Linear VN or free-roam games? (Poll)

VN or Free-Roam?

  • VN (Like DMD, Acting Lessons etc.)

  • Sandbox/Free-Roam (Like SS, Glamour etc.)

  • Mix of Both (Like Being a Dik)


Results are only viewable after voting.

TrropJunior

Member
Game Developer
Jun 2, 2017
238
239
Hey there,
I'm in the midst of creating a game but unsure how I would like the story to progress. I don't want to delve into the story currently but it can definitely branch into any direction. I noticed the last poll done on this was over 2 years ago now and want to see if the consensus has changed.

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Would love to know peoples opinions on this as I'm stumped on what direction to take the game. Again, all 3 fit the story perfectly but want to go with the most enjoyable option for the majority of people.
 

Jofur

Member
May 22, 2018
251
269
We had a thread recently about this so I'm just gonna echo what I said there.
I can't get into linear VN's at all. I pretty much just won't play them. For me even the tiny amount of interaction you get from a "sandbox" is vital to making the experience more immersive and engaging. I want to work a bit for my porn. Otherwise I might just hop on over to Pornhub or something.

Also, we should stop referring to games like Summertime Saga or Man of the House as sandbox. Sandbox implies emergent and nonlinear gameplay. These are more just standard adventure games.
 
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baloneysammich

Active Member
Jun 3, 2017
993
1,516
I don't care for "quote-unquote sandbox"* games, because in my experience they generally involve grind that serves no point other than to extend gameplay. Like MotH for example, where grinding stats with a girl meant seeing the same exact image and text several times. IMO there is no value in that, which is why I abandoned the game. And like I said in that other thread, simply having different text each time would change my opinion.

* This:
Also, we should stop referring to games like Summertime Saga or Man of the House as sandbox. Sandbox implies emergent and nonlinear gameplay. These are more just standard adventure games.
 

wWbcbc

Newbie
Jun 21, 2020
15
11
Personally, I feel like a Sandbox game has a higher ceiling, but is also way easier to mess up. So I guess it comes down to; how much time are you willing to put into making the sandbox actually worth it OR how much are you willing to pay to get someone else to do that. (Usually not really an option)
I tend to prefer games without sandboxes since I find them more enjoyable on average. Also, making a VN doesn't mean you're forced to have no interactive elements at all (mini-games/quizzes etc.).
As many people have pointed out before, what you want to make (your "vision") should take priority. If you simply don't know/care I think you should focus on other stuff like; How much will your game specifically gain from having a sandbox? (Do you have a setting with a lot of locations? If so, it's gonna make implementing a sandbox into the story way harder, but probably also more rewarding?) How much time will you save not implementing it? Is that time spent better on other interactive elements or focusing on story/art?
Sidenote; asking people what they want/like is dangerous. There are always people who actually don't know and just say what they THINK they want/like. Letting those people influence your work is never a good idea.
 

Rafster

Bear chaser
Game Developer
Mar 23, 2019
2,013
3,936
Dunno, give a moment to think about it.
You certainly honor your user name :ROFLMAO:

For me, I always liked sandboxes, in fact my 3 favorite porn games are sandboxes. But they demand a lot of coding skill, and not everyone can pull that off. I've been working hard during all this year, and I only have 3 locations on my "sandbox" game.
 
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Mar 7, 2021
38
19
You certainly honor your user name :ROFLMAO:

For me, I always liked sandboxes, in fact my 3 favorite porn games are sandboxes. But they demand a lot of coding skill, and not everyone can pull that off. I've been working hard during all this year, and I only have 3 locations on my "sandbox" game.
Hard to code, only worth playing.
 
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