Peak creativity in the writing, arcs, paths, and choices presented. Top-notch from start to (current) finish.
Visuals are fantastic, with obvious care taken for character models and renders alike. Vanessa and Jenny are smoke shows. I'm completely addicted to them both.
The story and dialog are truly where this game shines. I get bored with AVNs very easily. I've played hundreds by now, so it takes a certain je ne sais quoi to really reel me in. Dev of this game has done exactly that. Colloquial dialog makes it easily digestible, believable (as AVNs go), and avoids the distractions that many AVN devs seem all too eager not to avoid by injecting their own personality directly into it. The characters' interactions with each other feel genuine, unique, and intriguing. I find myself making frequent saves just so I can view outcomes at each pivotal moment (and there are a lot). This even includes viewing the "NTR alternative" for each fork in the road where choices are concerned, and I really dislike NTR, so that's saying a lot.
As for game mechanics, I suspect the original engine this was written on makes for a slightly awkward/grindy experience; you've got a desktop PC (cell phone would have been much more practical) from which it's clear the dev wants you to make a habit of checking the MC's socials to view new posts from those he follows. My only critique here would be that the way this was implemented makes it mostly pointless; there are new posts from those MC follows on a pretty regular basis, but as of the current rev you can only follow 2 people so it is monotonous. I will point out that, thankfully, the Ren'py version of the game doesn't feel grindy as much as it could, given the above. My recommendation would be either to abandon this mechanic altogether, or (ideally, move it to a cell phone and simultaneously migrate the on-screen SMS component to the cell phone interface. Many other games do this, there's really no reason for this to be a limiting factor in an otherwise stellar experience.
I don't give 5 stars lightly. Seriously. I'm picky as balls. In fact, this game doesn't even check all of my "most wanted" boxes for AVN elements. But the level this one entices me at, and keeps sucking me back in after every update can't be understated. Bravo, dev. Genuinely hope this gets finished and that we see even more works afterward!
Visuals are fantastic, with obvious care taken for character models and renders alike. Vanessa and Jenny are smoke shows. I'm completely addicted to them both.
The story and dialog are truly where this game shines. I get bored with AVNs very easily. I've played hundreds by now, so it takes a certain je ne sais quoi to really reel me in. Dev of this game has done exactly that. Colloquial dialog makes it easily digestible, believable (as AVNs go), and avoids the distractions that many AVN devs seem all too eager not to avoid by injecting their own personality directly into it. The characters' interactions with each other feel genuine, unique, and intriguing. I find myself making frequent saves just so I can view outcomes at each pivotal moment (and there are a lot). This even includes viewing the "NTR alternative" for each fork in the road where choices are concerned, and I really dislike NTR, so that's saying a lot.
As for game mechanics, I suspect the original engine this was written on makes for a slightly awkward/grindy experience; you've got a desktop PC (cell phone would have been much more practical) from which it's clear the dev wants you to make a habit of checking the MC's socials to view new posts from those he follows. My only critique here would be that the way this was implemented makes it mostly pointless; there are new posts from those MC follows on a pretty regular basis, but as of the current rev you can only follow 2 people so it is monotonous. I will point out that, thankfully, the Ren'py version of the game doesn't feel grindy as much as it could, given the above. My recommendation would be either to abandon this mechanic altogether, or (ideally, move it to a cell phone and simultaneously migrate the on-screen SMS component to the cell phone interface. Many other games do this, there's really no reason for this to be a limiting factor in an otherwise stellar experience.
I don't give 5 stars lightly. Seriously. I'm picky as balls. In fact, this game doesn't even check all of my "most wanted" boxes for AVN elements. But the level this one entices me at, and keeps sucking me back in after every update can't be understated. Bravo, dev. Genuinely hope this gets finished and that we see even more works afterward!