It huts me a bit to give this game a low rating given the incredible effort the dev has put into it, but the game is kind of a cumbersome mess and I don't really see that changing. I have tried to play this game multiple times, the most recent being 0.6.4.2 , but I always end up hitting the same wall.
The game is intended to be oppressively hard. I don't have a problem with this, I've been enjoying the souls-like genre since Demon's Souls first dropped. The issue come with how cumbersome the controls are. Combat is mashy, like Legend of Zelda but with character belting out constant low-damaging attacks. The issue arises with character movement, with controlling facing and spacing becoming obnoxious. Enemies constantly shift positions like they're tripping out on Meth, which feels less like intentional dodging and more like the AI can't make up its mind as to what it's doing. Couple this with an oppressive stamina meter and combat ends up feeling annoying rather than fluid or tense. Combat is at the core of the gameplay, so this is a major problem. If this had had a slower or more decisive pace, with each attack feeling like it mattered rather than mindless flailing, I could have seen myself enjoying the system. As it is, it feels like a cartoon slapfight with characters flailing ineffectually at one another until your character runs out of stamina and needs to literally take a nap.
There are other issues with exploration. The game has a random encounter system in the world map, which unfortunately usually results in you getting cornered and either having to run away or losing and getting raped and/or killed. This likely corrects itself at later levels when you can actually put up a fight or make use of other options, but early on it feels like all the options for escaping result in failure and none of your choices matter. With no right answers I felt like I was getting screwed over by RNG rather than my own failings as a player.
There are tons of other little systems I can tell are chugging away in the background, all of which add a level of complexity I don't really need or want. The injury system means any misstep can ruin your playthrough early on. The game has a difficulty mechanic where the entire world slowly becomes more dangerous, which means failing to get a good start makes the game even more punishing and prevents a player from exploring at their own pace. I know some players love this depth and complexity, spending hours grinding away or cheesing the game, but I found it made me increasingly disinterested in playing further.
This is all a shame because, despite some of the content being a little too hardcore for me at times, there is a lot of excellent artwork and worldbuilding to be found. This keeps begging me to give the game another try, but I always walk away hating the cumbersome controls and obtuse systems constantly trying to hinder any sort of progression. Maybe someday I crack through this barrier in which case I'll update my review. For now though I find the game a disappointing waste of potential.
The game is intended to be oppressively hard. I don't have a problem with this, I've been enjoying the souls-like genre since Demon's Souls first dropped. The issue come with how cumbersome the controls are. Combat is mashy, like Legend of Zelda but with character belting out constant low-damaging attacks. The issue arises with character movement, with controlling facing and spacing becoming obnoxious. Enemies constantly shift positions like they're tripping out on Meth, which feels less like intentional dodging and more like the AI can't make up its mind as to what it's doing. Couple this with an oppressive stamina meter and combat ends up feeling annoying rather than fluid or tense. Combat is at the core of the gameplay, so this is a major problem. If this had had a slower or more decisive pace, with each attack feeling like it mattered rather than mindless flailing, I could have seen myself enjoying the system. As it is, it feels like a cartoon slapfight with characters flailing ineffectually at one another until your character runs out of stamina and needs to literally take a nap.
There are other issues with exploration. The game has a random encounter system in the world map, which unfortunately usually results in you getting cornered and either having to run away or losing and getting raped and/or killed. This likely corrects itself at later levels when you can actually put up a fight or make use of other options, but early on it feels like all the options for escaping result in failure and none of your choices matter. With no right answers I felt like I was getting screwed over by RNG rather than my own failings as a player.
There are tons of other little systems I can tell are chugging away in the background, all of which add a level of complexity I don't really need or want. The injury system means any misstep can ruin your playthrough early on. The game has a difficulty mechanic where the entire world slowly becomes more dangerous, which means failing to get a good start makes the game even more punishing and prevents a player from exploring at their own pace. I know some players love this depth and complexity, spending hours grinding away or cheesing the game, but I found it made me increasingly disinterested in playing further.
This is all a shame because, despite some of the content being a little too hardcore for me at times, there is a lot of excellent artwork and worldbuilding to be found. This keeps begging me to give the game another try, but I always walk away hating the cumbersome controls and obtuse systems constantly trying to hinder any sort of progression. Maybe someday I crack through this barrier in which case I'll update my review. For now though I find the game a disappointing waste of potential.