- May 12, 2017
- 4
- 3
Maybe this question as its place in the reddit more than here but hey, a question's a question after all, hi!
Here's my stuff:
- I've ripped from a game live2D cubism assets (.cmo3, physics.json, cdi3.json, model3.json, texture.png and motion.json), welp, the almost whole package (no .moc3)
- Works perfectly fine in live2D viewer, yala yala, but
- Is there any ways to reconstruct the moc3 project from all the files within live2d editor?
- Is there any ways to alter the grid it uses to recognize where textures are? (Let's say if I want to make bigger hands, I can't because the model is made to recognize only a certain portion of the png as the hand assets, so increasing the size doesn't work since it's just going to crop the same grid.)
Really curious about it, and on how if yes, but I'm not giving it very big hopes, thanks for reading all'at! (Mostly interested in the increasing/reducing the grid size to increase or reduce some items' size!)
Here's my stuff:
- I've ripped from a game live2D cubism assets (.cmo3, physics.json, cdi3.json, model3.json, texture.png and motion.json), welp, the almost whole package (no .moc3)
- Works perfectly fine in live2D viewer, yala yala, but
- Is there any ways to reconstruct the moc3 project from all the files within live2d editor?
- Is there any ways to alter the grid it uses to recognize where textures are? (Let's say if I want to make bigger hands, I can't because the model is made to recognize only a certain portion of the png as the hand assets, so increasing the size doesn't work since it's just going to crop the same grid.)
Really curious about it, and on how if yes, but I'm not giving it very big hopes, thanks for reading all'at! (Mostly interested in the increasing/reducing the grid size to increase or reduce some items' size!)