First impression: What is this? A game for ants? The resolution is very small, but too square for a mobile game, so it was designed for steam decks?
The art is good, but no animation during the scenes: just still images.
The tower climbing difficulty is lopsided: the first 10 floors are harder to clear than floors 11-30 just because you can upgrade your items to trivialize the middle floors. The difficulty is technically higher on floors 31-40 than 1-10, but you're so rich by the time you get to that point that you can just stock up on potions to negate the difficulty.
Otherwise, my only other comment is that it would've been nice for the path between the middle and lower towns to be shorter or to add a teleportation circle between them.
					The art is good, but no animation during the scenes: just still images.
The tower climbing difficulty is lopsided: the first 10 floors are harder to clear than floors 11-30 just because you can upgrade your items to trivialize the middle floors. The difficulty is technically higher on floors 31-40 than 1-10, but you're so rich by the time you get to that point that you can just stock up on potions to negate the difficulty.
Otherwise, my only other comment is that it would've been nice for the path between the middle and lower towns to be shorter or to add a teleportation circle between them.
 
				
		 
			 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		