I'm glad you are enjoying the game thus far. I also appreciate your comments and places where I can improve it. What you have noticed with the mismatch of choices and conversations was due to having poor coding skills at that time of the project. I started this project using affinity points to trigger different dialogs given the choice that was made. It works, but it is prone to errors. Just like learning to produce better renders, I have improved my coding skills also. Now I am using flags to make the dialog match the choice made. (If I don't screw it up when I write the script...) I plan to do a remaster of the early images and clean up the coding once chapter one is complete.It's funny how this game gets me hooked every time i play it. The first time i discovered the game i felt like maybe this isn't really my type of setting or story i would enjoy but by the end of it i found myself just wanting more, this was back at v0.4 and haven't played since. When i saw it on the latest update page a couple of days ago again i was like am i really in the mood for this right now? Many hours of playtime later and again i find myself completely engrossed by the story and the characters and can't wait to get back to it after this short break to write down some of my thoughts and hopefully constructive criticism. Because i do think there are things that could use some improvement even though in general the game is already really great.
The obvious first thing would be the lack of a soundtrack, not the end of the world for me cause i usually just put on a playlist of my own in those cases but still it's something that would definitely take the game to the next level of quality. Some rock/metal/country music would fit nicely with this one i feel.
As for things that could use some work, one of the first things that comes to mind for me is the lighting in certain scenes. Or i should say the difference in lighting in the same scene even though nothing has changed to cause a difference in lighting just characters taking a different pose like here with Ashley in the club. It's something that happens often enough throughout the game to become noticable and a bit distracting when it happens.
Lastly, and this is the only one that really bothers me as the first two points are easily overlooked in the grand scheme of things, would be some of the dialogue not being adjusted to choices that were made. This became really apparant after i didn't go for Juanita as a LI, since i didn't have sex with her i also didn't get the scene where she makes you a deal for the penthouse suite but all off a sudden we have an appointment to go see it with her cause she's made a "swinging deal if you let her swing your deal". I had to go back and change my choices just to see what they were talking about, this continues with more remarks from the MC, Jessy and Maria all suggesting that i had fooled around with her while it never happened. Maria stating that i had already seen her (Juanita) naked and the MC wondering how she knew that when u are cleaning the hot tub is just one example. In the end i found myself going back and taking on Juanita as a LI as well just to have the dialogue match up with what actually happened even though i'm not really interested in her. Like i said this is the only thing that actually bothers cause what is the point of choices if they don't have any impact or aren't reflected in the dialogue?
That being said i still love this game. The characters, story and just the general writing style easily rank it among my favorites. Keep up the good work OBDGames and can't wait to see where this story takes us![]()
Sigh, scene lighting. It is one of the tougher things for me to master, but so important to be able to produce good renders. Where I get bit sometimes is when I reboot my computer between renders. Daz is a memory hog and does a poor job of releasing memory when you change scenes. Your render times get slower and slower until Daz just hangs up when you run out of memory. The quick fix is to restart Daz or boot your computer to force it to clear the memory. Sometimes when you do that, the lighting or NPC posing is slightly different when you reload the scene. Crap like that drives me crazy, but I know to look for it now. Hopefully, you've noticed that you see less of that in the last few episodes. The Fox Box is probably one of the harder environments to do good renders in because it is so big and has so many light sources in it. *Spoiler* It might be getting a remodel in the future...
Take care and be safe.