I have a scene open. I load a scene that I want to work on. The new scene has all the same assets but just different poses and camera angles.
Is there a way for new loaded scene to load faster?
Does it have to:
Clearing the scene
Deleting objects
Loading assets
etc etc etc.
Can't it just move the current assets to their new positions and poses? It would be so much quicker for those of us with horrible computers. lol
Thanks for any advice.
BTW: This community has been amazingly helpful with my noob questions. You guys rock and keep being awesome.
Start learning how to construct scenes in segments and blocks. For example, say you spend hours making the perfect scene. Don't just save it as a scene alone. Save the parts separately as scene subsets as well. So you could save the environment as that alone. And then save the group of characters as a separate subset as well. It's ironic that environments are usually very quick to load, but take a long time to render, depending on the textures and the lighting. But Genesis characters can take a long time to load, but they generally render fast by themselves.
Also, start getting into the habit of saving all the poses as pose presets! They are incredibly light files (like 25kb or so) and so you can have thousands of them in your DAZ "My Library". Then you just have to load a base subset of your characters and apply the poses. Get into the habit of making new folders under your My Library, for all your new scenes. That makes finding the poses much easier.
You can even group your cameras and lights and save them as a scene subset and/or a pose preset as well. Just remember that when grouping cameras, don't lock any of their transforms until after you put them in a group.
In your example above, the initial load will be long, as usual. But once the characters are loaded, you can then just apply poses and they will go very fast. Also, there's tricks you can use to speed things up on lower end computers. For example, when working with more than one genesis model at a time, hide the background scene while posing and working on things. Same goes for those nasty assets that suck up VRAM. Hair especially is terrible for this. If the hair has the option to turn the Preview OFF, use it. Or, just hide the hair while you work on poses, and things will move much smoother. Then turn the hair back on before running simulations or renders.
Something I have done a lot of, to compensate for my shitty GPU, is I render in layers. I'll set a scene up and then render the backgrounds at night using Batch Render, since they usually take the longest time. But the characters I render alone, using DOME and Scene, with no Dome selected. I then light with 3 spots (2 on the character, apx 90 degrees apart, and one providing backlighting) and have the GROUND plane turned on to catch the shadows. You have to have DOME & SCENE selected to get ground shadows, but you can then just deselect the actual Dome image map and use scene lights only.
You can then layer these character images with their shadows, over the backgrounds you rendered before.
Honestly, when you don't have a 4090 Vid card, the next best thing is to learn how to use an Image Editor like Photoshop to allow you to use tricks and techniques to compensate.