Long Time Lurker, Hopeful Dev Introduction

WispDev

Newbie
Game Developer
Mar 29, 2020
34
97
186
Hey everyone,

I've left a few reviews and reactions here and there but never posted anything until now. I've started working on a Pixel AI Art AVN that centers around running a store in a neutral country of animal girls. It's meant to be reminiscent of Recettear. The main girls all have ways of upgrading your store through their various fields of expertise, and you can of course woo them as you interact with them more. I'll leave it there for now, and may make a development thread if anyone cares to keep up with it before I inevitably decide "nah" and abandon the whole thing. Also at least two of the girls are futanari.
balae_00203_.png nicole_00105_.png rat_00056_.png tyra_00001_.png ashura_00218_.png
 

WispDev

Newbie
Game Developer
Mar 29, 2020
34
97
186
How many hours a day do you spend working? Do you do everything alone?
Right now, I spend a typical business day (9AM - 5PM), maybe more, working on the demo and setting up Patreon/Itch.io, but the goal is that if I can polish the gameplay loop enough and make the codebase modular and scalable, I'll be able to get into a flow state of really only needing to do a week of hard work per monthly release.

At the moment I'm working alone, but I've really only been working with AI Art generation for less than two months, so it's hard to eliminate inconsistencies between outputs. That being the case, if I can get a good enough backing on Patreon, I want to commission an actual pixel artist to re-do all of the main girl's sprites, and then ultimately animated H-scenes here and there.

You don't have permission to view the spoiler content. Log in or register now.
 

PYGET_ACCESS

New Member
Oct 6, 2025
5
3
3
Right now, I spend a typical business day (9AM - 5PM), maybe more, working on the demo and setting up Patreon/Itch.io, but the goal is that if I can polish the gameplay loop enough and make the codebase modular and scalable, I'll be able to get into a flow state of really only needing to do a week of hard work per monthly release.

At the moment I'm working alone, but I've really only been working with AI Art generation for less than two months, so it's hard to eliminate inconsistencies between outputs. That being the case, if I can get a good enough backing on Patreon, I want to commission an actual pixel artist to re-do all of the main girl's sprites, and then ultimately animated H-scenes here and there.

You don't have permission to view the spoiler content. Log in or register now.
Don't overwork yourself to avoid burnout. But something tells me you know what you're doing. I wish you to get into that very flow and successfully launch your project. :giggle:
 
  • Heart
Reactions: WispDev