3.60 star(s) 31 Votes

AFailure

Newbie
Nov 10, 2021
22
56
I'm a bit surprised at the amount of people dogging on the dev, so here is some positivity. The art is very enjoyable. The designs of all the female characters are varied, expressive, and pleasing to the eye. I love big tits and fat asses, so all designs are fucking killer to my monkey brain as well.
Personalities are enjoyable as well. Can't say I have a favorite yet, but I don't hate any of the characters.
The choices are absolutely gigantic. I think people aren't giving this guy enough credit when it comes to choices, to be honest. Dude is making a dom and sub route for ALL 5 GIRLS. Plus other choices that add to the variety in the game, like making Addison a dude or chick, making the bf get cucked, be cucked by him (i think?) or ignoring him entirely.
Of course, there truly isn't that much content, but for a first game? I think it's admirable that the dev is going this far for a porn game that doesn't even need to be bought to be enjoyed. Plus there are more than 1 update a year.
TLDR: Game is good, for the content there is. Much love dev, I got my eye on this one
 

Camrontheuser

Member
Jan 29, 2023
325
116
I second everything this gentleman said
I'm a bit surprised at the amount of people dogging on the dev, so here is some positivity. The art is very enjoyable. The designs of all the female characters are varied, expressive, and pleasing to the eye. I love big tits and fat asses, so all designs are fucking killer to my monkey brain as well.
Personalities are enjoyable as well. Can't say I have a favorite yet, but I don't hate any of the characters.
The choices are absolutely gigantic. I think people aren't giving this guy enough credit when it comes to choices, to be honest. Dude is making a dom and sub route for ALL 5 GIRLS. Plus other choices that add to the variety in the game, like making Addison a dude or chick, making the bf get cucked, be cucked by him (i think?) or ignoring him entirely.
Of course, there truly isn't that much content, but for a first game? I think it's admirable that the dev is going this far for a porn game that doesn't even need to be bought to be enjoyed. Plus there are more than 1 update a year.
TLDR: Game is good, for the content there is. Much love dev, I got my eye on this one
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,340
1,870
I'm a bit surprised at the amount of people dogging on the dev, so here is some positivity. The art is very enjoyable. The designs of all the female characters are varied, expressive, and pleasing to the eye. I love big tits and fat asses, so all designs are fucking killer to my monkey brain as well.
Personalities are enjoyable as well. Can't say I have a favorite yet, but I don't hate any of the characters.
The choices are absolutely gigantic. I think people aren't giving this guy enough credit when it comes to choices, to be honest. Dude is making a dom and sub route for ALL 5 GIRLS. Plus other choices that add to the variety in the game, like making Addison a dude or chick, making the bf get cucked, be cucked by him (i think?) or ignoring him entirely.
Of course, there truly isn't that much content, but for a first game? I think it's admirable that the dev is going this far for a porn game that doesn't even need to be bought to be enjoyed. Plus there are more than 1 update a year.
TLDR: Game is good, for the content there is. Much love dev, I got my eye on this one
To clarify if my posts seemed otherwise, I wasn't. Merely informing. I think a lot of the issues would be resolved if the game's state machine was rewritten (logic flow/structure).
 

jawaunw1

New Member
May 2, 2022
12
4
hey I like this game and I'll give it as much support as possible. the Creator is clearly cooking something and I currently like it.
 

Down Bad Smut Games

Member
Game Developer
May 10, 2021
278
288
Thanks to a volunteer that helped with exporting, 0.08.2 will soon be patched with other language support
Not complete but its the start
 

Davidson54

Newbie
Sep 9, 2017
31
33
yes, please show the bottom so I can see what failed mechanically
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scene_base/locations.rpy", line 379, in script
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 379, in <module>
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 100, in location_new
    check_scene("loc", local, nave)
  File "game/scene_base/locations.rpy", line 220, in check_scene
    location_set(local, nave)
  File "game/scene_base/locations.rpy", line 107, in location_set
    renpy.call_screen(nave)
  File "game/scene_base/ingame_screens.rpy", line 463, in execute
    screen bed_bigsis_nav():
  File "game/scene_base/ingame_screens.rpy", line 463, in execute
    screen bed_bigsis_nav():
  File "game/scene_base/ingame_screens.rpy", line 464, in execute
    use loc_room_no_time("bg bed bigsis"):
  File "game/scene_base/ingame_screens.rpy", line 94, in execute
    screen loc_room_no_time(backgr):
  File "game/scene_base/ingame_screens.rpy", line 94, in execute
    screen loc_room_no_time(backgr):
  File "game/scene_base/ingame_screens.rpy", line 98, in execute
    transclude
  File "game/scene_base/ingame_screens.rpy", line 464, in execute
    use loc_room_no_time("bg bed bigsis"):
  File "game/scene_base/ingame_screens.rpy", line 476, in execute
    use loc_button("check", "bed_bigsis_guitar", _("[bigsis.name]'s Guitar"), "bigsis_guitar", "obje")
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 131, in execute
    if (char == None):
  File "game/scene_base/ingame_screens.rpy", line 132, in execute
    use base_button(typ, im, thing, loc, click, skip, nighttime, char)
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 102, in execute
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 102, in keywords
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 109, in keywords
    if loc_glow_check(loc):
  File "game/scene_base/ingame_screens.rpy", line 109, in <module>
    if loc_glow_check(loc):
  File "game/scene_base/locations.rpy", line 185, in loc_glow_check
    for scene in scene_queue[loc]:
KeyError: 'bigsis_guitar'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scene_base/locations.rpy", line 379, in script
    $ location_new(room, (room + "_nav"))
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scene_base/locations.rpy", line 379, in <module>
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 100, in location_new
    check_scene("loc", local, nave)
  File "game/scene_base/locations.rpy", line 220, in check_scene
    location_set(local, nave)
  File "game/scene_base/locations.rpy", line 107, in location_set
    renpy.call_screen(nave)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\exports.py", line 3420, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2688, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2688, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/scene_base/ingame_screens.rpy", line 463, in execute
    screen bed_bigsis_nav():
  File "game/scene_base/ingame_screens.rpy", line 463, in execute
    screen bed_bigsis_nav():
  File "game/scene_base/ingame_screens.rpy", line 464, in execute
    use loc_room_no_time("bg bed bigsis"):
  File "game/scene_base/ingame_screens.rpy", line 94, in execute
    screen loc_room_no_time(backgr):
  File "game/scene_base/ingame_screens.rpy", line 94, in execute
    screen loc_room_no_time(backgr):
  File "game/scene_base/ingame_screens.rpy", line 98, in execute
    transclude
  File "game/scene_base/ingame_screens.rpy", line 464, in execute
    use loc_room_no_time("bg bed bigsis"):
  File "game/scene_base/ingame_screens.rpy", line 476, in execute
    use loc_button("check", "bed_bigsis_guitar", _("[bigsis.name]'s Guitar"), "bigsis_guitar", "obje")
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 131, in execute
    if (char == None):
  File "game/scene_base/ingame_screens.rpy", line 132, in execute
    use base_button(typ, im, thing, loc, click, skip, nighttime, char)
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 102, in execute
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 102, in keywords
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 109, in keywords
    if loc_glow_check(loc):
  File "game/scene_base/ingame_screens.rpy", line 109, in <module>
    if loc_glow_check(loc):
  File "game/scene_base/locations.rpy", line 185, in loc_glow_check
    for scene in scene_queue[loc]:
KeyError: 'bigsis_guitar'

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
LockDown Dom 0.08.01.00alpha
Thu Aug  1 15:42:26 2024
 

Down Bad Smut Games

Member
Game Developer
May 10, 2021
278
288
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scene_base/locations.rpy", line 379, in script
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 379, in <module>
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 100, in location_new
    check_scene("loc", local, nave)
  File "game/scene_base/locations.rpy", line 220, in check_scene
    location_set(local, nave)
  File "game/scene_base/locations.rpy", line 107, in location_set
    renpy.call_screen(nave)
  File "game/scene_base/ingame_screens.rpy", line 463, in execute
    screen bed_bigsis_nav():
  File "game/scene_base/ingame_screens.rpy", line 463, in execute
    screen bed_bigsis_nav():
  File "game/scene_base/ingame_screens.rpy", line 464, in execute
    use loc_room_no_time("bg bed bigsis"):
  File "game/scene_base/ingame_screens.rpy", line 94, in execute
    screen loc_room_no_time(backgr):
  File "game/scene_base/ingame_screens.rpy", line 94, in execute
    screen loc_room_no_time(backgr):
  File "game/scene_base/ingame_screens.rpy", line 98, in execute
    transclude
  File "game/scene_base/ingame_screens.rpy", line 464, in execute
    use loc_room_no_time("bg bed bigsis"):
  File "game/scene_base/ingame_screens.rpy", line 476, in execute
    use loc_button("check", "bed_bigsis_guitar", _("[bigsis.name]'s Guitar"), "bigsis_guitar", "obje")
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 131, in execute
    if (char == None):
  File "game/scene_base/ingame_screens.rpy", line 132, in execute
    use base_button(typ, im, thing, loc, click, skip, nighttime, char)
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 102, in execute
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 102, in keywords
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 109, in keywords
    if loc_glow_check(loc):
  File "game/scene_base/ingame_screens.rpy", line 109, in <module>
    if loc_glow_check(loc):
  File "game/scene_base/locations.rpy", line 185, in loc_glow_check
    for scene in scene_queue[loc]:
KeyError: 'bigsis_guitar'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scene_base/locations.rpy", line 379, in script
    $ location_new(room, (room + "_nav"))
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scene_base/locations.rpy", line 379, in <module>
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 100, in location_new
    check_scene("loc", local, nave)
  File "game/scene_base/locations.rpy", line 220, in check_scene
    location_set(local, nave)
  File "game/scene_base/locations.rpy", line 107, in location_set
    renpy.call_screen(nave)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\exports.py", line 3420, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2688, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2688, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/scene_base/ingame_screens.rpy", line 463, in execute
    screen bed_bigsis_nav():
  File "game/scene_base/ingame_screens.rpy", line 463, in execute
    screen bed_bigsis_nav():
  File "game/scene_base/ingame_screens.rpy", line 464, in execute
    use loc_room_no_time("bg bed bigsis"):
  File "game/scene_base/ingame_screens.rpy", line 94, in execute
    screen loc_room_no_time(backgr):
  File "game/scene_base/ingame_screens.rpy", line 94, in execute
    screen loc_room_no_time(backgr):
  File "game/scene_base/ingame_screens.rpy", line 98, in execute
    transclude
  File "game/scene_base/ingame_screens.rpy", line 464, in execute
    use loc_room_no_time("bg bed bigsis"):
  File "game/scene_base/ingame_screens.rpy", line 476, in execute
    use loc_button("check", "bed_bigsis_guitar", _("[bigsis.name]'s Guitar"), "bigsis_guitar", "obje")
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 131, in execute
    if (char == None):
  File "game/scene_base/ingame_screens.rpy", line 132, in execute
    use base_button(typ, im, thing, loc, click, skip, nighttime, char)
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 102, in execute
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 102, in keywords
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 109, in keywords
    if loc_glow_check(loc):
  File "game/scene_base/ingame_screens.rpy", line 109, in <module>
    if loc_glow_check(loc):
  File "game/scene_base/locations.rpy", line 185, in loc_glow_check
    for scene in scene_queue[loc]:
KeyError: 'bigsis_guitar'

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
LockDown Dom 0.08.01.00alpha
Thu Aug  1 15:42:26 2024
For some reason the list of locations hasn't updated, maybe uninstall, delete everything in the folder, then reinstall?
 
3.60 star(s) 31 Votes