3.60 star(s) 31 Votes
May 17, 2018
36
83
God. Addison isn't just hot, but actually genuinely sweet. The family dynamic is strange and everyone is so hostile except him. Goddamnit. Its been a long time since something so vanilla excited me so much, but MCxDomAddisson content is fantastic. Made my jaded ass actually give a damn.

Edit: Wait a second. How is Addison MC's twin brother if Addison is a product of another woman? Is Linda not MC's mom?
 

Down Bad Smut Games

Member
Game Developer
May 10, 2021
278
288
God. Addison isn't just hot, but actually genuinely sweet. The family dynamic is strange and everyone is so hostile except him. Goddamnit. Its been a long time since something so vanilla excited me so much, but MCxDomAddisson content is fantastic. Made my jaded ass actually give a damn.

Edit: Wait a second. How is Addison MC's twin brother if Addison is a product of another woman? Is Linda not MC's mom?
they were born on the same day by fate
 
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hwzy123

Newbie
Jan 7, 2022
62
34
please elaborate, I always welcome criticism
Well just my opinion, if there is a high sexual affection between the siblings who are living together and Jessie is such an open and easy girl, they would do it way much earlier. And clearly the relationship of J and her boyfriend has been for a while cause the family doesn't treat him as a total stranger, how Darian has no idea what's between J and MC? And why MC being jealous only after he changed his room? If mom can hear them having sex at night and prepare the ear plugs then MC can definitely hear them as well, his old room is nearer than Linda's. That's ok, I have no problem with these, It's a game I get it, all the events would happen only after we play. My biggest suggestion is that MC from peeking directly jumps to fingering the pussy and Darian hides away left his girlfriend doing the fancy show out there, man that is way too fast and makes less sense, If I design the event I would let J secretly flirt the MC trying to irritate him, and then MC decide what to do, maybe at an event later.
Just my little opinion, not criticism at all, I like your art style very much :)
 

Down Bad Smut Games

Member
Game Developer
May 10, 2021
278
288
Well just my opinion, if there is a high sexual affection between the siblings who are living together and Jessie is such an open and easy girl, they would do it way much earlier. And clearly the relationship of J and her boyfriend has been for a while cause the family doesn't treat him as a total stranger, how Darian has no idea what's between J and MC? And why MC being jealous only after he changed his room? If mom can hear them having sex at night and prepare the ear plugs then MC can definitely hear them as well, his old room is nearer than Linda's. That's ok, I have no problem with these, It's a game I get it, all the events would happen only after we play. My biggest suggestion is that MC from peeking directly jumps to fingering the pussy and Darian hides away left his girlfriend doing the fancy show out there, man that is way too fast and makes less sense, If I design the event I would let J secretly flirt the MC trying to irritate him, and then MC decide what to do, maybe at an event later.
Just my little opinion, not criticism at all, I like your art style very much :)
Well it is criticism, but it's meant to help instead of tear down, constructive criticism
Thank you very much for sharing, and I'll tell the artist you like the art
 
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rip_bacon

Newbie
May 23, 2023
28
7
i keep getting an error message when i try to get to mom's bedroom on day 4 in the morning
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scene_base/locations.rpy", line 404, in script
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 404, in <module>
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 116, in location_new
    check_scene("loc", local, nave)
  File "game/scene_base/locations.rpy", line 236, in check_scene
    location_set(local, nave)
  File "game/scene_base/locations.rpy", line 123, in location_set
    renpy.call_screen(nave)
  File "game/scene_base/ingame_screens.rpy", line 404, in execute
    screen bed_mom_nav():
  File "game/scene_base/ingame_screens.rpy", line 404, in execute
    screen bed_mom_nav():
  File "game/scene_base/ingame_screens.rpy", line 405, in execute
    use loc_room("bg bed mom"):
  File "game/scene_base/ingame_screens.rpy", line 87, in execute
    screen loc_room(backgr, nighttime=3):
  File "game/scene_base/ingame_screens.rpy", line 87, in execute
    screen loc_room(backgr, nighttime=3):
  File "game/scene_base/ingame_screens.rpy", line 91, in execute
    transclude
  File "game/scene_base/ingame_screens.rpy", line 405, in execute
    use loc_room("bg bed mom"):
  File "game/scene_base/ingame_screens.rpy", line 408, in execute
    use loc_button("check", "bed_mom_window", _("Window"), "mom_window", "obje")
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 131, in execute
    if (char == None):
  File "game/scene_base/ingame_screens.rpy", line 132, in execute
    use base_button(typ, im, thing, loc, click, skip, nighttime, char)
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 102, in execute
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 102, in keywords
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 109, in keywords
    if loc_glow_check(loc):
  File "game/scene_base/ingame_screens.rpy", line 109, in <module>
    if loc_glow_check(loc):
  File "game/scene_base/locations.rpy", line 201, in loc_glow_check
    for scene in scene_queue[loc]:
KeyError: 'mom_window'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scene_base/locations.rpy", line 404, in script
    $ location_new(room, (room + "_nav"))
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scene_base/locations.rpy", line 404, in <module>
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 116, in location_new
    check_scene("loc", local, nave)
  File "game/scene_base/locations.rpy", line 236, in check_scene
    location_set(local, nave)
  File "game/scene_base/locations.rpy", line 123, in location_set
    renpy.call_screen(nave)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\exports.py", line 3420, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2688, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2688, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/scene_base/ingame_screens.rpy", line 404, in execute
    screen bed_mom_nav():
  File "game/scene_base/ingame_screens.rpy", line 404, in execute
    screen bed_mom_nav():
  File "game/scene_base/ingame_screens.rpy", line 405, in execute
    use loc_room("bg bed mom"):
  File "game/scene_base/ingame_screens.rpy", line 87, in execute
    screen loc_room(backgr, nighttime=3):
  File "game/scene_base/ingame_screens.rpy", line 87, in execute
    screen loc_room(backgr, nighttime=3):
  File "game/scene_base/ingame_screens.rpy", line 91, in execute
    transclude
  File "game/scene_base/ingame_screens.rpy", line 405, in execute
    use loc_room("bg bed mom"):
  File "game/scene_base/ingame_screens.rpy", line 408, in execute
    use loc_button("check", "bed_mom_window", _("Window"), "mom_window", "obje")
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 131, in execute
    if (char == None):
  File "game/scene_base/ingame_screens.rpy", line 132, in execute
    use base_button(typ, im, thing, loc, click, skip, nighttime, char)
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 102, in execute
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 102, in keywords
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 109, in keywords
    if loc_glow_check(loc):
  File "game/scene_base/ingame_screens.rpy", line 109, in <module>
    if loc_glow_check(loc):
  File "game/scene_base/locations.rpy", line 201, in loc_glow_check
    for scene in scene_queue[loc]:
KeyError: 'mom_window'

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
LockDown Dom 0.10.00.3alpha
Thu Sep 26 14:49:19 2024
 

Down Bad Smut Games

Member
Game Developer
May 10, 2021
278
288
i keep getting an error message when i try to get to mom's bedroom on day 4 in the morning
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scene_base/locations.rpy", line 404, in script
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 404, in <module>
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 116, in location_new
    check_scene("loc", local, nave)
  File "game/scene_base/locations.rpy", line 236, in check_scene
    location_set(local, nave)
  File "game/scene_base/locations.rpy", line 123, in location_set
    renpy.call_screen(nave)
  File "game/scene_base/ingame_screens.rpy", line 404, in execute
    screen bed_mom_nav():
  File "game/scene_base/ingame_screens.rpy", line 404, in execute
    screen bed_mom_nav():
  File "game/scene_base/ingame_screens.rpy", line 405, in execute
    use loc_room("bg bed mom"):
  File "game/scene_base/ingame_screens.rpy", line 87, in execute
    screen loc_room(backgr, nighttime=3):
  File "game/scene_base/ingame_screens.rpy", line 87, in execute
    screen loc_room(backgr, nighttime=3):
  File "game/scene_base/ingame_screens.rpy", line 91, in execute
    transclude
  File "game/scene_base/ingame_screens.rpy", line 405, in execute
    use loc_room("bg bed mom"):
  File "game/scene_base/ingame_screens.rpy", line 408, in execute
    use loc_button("check", "bed_mom_window", _("Window"), "mom_window", "obje")
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 131, in execute
    if (char == None):
  File "game/scene_base/ingame_screens.rpy", line 132, in execute
    use base_button(typ, im, thing, loc, click, skip, nighttime, char)
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 102, in execute
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 102, in keywords
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 109, in keywords
    if loc_glow_check(loc):
  File "game/scene_base/ingame_screens.rpy", line 109, in <module>
    if loc_glow_check(loc):
  File "game/scene_base/locations.rpy", line 201, in loc_glow_check
    for scene in scene_queue[loc]:
KeyError: 'mom_window'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scene_base/locations.rpy", line 404, in script
    $ location_new(room, (room + "_nav"))
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scene_base/locations.rpy", line 404, in <module>
    $ location_new(room, (room + "_nav"))
  File "game/scene_base/locations.rpy", line 116, in location_new
    check_scene("loc", local, nave)
  File "game/scene_base/locations.rpy", line 236, in check_scene
    location_set(local, nave)
  File "game/scene_base/locations.rpy", line 123, in location_set
    renpy.call_screen(nave)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\exports.py", line 3420, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2688, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2688, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/scene_base/ingame_screens.rpy", line 404, in execute
    screen bed_mom_nav():
  File "game/scene_base/ingame_screens.rpy", line 404, in execute
    screen bed_mom_nav():
  File "game/scene_base/ingame_screens.rpy", line 405, in execute
    use loc_room("bg bed mom"):
  File "game/scene_base/ingame_screens.rpy", line 87, in execute
    screen loc_room(backgr, nighttime=3):
  File "game/scene_base/ingame_screens.rpy", line 87, in execute
    screen loc_room(backgr, nighttime=3):
  File "game/scene_base/ingame_screens.rpy", line 91, in execute
    transclude
  File "game/scene_base/ingame_screens.rpy", line 405, in execute
    use loc_room("bg bed mom"):
  File "game/scene_base/ingame_screens.rpy", line 408, in execute
    use loc_button("check", "bed_mom_window", _("Window"), "mom_window", "obje")
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 129, in execute
    screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
  File "game/scene_base/ingame_screens.rpy", line 131, in execute
    if (char == None):
  File "game/scene_base/ingame_screens.rpy", line 132, in execute
    use base_button(typ, im, thing, loc, click, skip, nighttime, char)
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 101, in execute
    screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
  File "game/scene_base/ingame_screens.rpy", line 102, in execute
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 102, in keywords
    imagebutton:
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 106, in keywords
    if ((loc != "option_change") and extra_hint):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 108, in keywords
    if (typ == "check" or typ == "go"):
  File "game/scene_base/ingame_screens.rpy", line 109, in keywords
    if loc_glow_check(loc):
  File "game/scene_base/ingame_screens.rpy", line 109, in <module>
    if loc_glow_check(loc):
  File "game/scene_base/locations.rpy", line 201, in loc_glow_check
    for scene in scene_queue[loc]:
KeyError: 'mom_window'

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
LockDown Dom 0.10.00.3alpha
Thu Sep 26 14:49:19 2024
when the second number changes, you have to make a new save
Did you?
 
3.60 star(s) 31 Votes