Unity introduces a level of creative freedom that's unconstrained from the traditional RPGM/VN formula. On the other hand, because there's so much freedom, it takes herculean effort for every little thing.
This game has its moments but at the end of the day is quite small and thus can never be above average. Estimated playtime of 1-2 hours.
Story 2/10
What's to be said? Tiny girl comes to visit Earth and... something? MTL is very hard to understand. Even then, I can infer that there's no reason story.
Gameplay 5/10
At its core, this is a 3D version of those old school flash torture games (
you know what I'm talking about).
Did it execute? Somewhat. The girl is cute. You can pet her. Give her a shower. Clean some dust. Use her as a pin cushion. But it's pretty bare bones. There's no real progression. You get more tools as time goes by due to time going by.
Showing her takes time. Unskippable time. You just gotta hold the shower nozzle over her for like 20 seconds. Again and again and again.
I said this in the intro, but each interaction takes a lot of effort to add. So... there's not a lot to do. It's a short game.
Guro 4/10
This game is obviously made for guro fans. You get to kill her in like 10 ways and 3-4 of those ways are animated. But again, short on content, so although it's novel, the guro is not that great.
Overall 4/10
This game has potential, but it's too short. Either have a real story or don't add some half-assed backstory and make it a pure sandbox.
Lastly, unskippable time events really affects game quality. Have an option to quickly do eat/shower/pee events. I don't want to wait 20-30 seconds each time for no new animation. Yes, the first time is cute. The 10th time is a drag.