stuck in their current iterations for almost as long as the game has existed, despite the fact that several of these, chiefly the combat and skill tree, being labeled outright as "placeholder". Additionally, if you try to push the game's engine in a way that it doesn't like, you quickly run into trouble. Having too many NPCs active on the game world will slow the game to a crawl as the engine checks for status updates with each movement tick; moddability is very poor outside of developer-designated avenues of creating new races and items, and demand you fork the game's code and do a lot of Java hax to add anything substantial, not to mention making sharing said non-basic content mods an extremely difficult process; and with the long period between builds, any bugs or issues will likely be staying present practically indefinitely. For a particularly egregious example of the game's lackluster construction, the ability to have companions was disabled many years ago despite their popularity, primarily because the game happened to not be able to cope with the player having a party member at certain points in the game (you can still turn the option on, mind you, but it's both out of the way and will inevitably lead to said problems). For a more quirky example, the game is completely unplayable on leap days, as for some reason, the game tries to initialize the game on the current day of the year but in specifically 2019 when launched, but since 2019 isn't a leap year and thus has no February 29th, it simply crashes on startup.

    Furthermore, what few additions that this game does get tend to be the apparent result of momentary fascinations rather than anything resembling a vision or plan. New side locations and minor content will be thrown into the starting city of Dominion out of nowhere; major patches will be random hodge-podges of thrown-together placeholders; minor patches will randomly have an attempt at a system rework thrown in; new items (primarily contributor-sourced) will be added sporadically; and NPCs and side content pulled from nowhere will show up and be largely fleshed out despite the dismal state of what should be the primary focal content. If you start trying to take into account the developer's public statements and laid-out plans for their direction of the game's development, this becomes even more abhorrent, but given that the game's thread here is filled to the brim with bashing that, I'll leave you off with that.


    TL;DR: This game is at the forefront of "wide as an ocean, deep as a puddle". While a novel toybox and can be plenty enjoyed as such, the underlying game is built upon a never-ending pile of placeholders and duct tape. You can almost feel the developer's lack of passion and frustration with having to continue working on this game. For all intents and purposes, take this game with the assumption that nothing else really changes, and go from there. 3/5 when all is said and done.