- Jul 25, 2023
- 3
- 9
I fucking love this game, thanks for the new scene!
they were born on the same day by fateGod. Addison isn't just hot, but actually genuinely sweet. The family dynamic is strange and everyone is so hostile except him. Goddamnit. Its been a long time since something so vanilla excited me so much, but MCxDomAddisson content is fantastic. Made my jaded ass actually give a damn.
Edit: Wait a second. How is Addison MC's twin brother if Addison is a product of another woman? Is Linda not MC's mom?
please elaborate, I always welcome criticismJessie's route proceeds too fast for me
Well just my opinion, if there is a high sexual affection between the siblings who are living together and Jessie is such an open and easy girl, they would do it way much earlier. And clearly the relationship of J and her boyfriend has been for a while cause the family doesn't treat him as a total stranger, how Darian has no idea what's between J and MC? And why MC being jealous only after he changed his room? If mom can hear them having sex at night and prepare the ear plugs then MC can definitely hear them as well, his old room is nearer than Linda's. That's ok, I have no problem with these, It's a game I get it, all the events would happen only after we play. My biggest suggestion is that MC from peeking directly jumps to fingering the pussy and Darian hides away left his girlfriend doing the fancy show out there, man that is way too fast and makes less sense, If I design the event I would let J secretly flirt the MC trying to irritate him, and then MC decide what to do, maybe at an event later.please elaborate, I always welcome criticism
Well it is criticism, but it's meant to help instead of tear down, constructive criticismWell just my opinion, if there is a high sexual affection between the siblings who are living together and Jessie is such an open and easy girl, they would do it way much earlier. And clearly the relationship of J and her boyfriend has been for a while cause the family doesn't treat him as a total stranger, how Darian has no idea what's between J and MC? And why MC being jealous only after he changed his room? If mom can hear them having sex at night and prepare the ear plugs then MC can definitely hear them as well, his old room is nearer than Linda's. That's ok, I have no problem with these, It's a game I get it, all the events would happen only after we play. My biggest suggestion is that MC from peeking directly jumps to fingering the pussy and Darian hides away left his girlfriend doing the fancy show out there, man that is way too fast and makes less sense, If I design the event I would let J secretly flirt the MC trying to irritate him, and then MC decide what to do, maybe at an event later.
Just my little opinion, not criticism at all, I like your art style very much
100, I mistypedEnglish 100% or 1%?
View attachment 4061543
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scene_base/locations.rpy", line 404, in script
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 404, in <module>
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 116, in location_new
check_scene("loc", local, nave)
File "game/scene_base/locations.rpy", line 236, in check_scene
location_set(local, nave)
File "game/scene_base/locations.rpy", line 123, in location_set
renpy.call_screen(nave)
File "game/scene_base/ingame_screens.rpy", line 404, in execute
screen bed_mom_nav():
File "game/scene_base/ingame_screens.rpy", line 404, in execute
screen bed_mom_nav():
File "game/scene_base/ingame_screens.rpy", line 405, in execute
use loc_room("bg bed mom"):
File "game/scene_base/ingame_screens.rpy", line 87, in execute
screen loc_room(backgr, nighttime=3):
File "game/scene_base/ingame_screens.rpy", line 87, in execute
screen loc_room(backgr, nighttime=3):
File "game/scene_base/ingame_screens.rpy", line 91, in execute
transclude
File "game/scene_base/ingame_screens.rpy", line 405, in execute
use loc_room("bg bed mom"):
File "game/scene_base/ingame_screens.rpy", line 408, in execute
use loc_button("check", "bed_mom_window", _("Window"), "mom_window", "obje")
File "game/scene_base/ingame_screens.rpy", line 129, in execute
screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
File "game/scene_base/ingame_screens.rpy", line 129, in execute
screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
File "game/scene_base/ingame_screens.rpy", line 131, in execute
if (char == None):
File "game/scene_base/ingame_screens.rpy", line 132, in execute
use base_button(typ, im, thing, loc, click, skip, nighttime, char)
File "game/scene_base/ingame_screens.rpy", line 101, in execute
screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
File "game/scene_base/ingame_screens.rpy", line 101, in execute
screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
File "game/scene_base/ingame_screens.rpy", line 102, in execute
imagebutton:
File "game/scene_base/ingame_screens.rpy", line 102, in keywords
imagebutton:
File "game/scene_base/ingame_screens.rpy", line 106, in keywords
if ((loc != "option_change") and extra_hint):
File "game/scene_base/ingame_screens.rpy", line 106, in keywords
if ((loc != "option_change") and extra_hint):
File "game/scene_base/ingame_screens.rpy", line 108, in keywords
if (typ == "check" or typ == "go"):
File "game/scene_base/ingame_screens.rpy", line 108, in keywords
if (typ == "check" or typ == "go"):
File "game/scene_base/ingame_screens.rpy", line 109, in keywords
if loc_glow_check(loc):
File "game/scene_base/ingame_screens.rpy", line 109, in <module>
if loc_glow_check(loc):
File "game/scene_base/locations.rpy", line 201, in loc_glow_check
for scene in scene_queue[loc]:
KeyError: 'mom_window'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scene_base/locations.rpy", line 404, in script
$ location_new(room, (room + "_nav"))
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scene_base/locations.rpy", line 404, in <module>
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 116, in location_new
check_scene("loc", local, nave)
File "game/scene_base/locations.rpy", line 236, in check_scene
location_set(local, nave)
File "game/scene_base/locations.rpy", line 123, in location_set
renpy.call_screen(nave)
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\exports.py", line 3420, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2166, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2688, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2688, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/scene_base/ingame_screens.rpy", line 404, in execute
screen bed_mom_nav():
File "game/scene_base/ingame_screens.rpy", line 404, in execute
screen bed_mom_nav():
File "game/scene_base/ingame_screens.rpy", line 405, in execute
use loc_room("bg bed mom"):
File "game/scene_base/ingame_screens.rpy", line 87, in execute
screen loc_room(backgr, nighttime=3):
File "game/scene_base/ingame_screens.rpy", line 87, in execute
screen loc_room(backgr, nighttime=3):
File "game/scene_base/ingame_screens.rpy", line 91, in execute
transclude
File "game/scene_base/ingame_screens.rpy", line 405, in execute
use loc_room("bg bed mom"):
File "game/scene_base/ingame_screens.rpy", line 408, in execute
use loc_button("check", "bed_mom_window", _("Window"), "mom_window", "obje")
File "game/scene_base/ingame_screens.rpy", line 129, in execute
screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
File "game/scene_base/ingame_screens.rpy", line 129, in execute
screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
File "game/scene_base/ingame_screens.rpy", line 131, in execute
if (char == None):
File "game/scene_base/ingame_screens.rpy", line 132, in execute
use base_button(typ, im, thing, loc, click, skip, nighttime, char)
File "game/scene_base/ingame_screens.rpy", line 101, in execute
screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
File "game/scene_base/ingame_screens.rpy", line 101, in execute
screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
File "game/scene_base/ingame_screens.rpy", line 102, in execute
imagebutton:
File "game/scene_base/ingame_screens.rpy", line 102, in keywords
imagebutton:
File "game/scene_base/ingame_screens.rpy", line 106, in keywords
if ((loc != "option_change") and extra_hint):
File "game/scene_base/ingame_screens.rpy", line 106, in keywords
if ((loc != "option_change") and extra_hint):
File "game/scene_base/ingame_screens.rpy", line 108, in keywords
if (typ == "check" or typ == "go"):
File "game/scene_base/ingame_screens.rpy", line 108, in keywords
if (typ == "check" or typ == "go"):
File "game/scene_base/ingame_screens.rpy", line 109, in keywords
if loc_glow_check(loc):
File "game/scene_base/ingame_screens.rpy", line 109, in <module>
if loc_glow_check(loc):
File "game/scene_base/locations.rpy", line 201, in loc_glow_check
for scene in scene_queue[loc]:
KeyError: 'mom_window'
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
LockDown Dom 0.10.00.3alpha
Thu Sep 26 14:49:19 2024
when the second number changes, you have to make a new savei keep getting an error message when i try to get to mom's bedroom on day 4 in the morning
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/scene_base/locations.rpy", line 404, in script $ location_new(room, (room + "_nav")) File "game/scene_base/locations.rpy", line 404, in <module> $ location_new(room, (room + "_nav")) File "game/scene_base/locations.rpy", line 116, in location_new check_scene("loc", local, nave) File "game/scene_base/locations.rpy", line 236, in check_scene location_set(local, nave) File "game/scene_base/locations.rpy", line 123, in location_set renpy.call_screen(nave) File "game/scene_base/ingame_screens.rpy", line 404, in execute screen bed_mom_nav(): File "game/scene_base/ingame_screens.rpy", line 404, in execute screen bed_mom_nav(): File "game/scene_base/ingame_screens.rpy", line 405, in execute use loc_room("bg bed mom"): File "game/scene_base/ingame_screens.rpy", line 87, in execute screen loc_room(backgr, nighttime=3): File "game/scene_base/ingame_screens.rpy", line 87, in execute screen loc_room(backgr, nighttime=3): File "game/scene_base/ingame_screens.rpy", line 91, in execute transclude File "game/scene_base/ingame_screens.rpy", line 405, in execute use loc_room("bg bed mom"): File "game/scene_base/ingame_screens.rpy", line 408, in execute use loc_button("check", "bed_mom_window", _("Window"), "mom_window", "obje") File "game/scene_base/ingame_screens.rpy", line 129, in execute screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False): File "game/scene_base/ingame_screens.rpy", line 129, in execute screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False): File "game/scene_base/ingame_screens.rpy", line 131, in execute if (char == None): File "game/scene_base/ingame_screens.rpy", line 132, in execute use base_button(typ, im, thing, loc, click, skip, nighttime, char) File "game/scene_base/ingame_screens.rpy", line 101, in execute screen base_button(typ, im, thing, loc, click, skip, nighttime, char): File "game/scene_base/ingame_screens.rpy", line 101, in execute screen base_button(typ, im, thing, loc, click, skip, nighttime, char): File "game/scene_base/ingame_screens.rpy", line 102, in execute imagebutton: File "game/scene_base/ingame_screens.rpy", line 102, in keywords imagebutton: File "game/scene_base/ingame_screens.rpy", line 106, in keywords if ((loc != "option_change") and extra_hint): File "game/scene_base/ingame_screens.rpy", line 106, in keywords if ((loc != "option_change") and extra_hint): File "game/scene_base/ingame_screens.rpy", line 108, in keywords if (typ == "check" or typ == "go"): File "game/scene_base/ingame_screens.rpy", line 108, in keywords if (typ == "check" or typ == "go"): File "game/scene_base/ingame_screens.rpy", line 109, in keywords if loc_glow_check(loc): File "game/scene_base/ingame_screens.rpy", line 109, in <module> if loc_glow_check(loc): File "game/scene_base/locations.rpy", line 201, in loc_glow_check for scene in scene_queue[loc]: KeyError: 'mom_window' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/scene_base/locations.rpy", line 404, in script $ location_new(room, (room + "_nav")) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\ast.py", line 823, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\python.py", line 1178, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scene_base/locations.rpy", line 404, in <module> $ location_new(room, (room + "_nav")) File "game/scene_base/locations.rpy", line 116, in location_new check_scene("loc", local, nave) File "game/scene_base/locations.rpy", line 236, in check_scene location_set(local, nave) File "game/scene_base/locations.rpy", line 123, in location_set renpy.call_screen(nave) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\exports.py", line 3420, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\ui.py", line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2166, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2688, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 480, in visit_all callback(self) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\core.py", line 2688, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 491, in per_interact self.update() File "C:\Users\MSI\AppData\Local\Temp\Rar$EXa11796.16934\LockDown_Dom-0.10.00.3alpha-pc\renpy\display\screen.py", line 697, in update self.screen.function(**self.scope) File "game/scene_base/ingame_screens.rpy", line 404, in execute screen bed_mom_nav(): File "game/scene_base/ingame_screens.rpy", line 404, in execute screen bed_mom_nav(): File "game/scene_base/ingame_screens.rpy", line 405, in execute use loc_room("bg bed mom"): File "game/scene_base/ingame_screens.rpy", line 87, in execute screen loc_room(backgr, nighttime=3): File "game/scene_base/ingame_screens.rpy", line 87, in execute screen loc_room(backgr, nighttime=3): File "game/scene_base/ingame_screens.rpy", line 91, in execute transclude File "game/scene_base/ingame_screens.rpy", line 405, in execute use loc_room("bg bed mom"): File "game/scene_base/ingame_screens.rpy", line 408, in execute use loc_button("check", "bed_mom_window", _("Window"), "mom_window", "obje") File "game/scene_base/ingame_screens.rpy", line 129, in execute screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False): File "game/scene_base/ingame_screens.rpy", line 129, in execute screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False): File "game/scene_base/ingame_screens.rpy", line 131, in execute if (char == None): File "game/scene_base/ingame_screens.rpy", line 132, in execute use base_button(typ, im, thing, loc, click, skip, nighttime, char) File "game/scene_base/ingame_screens.rpy", line 101, in execute screen base_button(typ, im, thing, loc, click, skip, nighttime, char): File "game/scene_base/ingame_screens.rpy", line 101, in execute screen base_button(typ, im, thing, loc, click, skip, nighttime, char): File "game/scene_base/ingame_screens.rpy", line 102, in execute imagebutton: File "game/scene_base/ingame_screens.rpy", line 102, in keywords imagebutton: File "game/scene_base/ingame_screens.rpy", line 106, in keywords if ((loc != "option_change") and extra_hint): File "game/scene_base/ingame_screens.rpy", line 106, in keywords if ((loc != "option_change") and extra_hint): File "game/scene_base/ingame_screens.rpy", line 108, in keywords if (typ == "check" or typ == "go"): File "game/scene_base/ingame_screens.rpy", line 108, in keywords if (typ == "check" or typ == "go"): File "game/scene_base/ingame_screens.rpy", line 109, in keywords if loc_glow_check(loc): File "game/scene_base/ingame_screens.rpy", line 109, in <module> if loc_glow_check(loc): File "game/scene_base/locations.rpy", line 201, in loc_glow_check for scene in scene_queue[loc]: KeyError: 'mom_window' Windows-10-10.0.19045 AMD64 Ren'Py 8.2.3.24061702 LockDown Dom 0.10.00.3alpha Thu Sep 26 14:49:19 2024