Wow this game sure is brutal. It's a dark world and people are mean.
I'm very very conflicted about this game. Some of it is absolutely brilliant and some of it is a complete mess.
Positives:
- A perfect depiction of a grim and dark RPG world, where if you don't play your cards right, you'll get captured by slavers (or monsters) and raped to death. The game even does this cat-and-mouse thing where you can try to escape, but it's fucking hard and you'll most likely just end up dying anyway after a prolonged series of abuse.
- It's completely unique
- Huge world with lots of things to do
- Many different playstyles available
- Very realistic
Negatives:
- The combat is RPGM realtime combat and for some reason, my machine (which is a mid-line gaming laptop and can handle modern FPS and RTS games) slogs to a stutter when the action starts. The combat is bordering-on-impossible hard, but not for the right reasons. Building real-time combat like this in the RPGM engine is wayyyyy outside of it's comfort zone, and it shows. There are only 4 cardinal directions with no diagonal movement and this makes combat tricky in a way that I feel it really shouldn't be.
- The learning curve for trying to get into this game is way too steep. There are stats, modifiers, special attacks, hunger and stamina mechanics, sex combat, traps, consumables et c and you are just expected to understand this from the get-go. If you have the 10 + hours to really dive deep then I'm sure the game can be rewarding as fuck, but I reached a point where I really couldn't be bothered any more. To play this game you really need a deep knowledge of the game, something that sadly does not come automatically from actually playing the game. You'll need external help or you're toast.
- Buying things in this game consists of first selling your money, converting it into some kind of "virtual currency" which can only be used at that specific vendor. This is really dumb as fuck. I guess this mechanic is necessary in order to have the coins weigh something (so you cant walk around with 100000 coppers on your person, as that would be unrealistic). I guess the dev is going for hyper-realism here, but it's really off-putting as a gamer. Yes it's realistic, but yes, it also sucks major ass and adds a billion extra clicks in the vendor interactions. Worth it? Absolutely not!
All in all this game has a lot going for it, and the aspects of it which are good, are really fucking good. But conversely, the bad stuff is also really fucking bad. Some of it is the worst shit I've ever seen. It's really a rollercoaster of emotions playing this game.
I'm very very conflicted about this game. Some of it is absolutely brilliant and some of it is a complete mess.
Positives:
- A perfect depiction of a grim and dark RPG world, where if you don't play your cards right, you'll get captured by slavers (or monsters) and raped to death. The game even does this cat-and-mouse thing where you can try to escape, but it's fucking hard and you'll most likely just end up dying anyway after a prolonged series of abuse.
- It's completely unique
- Huge world with lots of things to do
- Many different playstyles available
- Very realistic
Negatives:
- The combat is RPGM realtime combat and for some reason, my machine (which is a mid-line gaming laptop and can handle modern FPS and RTS games) slogs to a stutter when the action starts. The combat is bordering-on-impossible hard, but not for the right reasons. Building real-time combat like this in the RPGM engine is wayyyyy outside of it's comfort zone, and it shows. There are only 4 cardinal directions with no diagonal movement and this makes combat tricky in a way that I feel it really shouldn't be.
- The learning curve for trying to get into this game is way too steep. There are stats, modifiers, special attacks, hunger and stamina mechanics, sex combat, traps, consumables et c and you are just expected to understand this from the get-go. If you have the 10 + hours to really dive deep then I'm sure the game can be rewarding as fuck, but I reached a point where I really couldn't be bothered any more. To play this game you really need a deep knowledge of the game, something that sadly does not come automatically from actually playing the game. You'll need external help or you're toast.
- Buying things in this game consists of first selling your money, converting it into some kind of "virtual currency" which can only be used at that specific vendor. This is really dumb as fuck. I guess this mechanic is necessary in order to have the coins weigh something (so you cant walk around with 100000 coppers on your person, as that would be unrealistic). I guess the dev is going for hyper-realism here, but it's really off-putting as a gamer. Yes it's realistic, but yes, it also sucks major ass and adds a billion extra clicks in the vendor interactions. Worth it? Absolutely not!
All in all this game has a lot going for it, and the aspects of it which are good, are really fucking good. But conversely, the bad stuff is also really fucking bad. Some of it is the worst shit I've ever seen. It's really a rollercoaster of emotions playing this game.